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How Much Money Do Free-To-Play MMOs Make?

simoniker writes "Over at Gamasutra, a new feature article discusses how much money free-to-play MMO games make, with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games. In particular, Puzzle Pirates co-creator Daniel James reveals that 'the average revenue per user (ARPU) is between one and two dollars a month, but only about 10% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.' It's obviously quite a different model from the regular $15/month for World Of Warcraft, but it evidently works for some companies."

46 of 157 comments (clear)

  1. Dear free MMO companies by Anonymous Coward · · Score: 2, Insightful

    Stop making your games for Windows only and maybe you'll see more money.

    Hint: on campuses there's at least 50% Mac users.

    1. Re:Dear free MMO companies by Bieeanda · · Score: 2, Interesting

      How many of those Mac users are too busy studying, socializing in person, or ransacking the couch for ramen money though?

    2. Re:Dear free MMO companies by Mprx · · Score: 5, Informative

      Puzzle Pirates is written in cross platform Java. Works on every major OS.

    3. Re:Dear free MMO companies by Anonymous Coward · · Score: 5, Insightful

      None.
      We sit in Starbucks all over the nation, sipping our latte all day long, waiting for the master to return.

    4. Re:Dear free MMO companies by SleepingWaterBear · · Score: 3, Insightful

      Well, dunno about studying or socializing, but if you can afford a mac, you're probably not ransacking couches for Ramen money.

    5. Re:Dear free MMO companies by Capt.DrumkenBum · · Score: 5, Funny

      "ransacking the couch for ramen money" That sounds really dirty to me for some reason.
      Is that what you kids are calling it these days? In my day was just called it sex, I guess I am just old.
      Get off my lawn.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    6. Re:Dear free MMO companies by Quirkz · · Score: 5, Informative

      Some of us are browser based. I play www.KingdomofLoathing.com all the time, and it's platform independent. I also run my own game at www.Twilightheroes.com.

      With just under 30k accounts, maybe 2,000 of them active in a given month, I'm not really quite "massive" yet but my own experience is that I pull in on average less than $0.50 per account per month, with some fair bit of fluctuation. I'd be jumping for joy at an average of $2/player.

    7. Re:Dear free MMO companies by Itninja · · Score: 2, Insightful

      I think a better statement would be 'at least 50% of the people who I see with computers use Macs'. That's because Macs are status symbols first, and computers second (not to say they are not great systems). If PC's were as sexy as Macs then folks would be proud to be seen using them too. And I would imagine those people would far out number the Mac users.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    8. Re:Dear free MMO companies by Plaid+Phantom · · Score: 4, Funny

      No no: that Mac is *why* they're plundering the furniture. ;)

      --
      All comments are properties and trademarks of the voices in my head. Not like I'm gonna claim them.
    9. Re:Dear free MMO companies by Omestes · · Score: 4, Insightful

      Odd, I got a Mac in college when my PC crapped out thanks to some defective parts after $300 of upgrades. I decided I had enough of futzing with my computer, and fixing things, so I bought an iBook. With student discounts it was cheaper than most comparable Wintel laptops, and did pretty much the same stuff, and I got a free iPod with it. Sure, I couldn't game, but I had more important things to do.

      It actually served my purposes fine, and it was damn cheap. Hardly a status symbol. Hell, even if it was a status symbol it might have left my dorm room 4 times 3 years.

      Stop generalizing to justify your own selection of OS as being far superior to everyone elses. And stop deluding yourself into thinking you OS choice has anything to do with anything that actually matters. Its shallow, and obnoxious.

      And just so you don't call me a fan-boy (which is also vapid, I might add) I'm typing this on my Windows gaming rig, sitting next to my Ubuntu laptop, which is sitting next to a Mac Mini I'm fitting into a mini media center.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    10. Re:Dear free MMO companies by Dr.+Zim · · Score: 5, Interesting

      Actually, as an openly gay mac user, I have to say I've gotten far more dick when I leave my computer at home.

      If you think your hardware choice will get you laid, I'm guessing you don't get much from either sex.

      --
      (name withheld by request)
    11. Re:Dear free MMO companies by Turor · · Score: 2, Informative

      Ahoy matey, Puzzle Pirates runs on Mac and Linux just fine.

      In fact I'm using Linux and logged in right now. Arr!

    12. Re:Dear free MMO companies by Mad+Merlin · · Score: 2, Informative

      You mean like Game!? I don't really see many Mac users, substantially more Linux users actually.

    13. Re:Dear free MMO companies by Omestes · · Score: 2, Insightful

      When I bought my first Mac, an iBook G3 in 2003, it was the best value notebook for my needs. It was actually cheap in comparison to most PC notebooks, which really surprised me. The Mac notebook line has always been good value.

      Sadly this doesn't hold true on the higher end. MacBooks and iBooks were a decent value, and at least comparable to Windows laptops with the same specs, but PowerBooks and MacBook Pro's are generally way too expensive for what you get.

      My HP Pavilion Vista Laptop (now running Linux) was around $300 (maybe a little less) than my girlfriends MBP with the same hardware (less bundled RAM, Apple still thinks RAM is a rare commodity mined from the last rainforest on Venus in quantities over 1GB for some reason), and a smaller screen. This always confused me, how the entry level can be an good value, while the top-end is overpriced.

      Its not even "bling" value, since I rarely see a MBP in the hands of a young person.

      The same is true for iMacs, the low level is a good price for a computer/monitor, while the high level isn't.

      I think Macs have become status symbols in spite of themselves, which is rather surprising.

      Anecdotal, so take with a grain of salt, but I don't know anyone who bought a Mac for the status symbol aspect. ipods and iPhones, yes, but not the computers themselves. I might know the wrong crowd, or am too old to know many people who would do such a thing, though. Half the people in college bought them because that is what they grew up on (odd, I know), or because our school's computer shop only sold Macs, and the only retailer in my town (Flagstaff, AZ) was a OfficeMax (depot?), so you had to drive 150 miles to get any competition.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    14. Re:Dear free MMO companies by Darinbob · · Score: 3, Funny

      Kids these days. When I was in school, we ransacked the couch for ramen.

    15. Re:Dear free MMO companies by syousef · · Score: 2, Funny

      Actually, as an openly gay mac user, I have to say...

      There's a special version of Mac based on your sexual orientation? Damn! I knew Apple's DRM was getting restrictive but this is ridiculous!

      --
      These posts express my own personal views, not those of my employer
    16. Re:Dear free MMO companies by Veggiesama · · Score: 4, Funny

      You heard it here on Slashdot first, gentlemen. Gay men aren't attracted to your operating system.

      We already knew they weren't aroused by the size of your external hard drive, but the jury's still out on whether or not you should wear an anti-virus shield when having unprotected file-sharing with another anonymous gay man. Some call this controversial practice "bare-backuping," and it remains highly controversial in online gay communities.

    17. Re:Dear free MMO companies by drinkypoo · · Score: 2, Funny

      Actually, as an openly gay mac user, I have to say I've gotten far more dick when I leave my computer at home.

      What about your iPhone?

      Shazam!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Dear free MMO companies by Anonymous Coward · · Score: 2, Informative

      He's likely only getting revenue from active accounts, so it's $1k per month.

    19. Re:Dear free MMO companies by drtsystems · · Score: 3, Interesting

      I actually have noticed that a disproportionate amount of mac users bring their laptops places (library, class, coffee shop, etc) than PC users on campus, but I attributed it to a different reason. I've found Macs to be better suited to portability. Apple laptops are very portable compared to many WIndows laptops (the $500 massive PC laptop doesn't exist for Apple customers). Most Windows laptops I see around campus are massive and heavy. OS X also handles sleeping very gracefully. Maybe this has been improved with newer motherboards and/or Win XP service packs, but Windows always seemed to give me problems with not sleeping and crashing when waking up from sleep. Obviously this isn't always the case, there are plenty of portable PCs, but it seems the ones that college students buy aren't those.

    20. Re:Dear free MMO companies by TheRaven64 · · Score: 3, Informative

      Proper sleep support is really important. For a while I owned a PowerBook and a ThinkPad (well, I still do, I just don't use them much now). To take my ThinkPad somewhere, I needed to shut it down, then when I got there reboot and reopen all of my applications in their last state. With the Mac, I shut the lid and opened it when I got there, with all of my applications in exactly the same state I left them. I theory I could do the same with my ThinkPad, but it only had an 80-90% chance of coming out of sleep mode correctly, and I didn't think even a 10% chance of data loss was acceptable every time I closed the lid. The battery on the PowerBook also lasted about twice as long. Guess which machine I took with me, and which I left at home...

      --
      I am TheRaven on Soylent News
    21. Re:Dear free MMO companies by polle404 · · Score: 3, Funny

      You read the article, AND researched the game?
      You ARE new here!

      --

      ~men are from earth. women are from earth. deal with it.~
    22. Re:Dear free MMO companies by Silentknyght · · Score: 2, Informative

      I use a thinkpad t61 for work, and used a t43 before that, and I have never, ever, ever had any problems with the suspend/resume functions with closing/opening the laptop lid. And I virtually ONLY use suspend/resume because otherwise I have to sit through the ridiculously long log-in script.

      I'd say I've reasonably done this at least twice over the last four years, or about 2,500 times, without ever (remembering) any problem like you discuss.

    23. Re:Dear free MMO companies by Quirkz · · Score: 3, Informative

      Yes, that's fifty cents per active account. People who don't log in or play generally don't donate.

      Server costs are about half of my income for two dedicated servers (one file server, one database server). Doesn't leave a lot of profit (especially if I want to do any advertising or hire out any services), so at this point it's still more of a minimum-wage hobby. On the other hand, that beats the hell out of hobbies that *cost* money and it's still fantastically fun, educational, and rewarding.

  2. If you advertise it as free by Xaoswolf · · Score: 4, Interesting

    most people are going to play it like it's free, as in, not paying for anything. You'll still have a minority that will help to boost the sales by paying a whole lot more than they should for in game items. Likewise, I have never played a free MMO that didn't have someone running around the home city just shouting out advertisements.

    1. Re:If you advertise it as free by LandDolphin · · Score: 2, Insightful

      I have never played a ANY MMO that didn't have someone running around the home city just shouting out advertisements.

      Have not read the article, but it seems fro mthe summary that they know that most people are going ot play for free. But the free draws them in and then some pay for things and they make enough to stay in business.

      A good business model does not require making millions of profit. If a company makes enough to pay it's employees well with a little leftover capitol to grow then it is doing well.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
  3. Re:bad math by SomeJoel · · Score: 2, Informative

    Maybe it's because the $1-$2 range is across ALL users, not just those that pay. Of ALL the users, only about 5000 pay anything, and what they pay is about $230,000. The only thing "bad math" about it is that the 5000 users probably represent slightly less than 5% of the userbase, not the 10% he mentioned. But that's hardly a big enough deal to get worked up over. Perhaps you just misread the summary and instead of re-reading it, posted about how bad the math was.

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  4. Re:5,000 equal $230,000 a month by PMBjornerud · · Score: 3, Informative

    Wow, when did $46 become a micro payment?

    From when you RTFA:

    Three Rings' MMO Puzzle Pirates takes in approximately $50 each month from each paying user (ARPPU) for a total of $230,000 a month, all resulting from microtransactions.

    --
    I lost my sig.
  5. Re:bad math by Knave75 · · Score: 4, Informative

    if the average user gives an average of 1-2 dollars per month, how can 5000 users generate 230,000 dollars?

    I believe that the average per user is $1-2 per month.

    However, the average per paying user was something along the lines of $50. So the math would go something like:

    ($50/paying user)(5000 users) = $250,000

    or

    ($1.50/user)(160,000 users) = $240,000

  6. d-oh, stupid units by Knave75 · · Score: 2, Insightful

    ($50/paying user)(5000 users) = $250,000

    Clearly it should read:

    ($50/paying user)(5000 paying users) = $250,000

  7. Re:5,000 equal $230,000 a month by retchdog · · Score: 2, Interesting

    I suspect that the median monthly payment is much smaller, and that there's a "long tail" of people-who-would-be-called-irrational-by-economists, who see the game as a social venue and thus are chipping in a lot. I used to play Kingdom of Loathing, and some of the hard core users seemed to be spending upward of $100 a month on the game partly because they spent a lot of their social time in the game and meta-game (forums; auctions; clan dungeons; &c.). They seemed to be getting a whole lot more out of it than I was and I was very impressed at the tight-knit community. Anyway, I just chipped in $10 after my first ascension and shortly thereafter lost interest entirely.

    --
    "They were pure niggers." – Noam Chomsky
  8. Wait What? How Bad is My Math... by greymond · · Score: 4, Informative

    "(ARPU) is between one and two dollars a month, but only about 10% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue"

    So 10% of the player base is paying him and that player base equals 5,000 people. So there are 50,000 people a month playing - nice.

    But wait a sec...ARPU is only $2 on the top end and 5,000 people pay this, so that's $10,000 a month - where is the other $220,000 coming from!!!!! Even if all 50k people were spending $2 a month that's be $100k - Where did I miss something?

    OH I GET IT NOW - From the actual article....
    "Indeed, James reveals that Three Rings' MMO Puzzle Pirates takes in approximately $50 each month from each paying user (ARPPU) for a total of $230,000 a month, all resulting from microtransactions."

    This is different than what the blurb mentioned - I guess it did get me to read, but only this time - you're tactics won't always work on me!

    1. Re:Wait What? How Bad is My Math... by Anonymous Coward · · Score: 5, Informative

      And if I add apples and oranges, I can eliminate the national debt as long as I remember to divide by zero!

      10% of the player base is paying him

      No, 10% of the player base has ever paid him. Some other % (presumably smaller) is the 5000 players paying monthly.

      ARPU is only $2 on the top end and 5,000 people pay this, so that's $10,000 a month

      No, the average is over all of the players, so thats (total players)*$2 a month.

    2. Re:Wait What? How Bad is My Math... by Endo13 · · Score: 2, Insightful

      I love summaries like this one. It's a great tool for figuring out who has poor reading comprehension and/or logic ability.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  9. Re:bad math by Pollardito · · Score: 2, Interesting

    That 5000 is the percent that actually pays, the 1-2 dollar average is across all his users. There's still some bad math or heavy rounding in there since they say that 10% of the users pay, and so the average paid by paying users should not be 25-50 times the average paid by all users.

  10. I think 6 by geekoid · · Score: 5, Funny

    is it 6? I'm guessing 6, 6 right?

    "approximately 5,000 gamers are generating the $230,000 in revenue he sees each month."

    If you knew, why the hell did you ask me?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  11. Re:bad math by Anonymous Coward · · Score: 2, Funny

    Well, however your spell it, I love buying Squishies from that guy.

  12. Re:5,000 equal $230,000 a month by mysidia · · Score: 3, Insightful

    Yes... the ongoing decline is partially caused due to rampant USD farming.

    Once upon a time, the $$$ you earned were based on real work, and/or legitimate investment using your own cold hard cash.

    And then the $$farmers (botters) came... and didn't follow the rules... they exploited bugs, that allowed them to leverage obscene amounts of phoney $$$ they weren't supposed to have access to.

    They created an inherently deceptive market. Distorting the value of things such that it would be valued increasingly higher, at ridiculous price momentum.

    They got their cronies in place throughout the political arena, so $$farmers have better representation than the people.

    Instead of the past fair work/investment-based economy, huge profits came from breaking the game rules.

    They bring the world economy to the verge of collapse. And the real world is by no means out of the woods yet.

    The $$farmers continue to look for and try to get short-term fixes from their puppet government And matters continue to worsen

    In 48 months, $1000 may be a "micro" payment.

  13. Does Guild Wars count as free-to-play? by tdelaney · · Score: 2, Informative

    Guild Wars is pay to purchase, but from then on it's free to play. Its graphics are astounding (better than WoW IMO - much less cartoony) and it supports huge numbers of players. It's got a huge amount of content - after 2 years of solid playing there's still lots that I haven't done yet.

    I've got 3 accounts (mine, brother, mule - used to be 4, but I gave one to my nephew). The interesting thing with GW is that there is no significant advantage to buying additional stuff beyond the 3 campaigns (each standalone) and one expansion (which can be used with any of the campaigns). There are lots of things you can buy (extra character slots, extra account-wide storage, skill unlock packs, etc) but nothing that gives a significant advantage in the game - e.g. everything in the skill unlock packs can be unlocked by playing the PvE game, or doing well in PvP and using the points you get to unlock things.

    Over the past 2 years we've gradually bought all the campaigns and expansions (most at sales, some full price) - all up, we've spent approx US$500 on the 4 accounts. ArenaNet has continually added new content and updates - enough that last night I finally bought the other 2 campaigns for my mule account.

    GW has been more than worth the money I've paid - and maybe some day I'll buy some more character slots, etc.

  14. Business is about to get better by petrus4 · · Score: 3, Interesting

    I was looking at Warcraftrealms.com overnight; WoW's population is about to drop like a rock. It's already begun, in fact.

    Character classes have been nerfed into the ground, with the Paladin or DK now being the only two worth playing. Any originality is gone. WotLK had the worst instances the game has ever had, and the only thing the developers now focus on is the Arena.

    I can see it in my own behaviour; I'd be lucky to log into WoW once a week, now, and even just this last night, while I got up planning on playing WoW, it never happened, even though I spent practically the entire night idling on IRC, bored.

    When I'd rather spend a night vegetating on Freenode than playing World of Warcraft, (which I used to genuinely love, incidentally) I know that the game has truly died in the ass...and it has.

    I'm starting to think Guild Wars might be worth a look. WoW sure isn't getting much of my time these days, that's for sure.

    1. Re:Business is about to get better by Kenja · · Score: 2, Insightful

      This is claimed at least once a week, but has yet to be true. Fact is, there's nothing on the market that can compete with WoW.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:Business is about to get better by petrus4 · · Score: 2, Informative

      This is claimed at least once a week, but has yet to be true. Fact is, there's nothing on the market that can compete with WoW.

      I fairly regularly see trolls making this statement as well, but then never offering anything more specific to back it up. Allow me to offer you a clue.

      a) The levelling game is dead. D-E-A-D. Blizzard reduced the xp requirement between 20-60 by 20%. Then you've got Recruit-A-Friend, and the +10% xp heirloom bonus on top of that. They're killing the ability of new users to really acclimatise, learn the game, or experience what was genuinely good content, all for the sake of letting the established crowd race to the cap.

      b) Once a person powerlevels their way to the cap in two days, they will very swiftly discover that there is less than no point to being there. Heroics? Boring. Naxx? Boring. Sarth? Boring. Ulduar might be marginally less boring, but I doubt it. WoTLK has the worst instances, as stated previously, that this game has ever seen. They are a total sleepwalk; no strategy required at all. Just get DKs and AoE lol.

      c) The battlegrounds, which used to be my main reason for playing the game, are also dead. Blizzard killed twinking a couple of patches back, which caused a lot of people to leave, and the Death Knight and Paladin are also, as stated, now the only two classes in the game that are worth playing. Everything else has been nerfed into the ground.

      d) Chilton had to kill world PvP too, because if that had remained viable at all, people might not have wanted to play the Arena...so now that is dead, also.

      That leaves the Arena, which is literally the only thing left to do in the game at this point; and I don't know about you, but if I'm going to bother playing an FPS at all, I'm going to play a real one, not a half-assed joke.

    3. Re:Business is about to get better by Stickerboy · · Score: 2, Informative

      Wow. This pile of sour grapes gets modded informative?

      >>Fact is, there's nothing on the market that can compete with WoW.

      >I fairly regularly see trolls making this statement as well, but then never offering anything more specific to back it up.

      You mean, other than the tens of millions of World of Warcraft customers. Because it would be a shame if, while proclaiming yet another time that WoW is dying (Netcraft apparently confirms), you would miss the blatantly obvious fact that WoW continues to thrive in terms of both profits and player mindshare.

      >a) The levelling game is dead. D-E-A-D. Blizzard reduced the xp requirement between 20-60 by 20%. Then you've got Recruit-A-Friend, and the +10% xp heirloom bonus on top of that. They're killing the ability of new users to really acclimatise, learn the game, or experience what was genuinely good content, all for the sake of letting the established crowd race to the cap.

      Wha...? You want the leveling to be slower? What the fuck are you thinking? Do you honestly believe grinding out quests solo as a lowbie in any way relates to becoming a successful PvE raider or PvPer? The storylines are generally good, but staying in lowbie zones for extended periods for the content ought to be a player choice, not a shackle to make new players pay their dues.

      >b) Once a person powerlevels their way to the cap in two days, they will very swiftly discover that there is less than no point to being there. Heroics? Boring. Naxx? Boring. Sarth? Boring. Ulduar might be marginally less boring, but I doubt it. WoTLK has the worst instances, as stated previously, that this game has ever seen. They are a total sleepwalk; no strategy required at all. Just get DKs and AoE lol.

      Heh. Two days from 1 to 80? Maybe if you give your password^W^W^W buy a Chinese powerleveling service who will grind 5 mans for you nonstop for 48 hours. I'm sorry the PvE content bores you so; the sheer number of random people who are still failing heroics, much less the raid content tells me that it isn't boring for a large number of players. Blizzard has stratified the instances more, not made everything universally easier.

      The instances that rate as easy are easier - you can throw a PuG together and faceroll those regardless of who you play with - but that started in BC, too. M-T/SP/Ramps/BF regular or heroic were noob heaven. In other words, Blizzard wanted introductory content that even the least skilled players (read: extreme casuals) can enjoy. The harder instances have actually become harder than in BC. Even in 5-mans, it is extremely difficult to put together a successful PuG for heroic Oculus or HoS without screening extensively for gear/guilds/achievements, and the chances are that without long-term PvE connections or a successful guild to rely on, it won't get done. Factor in hard mode achievements and rewards (starting with Glory of the Hero and going all the way into hard mode Ulduar 25) and the other end of the PvE difficulty spectrum reaches as high as it's ever been in WoW, from AQ40 to Sunwell. The difference is that Blizzard has made all of this optional, instead of a required part of raid progression. And that's got the panties of some elitists in a bind, because it just isn't fair that you no longer have to be an obsessive-compulsive social malcontent working with 39 or 24 others just like you to get to the "end".

      Want proof? How many people on your server are walking around with the Twilight Vanquisher title? Or the Immortal title? Probably about the same number of players who were kitted out in Tier 3 or Sunwell gear - hell, they probably are the same hardcore PvE players in many cases.

      It's true that DKs have a shallower learning curve than a lot of other classes. But while it's easier to faceroll a DK to a decent level of performance as a DPS or tank, it seems to be just as hard to excel in it as any other class, judging from the low signal:nois

      --
      Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
  15. Re:5,000 equal $230,000 a month by phorm · · Score: 2, Informative

    Maybe I read this wrong, but I could see that as being several smaller payments throughout the month, totalling up to roughly $50 per user in a month.

    So if you paid around, say, $1.60/day you'd end up around that mark but each payment is in itself rather small.

  16. DDO going Free to Play by BlueBadger · · Score: 2, Informative

    this topic seems appropriate as it was just recently announced that my favorite MMO, Dungeons and Dragons Online, was moving towards a Free 2 Play Hybrid model. The way it'll work is that existing subs at the standard MMO rate of 15/month or so will be converted into VIPs who will have access to all content as well as 500 points / month. Once the game is relaunched this summer, people will be able to play entirely for free, play for free but pay to unlock certain pieces of content or customization options or pay to be a VIP and have the 500 points/month to spend on convenience and customization options. This system is a generally well planned but highly complex system aimed at providing the most options and attracting the most players in a financially responsible way. More information about the specifics of the announcement can be found at the website for the game at http://www.ddo.com/

    --
    BlueBadger
  17. sounds about right by Tom · · Score: 2, Informative

    Interestingly, I can confirm those percentages. I run a free online game (see footer) where you can donate, if you want to. Whenever I checked, it was around 10% (+/- 2% maybe) of the long-term player base that had donated anything, ever. "long-term" here means that I don't count the accounts that go inactive within a few weeks, those people obviously just took a look and decided the game's not for them.

    At the same time, those people who do give anything are often very generous. Again, confirmation there.

    Does this work as a business model? Not for me (too few players) but then again I've never tried to make a living off what I consider a hobby. Very nice to know, however, that it can work. The problem is, of course, long-term viability. If your income depends crucially on a fairly small number of customers, you're always at risk of them moving elsewhere. Online gamers have a bit of a herd mentality, they often take their friends with them when they move somewhere else.

    --
    Assorted stuff I do sometimes: Lemuria.org