Why Natal Is a Big Deal
Kikizo has an editorial piece evaluating the Xbox 360's upcoming motion-control scheme, Project Natal, and discussing why it's a bigger step forward for interactive gaming than many people think. Quoting: "[Natal] accurately perceives players in 3D space, simultaneously tracking over 48 joints on your body, enabling it to accurately redraw your skeleton in real time as you move about. On a separate 'debug screen' in the closed-doors session, we could witness for ourselves the 'mind's eye' of Natal, visually showing how it completely understands where we are, how we're moving, where we are in 3D space, how far in front of my face my hand is, whatever. It can supposedly even track individual hand and finger movement when it switches into this more finely-tuned mode. ... There is a surprising feeling of tactility and iPhone-like fluidity and precision to the way Natal works." Another interesting bit of news about Natal is that Wii-hacker Johnny Chung Lee is part of the development team. We've discussed some of his creations in the past.
I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick. My question now is really whether or not the PS3 will follow suit. They have to in order to attract these motion titles, don't they?
Nintendo pioneered the miniature joystick as well. The n64 had analog sticks more than a year before the dual shock debuted. Nintendo always innovates, while everyone else takes.
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