How Much Money Do Free-To-Play MMOs Make?
simoniker writes "Over at Gamasutra, a new feature article discusses how much money free-to-play MMO games make, with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games. In particular, Puzzle Pirates co-creator Daniel James reveals that 'the average revenue per user (ARPU) is between one and two dollars a month, but only about 10% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.' It's obviously quite a different model from the regular $15/month for World Of Warcraft, but it evidently works for some companies."
Stop making your games for Windows only and maybe you'll see more money.
Hint: on campuses there's at least 50% Mac users.
Wow, when did $46 become a micro payment?
($50/paying user)(5000 users) = $250,000
Clearly it should read:
($50/paying user)(5000 paying users) = $250,000
I have never played a ANY MMO that didn't have someone running around the home city just shouting out advertisements.
Have not read the article, but it seems fro mthe summary that they know that most people are going ot play for free. But the free draws them in and then some pay for things and they make enough to stay in business.
A good business model does not require making millions of profit. If a company makes enough to pay it's employees well with a little leftover capitol to grow then it is doing well.
Spelling and Grammar errors have been added to this post for your enjoyment
I love summaries like this one. It's a great tool for figuring out who has poor reading comprehension and/or logic ability.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
This is claimed at least once a week, but has yet to be true. Fact is, there's nothing on the market that can compete with WoW.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"