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Does the Wii Provide A "Watered-Down" Game Experience?

CNet is running a story inspired by comments from Ubisoft's Ben Mattes about how the Wii affects game development. When asked why there was no Wii version of Prince of Persia, Mattes said, "The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience." The article goes on to look at a number of Wii games that are stripped-down versions of their Xbox 360 or PS3 counterparts. Of course, part of the Wii's drawing power is that it's much simpler than the other systems, and has brought casual gaming to millions more people than it would have otherwise. The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities.

34 of 582 comments (clear)

  1. does an iphone.... by goombah99 · · Score: 5, Insightful

    provide a watered down computing experience?

    Wii's are fun.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:does an iphone.... by moderatorrater · · Score: 5, Insightful

      Exactly. The Wii is fun, functional, and innovative. The problem isn't the Wii, it's the damn publishers. The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc). There's enough power in the console, but the creators of the game apparently can't adapt to lesser hardware, so they throw a public tantrum or water the game down so that they don't have to actually think about the problem and develop around it.

      The really ironic thing here is that the market for the Wii is so much larger than the market for the other consoles. Publishers and developers are really shooting themselves in the foot here.

    2. Re:does an iphone.... by ShieldW0lf · · Score: 5, Insightful

      The problem is, games are not about AI and flashy graphics, no matter how much money grubbing publishers want em to be. They're about friendly interaction with your peers. That's why more people use computers to play cards with each other than the latest flashy crap to come down the pipe.

      --
      -1 Uncomfortable Truth
    3. Re:does an iphone.... by Nursie · · Score: 5, Insightful

      Sorry, what?

      It's a fact that the hardware is less capable than the others. And the others aren't exactly swimming in RAM by modern standards. No, sorry, it's not that they can't adapt, it's that the games they are making now just can't work in the same way on the Wii.

      Now, that doesn't mean the Wii is somehow a bad console - it's a very successful one - it just means that either it's going to hold back the capabilities of games that are released across all three platforms or (far more likely, and in fact happening) encourage an entirely different set of games aimed at a totally different audience.

      What would be the point of owning all three consoles if they all got the same games and had the same capabilities anyway?

    4. Re:does an iphone.... by Yvan256 · · Score: 4, Funny

      That's why more people use computers to play cards with each other than the latest flashy crap to come down the pipe.

      I thought we all agreed to call them "tubes".

    5. Re:does an iphone.... by Darkness404 · · Score: 4, Insightful

      The problem is a gigantic lack of first or second party games (or locked-in third parties). The Genesis (Mega Drive) and SNES both had about the same specs but the games were what defined them. The problem is, the PS3 and 360 really lack in that area. If you liked Sonic and Sega's games (Shining Force, Golden Axe, Phantasy Star, etc) you got a Genesis. If you liked Mario, Metroid, Zelda, or Donkey Kong you got a SNES. Today other than the Wii, theres not much difference between the PS3 and 360. Square Enix which (especially in Japan) propelled the PS1 and PS2 forward is now making games for all platforms. Halo is good but its still just another FPS, theres not much that can't be emulated with another FPS with shinier graphics, and despite how developed the Halo universe is, theres not that much there that sets it apart from the rest.

      --
      Taxation is legalized theft, no more, no less.
    6. Re:does an iphone.... by gnick · · Score: 5, Insightful

      It's a fact that the hardware is less capable than the others.

      He didn't say that the Wii was as capable as its peers, he said that it was as capable as the best gaming systems around several years ago when we were getting games like Unreal Tournament 2004. Don't mis-quote and then dispute - That's cheating (i.e. strawman).

      Is the Wii weaker than Sony and MS's systems? Yup. But, like the other guy said, it's novel and fun. And near-zero learning curve (my 2-year-old can play it and my 4-year-old can play it pretty well). It's fun to play with friends with a wide array of genres. It's just not for serious gaming. It's a toy.

      But I agree with GP - The developers are lacking. It hadn't occurred to me before his post that UR2004 could be ported to Wii. But that UR football thing might just be awesome if it was done right.

      --
      He's getting rather old, but he's a good mouse.
    7. Re:does an iphone.... by jidar · · Score: 4, Insightful

      Looks to me like he was just pointing out, rightly, that the Wii isn't powerful enough for what he wants to do. In other words, he didn't want to make a Wii game, he wanted to make something that was more on the cutting edge of technology.

      People are making good games on the Wii, but the fact is it simply isn't a very powerful machine relative to the other platforms. You can call that whining if you want but it doesn't make it any less true.

      --
      Sigs are awesome huh?
    8. Re:does an iphone.... by Just+Some+Guy · · Score: 4, Insightful

      It's a fact that the hardware is less capable than the others.

      But it's not less capable than a PS2 which had open-ended games like GTA and Jak & Daxter. For that matter, they managed to cram GTA: Chinatown Wars onto the DS, and I'm under the impression that the Wii is more capable than the DS.

      No, I agree with moderatorrater: you can't objectively say that the Wii is incapable of these things. It's more accurate to say that they might be easier on other platforms in this generation, but that's not what Mattes said.

      --
      Dewey, what part of this looks like authorities should be involved?
    9. Re:does an iphone.... by jidar · · Score: 4, Interesting

      The Wii attach rate is abysmal and for real gamers games it's even worse. Yeah, 20 million people bought a Wii, but about 15 million of them just played Wii sports then forgot about it.
      The Wii market might be much larger in sheer numbers, but the expected sales for a game like PoP is probably smaller.

      --
      Sigs are awesome huh?
    10. Re:does an iphone.... by Darkinspiration · · Score: 5, Informative

      I taught this dam myth was put to rest already, The wii is selling games, a lot of games in fact see here: http://vgsales.wikia.com/wiki/Wii#Best-selling_video_games

    11. Re:does an iphone.... by Darkness404 · · Score: 4, Informative

      Just for future reference, the GameCube was more powerful than the PS2 and also had better graphics onboard too. Its a shame it wasn't that popular with developers though.

      --
      Taxation is legalized theft, no more, no less.
    12. Re:does an iphone.... by dkleinsc · · Score: 4, Insightful

      It's just not for serious gaming.

      Could we please start treating "serious gaming" like the oxymoron it should be?

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    13. Re:does an iphone.... by feepness · · Score: 4, Interesting

      So... a reason for NOT liking the Wii would be "my kids like the Wii"? Is it just me, or is that type of reasoning completely insane?

      Errrr, no. I never actually even said I didn't like the Wii. I said it is not an activity I would pursue on my own. I actually like play-doh and coloring with my kids. I just wouldn't spend $250 plus a zillion dollars for peripherals on a toddler's toy.

      My statement was a response to the original poster, whose point was something along the lines of "The Wii is so great it is simple enough for toddlers." My point was "Things that are simple enough for toddlers generally don't appeal to me on their own. That the Wii is simple is no more a plus than for play-doh or coloring books."

    14. Re:does an iphone.... by Khyber · · Score: 4, Informative

      "but that isn't even remotely more powerful than the most low-end gaming machines that were powerful enough to play Doom3/UT2004."

      BULLSHIT. Doom3 on the Xbox - the Xbox is a fucking 733MHz CELERON with 64 MB DDR SDRAM at 200 MHz; 6.4 GB/s .The graphics core is essentially a modified GeForce 3/4 hybrid.

      The Wii - 729 MHz Power-PC based core, 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM) AND 3 MB embedded GPU texture memory and framebuffer, and an ATi graphics chip on par with their 9800 series of cards. I'd think with obviously superior hardware doom 3 should have *NO* problem running on the Wii.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    15. Re:does an iphone.... by grumbel · · Score: 4, Insightful

      The trouble is that those games that sell good are all Nintendo games, everything third party only comes in far behind. Even worse, sales don't seem to have any connection to quality, some of the top selling third party games are ranking in the sub-50% category on metacritic. So the Wii isn't exactly a good platform to produce high quality content on, unless you are Nintendo.

    16. Re:does an iphone.... by Sj0 · · Score: 4, Funny

      HOLD IT!

      You're a troll!

      (Which statement proves parent post is a troll?)

      "The Genesis and Super Nintendo had much different specs!"

      I wasn't talking about whether the Super Nintendo or Genesis was better, I was saying they had far different specs -- which your post proves by showing the much different processor used by the Genesis!

      (Slams hand on table, dramatic music starts playing)

      Nobody gives a crap about your stupid wars over 15 year old consoles! Both were outrageously popular and each spawned popular titles whose legacies endure to today!

      --
      It's been a long time.
    17. Re:does an iphone.... by zerocool^ · · Score: 4, Informative

      My problems with the Wii are as follows:

      1.) Lazy. It's essentially a slightly more powerful gamecube. But, it allows you to sell the same stuff to the same people more than once. Also, in 2006, it was barely acceptable that it didn't put out high def. Now, in 2009, with a large percentage of people owning high def widescreen TVs, it's inconceivable that a modern console will top out at 480p.

      2.) Price. It's not that expensive, but it has been out for almost THREE YEARS without a single price drop. Plus, $50 for a new controller. Plus $90 for a bathroom scale. Plus, $50 for the component cable to make it output 480p (see above). Plus, according to E3, a bunch more money for a bunch more controllers. Whenever you point out to someone that nintendo is using cheap hardware, paint-by-number game programming, and proprietary IP to print money, they always come back with "BUT IT'S FUN!!!". What's the last killer title for the Wii?

      3.) Lack of killer titles. Zelda, metroid, Mario Galaxy, Mario Kart, Smash Brothers, Wii Fit... there haven't been many for a console that's 3 years old. Where are the 3rd party games?!? The top 14 games (which comprise 40% of the total game sales of the console) are all proprietary IP; you have to go down to #15 to find a non-3rd party game, and that's Guitar Hero III.

      That's pretty much it.

      ~X

      --
      sig?
  2. News at 11 by adamwright · · Score: 5, Insightful

    If you design a game for a machine with 360 specs, it doesn't run very well on the Wii without redesign.

    In other news, Mattes tried running Wii Sports on the 360, but it provided a "Watered down" experience.

    1. Re:News at 11 by Maxo-Texas · · Score: 4, Insightful

      I would say (based on the past) that they will release a killer full motion control for the 360 and/or PS2.
      It will be bought by 10% of the customer base, two games will be coded for it.

      And that will be it.

      I own a Wii and rarely use it...But I enjoyed it and it was affordable.

      I do not own a PS2 or 360. Too expensive and the controllers would hurt my wrists since I already have carpal tunnel.

      As others said, the Wii has a gross amount of hardware compared to very recent consoles.

      The A/I issue is a red herring. The primary impact of the PS2 and 360 is higher quality graphics, not smarter AI opponents.

      I don't care about higher quality graphics at those price points.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    2. Re:News at 11 by StikyPad · · Score: 4, Informative

      You keep talking about price..

      The base 360 is $199.
      The base Wii is $249.

      You were saying?

  3. NOTHING wrong with working within constraints by LiquidCoooled · · Score: 4, Insightful

    There is nothing at all wrong with working within the constraints of a system and eeking out the absolute best you can from 'inferior' hardware.

    Infact, having limited headroom forces innovative and new methods of doing what was taken for granted before.

    The liqbase UI I am creating for the nokia handhelds makes use of these principles as well :)

    it simply does the best it can within the low headroom of the available hardware.
    http://www.youtube.com/watch?v=iMXp0Dg_UaY

    --
    liqbase :: faster than paper
  4. Give me a break by TheRealMindChild · · Score: 4, Insightful

    The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience."

    Then the platform is not your target. The Wii isn't about pushing the latest fast hardware to its very limits, just so you can push a ridiculous amount of polygons per second onto the screen. It is about making games that are fun... and you can CERTAINLY do that within the confines of just about any machine. Remember the IBM XT? NES? Gameboy? Some of the best games I ever played had nothing but text, running on a 10mhz processor.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:Give me a break by nine-times · · Score: 5, Interesting

      Well the worst thing about his complaints is, the new Prince of Persia wasn't a good a very good game. Elika's AI may have been complicated, but it wasn't reflected in the end-product by her doing anything very cool. The "open-world" concept of the game was pretty weak-- getting from point A to point B was linear, but you were just given the option of whether you wanted to go from point A to point B, or from point A to point C.

      Prince of Persia: Sands of Time was a better game, and it was linear. The girl sidekick from that game was just as good as Elika. It didn't require particularly high-end hardware.

    2. Re:Give me a break by Rogerborg · · Score: 5, Funny

      Indeed, when I read "complicated AI", my games dev Spider Sense translates it as "Uses more clock cycles to produces unpredictable emergent behaviour that defeats the level designers' attempts to stop the AI killing itself or humping the scenery in new retarded ways each time you play."

      "AI" is for research projects. If you want an enjoyable game, simple finite state machines FTW every time. It's all about the testability.

      --
      If you were blocking sigs, you wouldn't have to read this.
  5. News Flash. by solios · · Score: 4, Insightful

    The Wii isn't designed for these kinds of games.

    That's what the X-Box 360, PS3, and PC are for. The Wii is for people who want to play games they can quickly pick up and put down.

    D13 H4rD G4M3RZ are NOT the target audience.

    (Score -1: Obvious)

  6. Why not look at it from another point of view? by tonypeters · · Score: 5, Insightful

    Of course it provides a 'watered down' experience - when the games in question are ports of the PS3 or the Xbox 360. The hardware and capabilities of the machine cannot compare, so the developers have to shoehorn the equivalent game into the Wii's specs and in the process, trim it down. If you look at individual titles made for the Wii (not ports of other console's games) then no, I really don't think the experience is watered down. Games are games, and people (should) be playing them for the enjoyment and competition. Maybe we should ask the question about some other consoles games that rely so much on graphics that the point of the game is lost and the entertainment factor is lost. Is this a watered down games experience?

  7. As plainly as possible.... by RabidMonkey · · Score: 4, Insightful

    I think that the Wii provides a different gaming experience. It can be summarized thusly:

    My mother owns a wii. My father owns a wii. My sister owns a wii. My brother owns a Wii. My cousin owns a Wii. My 3 years old nephew uses a Wii. My grandparents have played on a Wii. Nursing homes have Wiis.

    None of those people have PS3s or XBox.

    Call it watered down, call it casual gaming, call it whatever. It appeals to the masses in a way that the other gaming systems don't.

    --
    We emerge from our mother's womb an unformatted diskette; our culture formats us. - Douglas Coupland
  8. Only when you do lazy ports by Sockatume · · Score: 4, Informative

    It goes without saying that a lazy port of a title to a system with insufficient power to run the original, with chunks cut out to make it fit, will be a piece of shit. It's as true now as when they unveiled Duke 3D for the Game.Com. That tells us absolutely F-all about the remaining 90% of Wii software that wasn't pumped out as a high-return bond by investor-fellating cash-mongers.

    --
    No kidding!!! What do you say at this point?
  9. Um, no by SIR_Taco · · Score: 5, Insightful

    The Wii doesn't provide a "watered-down" game experience.

    The developers who port a game to the Wii as an after-thought provide a "watered-down" game experience.

    --
    I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
  10. Guilty as charged by blind+biker · · Score: 4, Insightful

    I am one of those that doesn't give two shits how many polygons does the animation have. I find shooters to be utterly boring. Finally, since Ubisoft put their mitts on Heroes of Might and Magic, they (IMHO) devastated the game, which used to be fun - now it's just a big 3D graphic masturbation (I hate when I can't rotate the view in any way, to see what is the path a creature can walk on).

    If the typical Wii user is like me, Ubisoft should keep the hell out of it. Ubisoft wouldn't know a fun game if it hit them in the collective head.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  11. Silk Purse by ObsessiveMathsFreak · · Score: 4, Insightful

    The Wii itself is not the problem. It's technical specs are not the problem. The problem is the people making games for it and their overall lackluster approach to the whole process. Nintendo and their marketing are to blame for this.

    When they ported Resident Evil 4 to the Wii with new controls, they managed to make it look worse than the original Gamecube version which could be run from the very same console. This is typical of the kind of shoddy workmanship that is put into most Wii games. Games like Mario Galaxy and Metroid show what the Wii is capable of if effort is put in, but most developers aren't willing to go to such lengths.

    It's not just graphics. The overall quality of Wii games is consistently lower than the average for PS2, DS and Gamecube titles. Games are short, rely too much on motion control, lack additional content and generally fall far below the value for money mark. Universally, developers have decided that Wii owners are 4-10 year olds and soccer moms who will spend $60 and 60 minutes on a game before becoming bored. The way you have to flail your arms about to play some titles, I can't say I really blame them.

    As an experiment, the Wii has both hugely succeeded and epically failed. Yes, it has succeeded in selling game consoles to a massively wider mainstream market. But it has also succeeded in proving that in any industry, the mainstream market does not desire quality. The mainstream wants crud. They spend huge amounts on sugary gop and if you serve them up sirloin they'll complain because they prefer the slop.

    The doom of the Wii has been sealed by its user base and existing game library. It doesn't matter if the next Zelda game surpasses the Ocarina of Time or if the definitive FPS of our time is a Wii exclusive. Most existing Wii owners do not want "Triple A" titles or anything close to it. They want Cooking Mama and Wii Fit and Mario Kart, because that's want Nintendo has told them they want, and that's what they got and thats all they'll ever want now.

    So, no developer is really going to spend the effort making a quality Wii title. They're going to make crud. As times passed, this became a self fulfilling prophecy to the point that normal video game players stopped buying Wii's or sold them. The fate of Madworld, poor as it was, is indicative of this trend. It's now a vicious circle which the Wii, and probably Nintendo, have no hope of ever escaping.

    The Wii could have been a success story. Ultimately, graphics don't count for a awful lot when it comes to quality titles, and the breadth and depth of titles on the PS2 prove what can be done with limited hardware. Alas, the Wii did not take this route. Instead of providing affordable quality, it has provided cheap, and you got what you paid for.

    It didn't have to be like this. The Wii could have been the next PS2. But it isn't. Instead it's the next MySpace.

    --
    May the Maths Be with you!
    1. Re:Silk Purse by Hebbinator · · Score: 5, Interesting

      Your frame of reference is obviously that of a "normal video game player." You are not the Wii's target market, and thus you feel understandably disenfranchised. I just cannot manage to see how appealing to the "mainstream market" ie normal, everyday people, reflects a failure in development. I also think that you drastically underestimate the number of shitty games for the PS2. There were close to 2500 games made for that console, and if you think the average quality was that great, then you have never been in a gamestop bargain bin.

      In writing this comment, I am aware of the fact that there are not as many top-quality wii games as I would have hoped or expected at this stage of development. However, I think that the games designed specifically for the wii are fantastic, and I blame the deficit partially on poor ports and the cost barriers involved when companies decide to develop a title. After all, if you were a developer, would it appear to be more cost effective to program for joysticks and buttons than a novel motion-capture interface? Of course, because the title can be sold to PS3 and Xbox and PC users alike, and your staff likely has more experience in programing for these interfaces.

  12. Re:Bollocks by metamatic · · Score: 4, Interesting

    The Jak and Daxter games on the PS2 used dynamic loading, and the PS2 hardware was clearly inferior to the Wii in every respect.

    And check out the reviews of GTA Chinatown Wars for DS, Rockstar clearly put the effort in to think about what the DS could do best, and build the game around that.

    Then again, the Prince of Persia team have a history of crappy ports. Their last Wii title was a horrible port with a frame rate that dropped through the floor during the final battle, even though it was derived from the PS2 game.

    --
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