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Does the Wii Provide A "Watered-Down" Game Experience?

CNet is running a story inspired by comments from Ubisoft's Ben Mattes about how the Wii affects game development. When asked why there was no Wii version of Prince of Persia, Mattes said, "The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience." The article goes on to look at a number of Wii games that are stripped-down versions of their Xbox 360 or PS3 counterparts. Of course, part of the Wii's drawing power is that it's much simpler than the other systems, and has brought casual gaming to millions more people than it would have otherwise. The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities.

6 of 582 comments (clear)

  1. Only when you do lazy ports by Sockatume · · Score: 4, Informative

    It goes without saying that a lazy port of a title to a system with insufficient power to run the original, with chunks cut out to make it fit, will be a piece of shit. It's as true now as when they unveiled Duke 3D for the Game.Com. That tells us absolutely F-all about the remaining 90% of Wii software that wasn't pumped out as a high-return bond by investor-fellating cash-mongers.

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    No kidding!!! What do you say at this point?
  2. Re:does an iphone.... by Darkinspiration · · Score: 5, Informative

    I taught this dam myth was put to rest already, The wii is selling games, a lot of games in fact see here: http://vgsales.wikia.com/wiki/Wii#Best-selling_video_games

  3. Re:does an iphone.... by Darkness404 · · Score: 4, Informative

    Just for future reference, the GameCube was more powerful than the PS2 and also had better graphics onboard too. Its a shame it wasn't that popular with developers though.

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  4. Re:News at 11 by StikyPad · · Score: 4, Informative

    You keep talking about price..

    The base 360 is $199.
    The base Wii is $249.

    You were saying?

  5. Re:does an iphone.... by Khyber · · Score: 4, Informative

    "but that isn't even remotely more powerful than the most low-end gaming machines that were powerful enough to play Doom3/UT2004."

    BULLSHIT. Doom3 on the Xbox - the Xbox is a fucking 733MHz CELERON with 64 MB DDR SDRAM at 200 MHz; 6.4 GB/s .The graphics core is essentially a modified GeForce 3/4 hybrid.

    The Wii - 729 MHz Power-PC based core, 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM) AND 3 MB embedded GPU texture memory and framebuffer, and an ATi graphics chip on par with their 9800 series of cards. I'd think with obviously superior hardware doom 3 should have *NO* problem running on the Wii.

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  6. Re:does an iphone.... by zerocool^ · · Score: 4, Informative

    My problems with the Wii are as follows:

    1.) Lazy. It's essentially a slightly more powerful gamecube. But, it allows you to sell the same stuff to the same people more than once. Also, in 2006, it was barely acceptable that it didn't put out high def. Now, in 2009, with a large percentage of people owning high def widescreen TVs, it's inconceivable that a modern console will top out at 480p.

    2.) Price. It's not that expensive, but it has been out for almost THREE YEARS without a single price drop. Plus, $50 for a new controller. Plus $90 for a bathroom scale. Plus, $50 for the component cable to make it output 480p (see above). Plus, according to E3, a bunch more money for a bunch more controllers. Whenever you point out to someone that nintendo is using cheap hardware, paint-by-number game programming, and proprietary IP to print money, they always come back with "BUT IT'S FUN!!!". What's the last killer title for the Wii?

    3.) Lack of killer titles. Zelda, metroid, Mario Galaxy, Mario Kart, Smash Brothers, Wii Fit... there haven't been many for a console that's 3 years old. Where are the 3rd party games?!? The top 14 games (which comprise 40% of the total game sales of the console) are all proprietary IP; you have to go down to #15 to find a non-3rd party game, and that's Guitar Hero III.

    That's pretty much it.

    ~X

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