Valve Explains Quick Left 4 Dead Sequel
Valve's announcement that Left 4 Dead 2 would be released only a year after the first game has generated a great deal of controversy among fans of the game. There are concerns that Left 4 Dead will not get any additional content, the community will be divided, and that the quick development cycle won't do justice to the sequel. Now, Valve devs and execs are going out of their way to address those concerns. Left 4 Dead project lead Chet Faliszek said, "It just became very clear that this was a cohesive, singular statement we wanted to make, not a more slow update thing... too much stuff was tied together with too many other things." Developer Tom Leonard was quick to point out that work wouldn't cease for the first game: "We are doing updates across the summer, adding new matchmaking features, and new features to facilitate user maps after the SDK is out. ... Additionally, those maps can be transported into Left 4 Dead 2." Doug Lombardi said simply, "Trust us a little bit," explaining that Gabe Newell is "always talking about providing entertainment as a service — it's not about making a game any more."
"Gabe Newell is "always talking about providing entertainment as a service â" it's not about making a game any more." " Which is why most games suck now.
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Who's going to explain all the quick Guitar Hero sequels?
I'm not wishing to be rude, but I think you kind of missed the point about L4D: it's all about the execution and not the content. Hell, I played CS constantly for more than half a decade over maybe, 4/5 maps, at most. Getting the game to play and flow so well was their goal, including 27 variants of weapons was not. I'd far rather have 5 excellent monsters than 10 ok ones. It seems they spent their development schedule on testing and perfecting the gameplay, so people talk about the mad tactics they can pull in VS mode and create their own little stories, all as a result of the fluidity of the gameplay. I reckon there will be loads of content over the next year.