How Software Engineering Differs From Computer Science
cconnell sends in a piece he wrote for Dr. Dobb's which "argues that software development will never be a fully formal, rigorous discipline, and the reason is that software engineering involves humans as central to the process." Quoting:
"Software maintainability, for example, is the ability of people to understand, find, and repair defects in a software system. The maintainability of software may be influenced by some formal notions of computer science — perhaps the cyclomatic complexity of the software's control graph. But maintainability crucially involves humans, and their ability to grasp the meaning and intention of source code. The question of whether a particular software system is highly maintainable cannot be answered just by mechanically examining the software. The same is true for safety. Researchers have used some formal methods to learn about a software system's impact on people's health and property. But no discussion of software safety is complete without appeal to the human component of the system under examination."
How about a rigorous, ever changing, ever intriguing discipline? It already is and will be more so.
sudo mount --milk --sugar
Going by the wikipedia definition decisions made in typical software development cycles don't seem to rely on a justification based mathematical or physical analysis. Admittedly I might be generalising, but is it more of a soft-skill then? ie something that you acquire on your own rather than something that can be formally taught or imparted as training? Makes you wince when you see all those job adverts asking for programmers to work in their "engineering departments"... Disc: I'm a coder myself, working in a structural engineering environment, so watching people design buildings around me feels more like "real" engineering... Go on, mod me down now.
.. to become a rigorous engineering discipline. It's not quite there yet. I am not convinced that it ever will be. Writing software is a creative process, arguably even an artistic one. Well understood rules can be followed, provably correct algorithms applied, formal design methods used, but it is still a human creative process, and as such, I suspect inherently non-rigorous.
Computer Science compared to Software Engineering?
Think aeronautics. The science of aeronautics ponders the laws of aerodynamics and the laws of flight.
Engineering aeronautics is all about building the damn aircraft.
Trying to associate Microsoft with "fun" is like trying to associate Satan with aromatherapy. -Tycho
So, I'm sure, are a lot of things I don't recognize, like designing a sky-scraper or space shuttle.
Programming is an art, Anyone can follow instructions and follow an existing style or try to paint a realistic scene, but to come up with a skilled interpretation that really conveys a meaning takes a better painter. To bring together 20 painters, outline a collaboration and manage the production of some giant, detailed interpretation takes a master--at this point natural talent starts to mean more than training, and no level of training can improve someone without talent.
Anyone can write a small program. You can fit 20 generic programmers in a room and have them each write a small program. You might even be able to get them to join the programs somewhat-properly, but the whole thing will never go smoothly.
One or two really good programmers will probably out-produce 20 people that "know how to program".
How many amateur painters do you need to create something like the sistine chapel?
Just because most people can't see the art that allows large programs to work doesn't mean it's not there. In fact, most people can't tell any type of good art from bad without some training.
Don't we all need more experience?
The basics are pretty simple. And by the basics, I mean where Niklaus Wirth got his ideas for the mathematical basis for algorithms, Alan Turing.
Then we learn about functional programming from the guys who invented it: Kernighan and Ritchie. Grok lex and yacc and we're halfway there. After we've written three or four languages we realize their purpose is to formalize our interaction with libraries of prewritten code. Along the way we learn about the importance of portable compilers and the interdependence of portable compilers and portable operating systems and libraries of prewritten code, and the importance of all of those to the persistence of data.
Then we study the evolution of C++ and figure out by ourselves why its inventor Bjarne Stroustroup is a brilliant idiot. (Hint: it has to do with interface hiding).
We join the ACM and read and understand their Communications up until 1990 (anything after that is encumbered by patents). This takes a very long time.
And then we invent some stuff and every fool that just got his AOL account feels qualified to call us an idiot because we didn't do things the way he expected.
How about a rigorous, ever changing, ever intriguing discipline? It already is and will be more so.
It is. You were right.
Help stamp out iliturcy.
As a degreed engineer with 30 years of work in computer hardware and software, I firmly believe there will be no such thing as a "Software Engineer" until such engineer has a "PE" after his/her name. That's "Professional Engineer" (wiki it); a responsible party who can be put in jail if the software kills someone. There's nothing like the threat of punishment to put rigor in your processes.
If you're going to insist on rigorous naming, you ought to be consistent about it. Programming != "the IT crowd". There's some overlap, but there's a lot more programmers not in "the IT crowd" and a lot more to be done than programming within the "IT crowd".
Furthermore, I don't care how many bridges, buildings, or aircraft you can design, if you can't drive a steam locomotive (with attached train), you ain't no engineer.
Nothing magically grants you "the ability to design large or complex software systems", no matter what degree or title you have.
All this discussion about Computer Science vs. Software Engineering vs. Programming is really about ego and will not lead to any improvement in any discipline.
I think the real issue is there is no 'routine' aspect to software.
Most other domains of Engineering have a very defined field and set rules. There are also very standard way of doing things. Simulators have been built...
I would argue that anytime some *new* device in another field of engineering is done, it suffers from the same 'flaws' as software. I can't speak for too many other fields, but I can speak for electrical engineering. Any new kind of hardware follows the same kind of iterative, simulate, debug... aspect as software. Fortunately, for hardware it needs to accomplish its set goal and people recognize the costs involved... and it somehow managed to escape the anyone can code mentality.
Now software, we must understand is be definition new. ANY repetitive work is done by the tools (compiler, linker...). In Civil Engineering, you still need the civil engineer to oversee the building of the structure. To make sure the workers do things correctly... this is all very routine work. Often there are standard blue prints already done and the civil engineer just makes some small tweaks and then has to oversee the project. Just follow the damn process. In software, we are so fortunate, that our builders (compiler, linker...) work amazingly well. They never make a mistake and can repeat their work as often as possible.
Once built, software can be deployed a million times over without fail. Not so for civil engineers who must pursue the same rigor each time a building is built.
Heck in software, we like to make one deployment so flexible by these amazing things called 'options'. everything is a bloody option and configurable. Again, unlike many other forms of engineering where the regularity and standard process dictates how things are done.
We must understand this key difference. Because of the nature of software, *some* people have made the mistake of trying to superimpose other disciplines onto software.
There are those who would say that software is design and implementation.
First you design it, like the civil engineer designs the building.
Then you implement it, like the workers build the building.
I cringe whenever I hear a similar analogy. Yes, there is some 'abstract' notion of design away from a specific language, but expressing that design in a particular language is still design.
The civil engineer who uses autocad or whatever to design their building is expressing his design in that format.
The software engineer is just expressing his design in C++/Java...
THERE IS NO IMPLEMENTATION WORK IN SOFTWARE.
Everything is design. Just high level design and low level design.
Sadly, some people continue to try and draw parallels with factory or civil engineering work. They claim there is some design that can be done, and then a bunch of code monkeys (construction workers) assemble and build the software. It's so wrong on so many levels, I'll repeat it again. The compiler and linker assemble and build the software. Every code monkey is doing design.
For sure, I think we will get *some* formalization of the process as certain practices become more standard. Our tools will most certainly become better and better (issue trackers, source control...). Yet at the end, the code still needs to be designed. There is no escaping the need for good software engineers.
Just like there is no escaping the need for good civil engineers if you every try and do something out of the ordinary.
I could write more about formal testing and the like, but I'll leave this point as is.
More specifically, an Engineer is someone who can claim that a system won't kill people and can legally transfer the responsibility for the lives of the users from the construction company to himself. What we don't have in the software industry is the accountability that forces Engineers to be rigorous. Sure, we software developers can claim that we use rigorous processes, but every time something doesn't work, we shrug it off and get to work on the fix. If a real Engineer screws up big just once, he loses his license and/or goes to jail.
What makes licensed Professional Engineers so mad about the computer industry's flippant use of the word engineer is that it dilutes the title that they worked hard to obtain and that gives them a very unique position of responsibility in certain aspects of life. Don't think of an Engineer as someone who is good at any specific thing, think about them as a gatekeeper of the use of technology in public places.