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Why Natal Is a Big Deal

Kikizo has an editorial piece evaluating the Xbox 360's upcoming motion-control scheme, Project Natal, and discussing why it's a bigger step forward for interactive gaming than many people think. Quoting: "[Natal] accurately perceives players in 3D space, simultaneously tracking over 48 joints on your body, enabling it to accurately redraw your skeleton in real time as you move about. On a separate 'debug screen' in the closed-doors session, we could witness for ourselves the 'mind's eye' of Natal, visually showing how it completely understands where we are, how we're moving, where we are in 3D space, how far in front of my face my hand is, whatever. It can supposedly even track individual hand and finger movement when it switches into this more finely-tuned mode. ... There is a surprising feeling of tactility and iPhone-like fluidity and precision to the way Natal works." Another interesting bit of news about Natal is that Wii-hacker Johnny Chung Lee is part of the development team. We've discussed some of his creations in the past.

24 of 303 comments (clear)

  1. "I can't wait to throw a fireball." by dalmiroy2k · · Score: 5, Interesting

    Xbox Project Natal : Felicia Day
    "I can't wait to throw a fireball."

    http://www.youtube.com/watch?v=DYuJivFFa-c

    1. Re:"I can't wait to throw a fireball." by Eponymous+Crowbar · · Score: 4, Insightful

      So the Wii is also failing in those areas? It requires a similar amount of space to play Wii Sports.... maybe a small amount less, but not much.

    2. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 3, Interesting

      Someone obviously never discovered you can play wii sports golf sitting down and swinging the wii-mote over your head. Although in all seriousness I do have quite a large / empty living room (for the UK), and a few of the more enthusiastic wii games do have space issues, there have been more than one wii tennis related injury in my household, also having a £1000 TV on the wall makes one a bit apprehensive about getting "too involved"

    3. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 5, Funny

      Or even better, they could convert it to take tactile feedback from the movement of one's thumbs and fingers. You could use a small controller. Oh, wait.

    4. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 5, Funny

      Yep... I have real trouble typing in this cardboard box sized house I live in. Keep banging my elbows on opposing walls. And my head sticks out the roof.

      When you Americans come to visit on vacation, its a bit like Gulliver's Travels. With one misplaced Nike you can wipe out entire villages of tiny houses. One carelessly discarded Big Mac wrapper can block an entire river.

    5. Re:"I can't wait to throw a fireball." by Blakey+Rat · · Score: 3, Insightful

      Wow, I'm having flashbacks to when the first Xbox came out and people were saying it was doomed in Japan because its case was too big. As is the extra inch on the Xbox was just enough so it wouldn't fit through the door, or some shit. (Given, the original Xbox didn't do well in Japan, but I don't think it's physical size had anything to do with it.)

      Now you're telling me that in the UK apartments (flats) are so small, apparently, that people with 36" TVs have to sit no more than 2' from the screen? Yeah, right. I know bullshit when I smell it.

      The simple fact is that anybody who has a decent-sized TV in a comfortable-to-view location has enough space to use Natal. (Or Wii, or Sony's Eyetoy, since your argument applies equally to those.)

  2. Another Reason It's Important by eldavojohn · · Score: 5, Insightful

    After scanning this article, I'm kind of worried. Everyone's jumping into 3D immersive technology and that's great. Heck, I own a Wii myself ... but one thing I don't like about it is my inability to become really good at a game that relies on WiiMote motion. I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player. Now, I haven't gotten addicted to the WiiMote intensive games and I'm grateful that games like Super Smash Bros. don't rely on 3D motion of the WiiMote. It's just too complex and inaccurate. That said, this screenshot really worried me. No controller required or controller optional?

    I welcome this new technology but as an avid gamer I'm more than a little bit afraid that with this new technology everyone is going to be expected to take advantage of it on the XBox360. We might be jumping into a new dimension too fast for software and hardware to support it. I know a lot of people would argue with that statement but Wii games feel 'soft' when they are WiiMote intensive and I wonder if Project Natal will feel the same way. Don't get me wrong, they are great games for four people to play while getting loaded.

    I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick. My question now is really whether or not the PS3 will follow suit. They have to in order to attract these motion titles, don't they?

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    1. Re:Another Reason It's Important by racerx509 · · Score: 3, Informative

      I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick. My question now is really whether or not the PS3 will follow suit. They have to in order to attract these motion titles, don't they?

      Nintendo pioneered the miniature joystick as well. The n64 had analog sticks more than a year before the dual shock debuted. Nintendo always innovates, while everyone else takes.

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    2. Re:Another Reason It's Important by feepness · · Score: 4, Funny

      Nintendo pioneered the miniature joystick as well. The n64 had analog sticks more than a year before the dual shock debuted. Nintendo always innovates, while everyone else takes.

      I still remember when Nintendo first started using optical media and everyone else had to stick with those dusty cartridges...

  3. Oblig. by L4t3r4lu5 · · Score: 5, Funny

    http://www.penny-arcade.com/comic/2009/6/5/

    "SirWangALot hits you with his 'Pendulous Apendage of Pendulousnous' for 2 bashing damage, and you are afflicted with 'Point and Laugh Hysterically!' for 10 seconds.

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  4. Only 48 Joints? by qpawn · · Score: 5, Funny

    They could release an adult version of Project Natal that tracks 49 joints. That would make for a VERY interactive experience.

  5. iPhone-like fluidity, FFS by CubicleView · · Score: 5, Insightful

    "iPhone-like fluidity"

    gimmie a break. How and why did you manage to fit a reference to the iphone into the summary.

  6. Mouse? by robvangelder · · Score: 3, Interesting

    If this technology is as good as it sounds, this spells the end of the mouse.
    Seriously, my mousepad could be a touchpad.

    Would probably need a thimble to avoid friction burn though.

    1. Re:Mouse? by qchan · · Score: 5, Interesting

      This technology seems kinda fake to me. If you refer back to E3 where they first showcased the device, there were several odd and unexplained things going on. 1) The twitchy avatar character shown (especially when the guy tried to show the bottom of his shoe and couldn't.) seemed to show that the technology wasn't really complete. 2) The other presenters wore dark clothing that seemed to contrast better with their surroundings. Yet, the people in the promotional video wore more colorful clothing. 3) The device only seemed to be able to detect only wide movement and not subtle movement like the promotional video suggested. 4) Most core gamers would like to take advantage of this technology. However, most gamers like to play in dark rooms. It seems to me that it'll be more difficult for this camera to adjust to harsh lighting conditions (dark rooms, lens flare, moving background lights, etc.). 5) It didn't feel as though the camera could decipher between more than one person, because no one (presenters or journalist in the closed room) tried to test it with that in mind. Sure it could detect more than one person; but could it tell the difference between the two? 6) Where are the games that utilize this technology? It seemed that all that was available were tech demos. I'd very much like to see this technology put to use in actual real time environments instead of controlled environments. It gives me the sense that this project is a little premature and may not see the light of day for a long time.

  7. Depth sensing camera by Anonymous Coward · · Score: 4, Interesting

    The project Natal is indeed different for an Eye tool of a wii mote. This is a depth sensing camera (you have a RGB image and an image with the distance to the camera). This camera is made by Primesense (you can check theirs patents), it works by projecting a grid (infrared so you can't see it). By analyzing the deformed pattern with a camera, the depth is computed.
    Having the deep information is really useful because you get the 3d cloud of the user and with some math, you can guess where is the user and what he is doing. For example you can find the biggest cluster of point (the user). The mass center of these points will give you the position of the user (this is already enough to to a lot of thing).
    But the technology is not perfect. It will never be a full replacement for motion capture because it's subject to occlusions and there are a lot of ambiguous cases so the system will always need to cheat.

  8. Re:The Gamertag Report by GeorgeStone22 · · Score: 4, Insightful

    Did anyone else get out of breath just watching the girl play breakout? I can only see Natal taking off as an exercise tool in regards to using it as a control system. If I could fight effectively using my body then I wouldn't be doing roundhouse kicks at a TV screen, I would be at my local martial arts center sparing. IMO the point of video games is to escape reality.

  9. Re:Hardhack potential by oneirophrenos · · Score: 3, Funny

    Prepare to not getting a lot of visitors, then

  10. Not for cat people by El_Muerte_TDS · · Score: 5, Funny

    Project Natal adds a new dimension for your cat to bother you while playing games.

  11. What about people with disabillities? by MaXMC · · Score: 3, Interesting

    Say you only got one arm? or One leg?
    Will Natal still work correctly?

    EA: Sports 2010
    Requirements: Xbox 360, Natal system, no physical disabilites

    What happens if I stand just behind my friend and it looks like we have four arms? Will Natal work that out?

    1. Re:What about people with disabillities? by RyoShin · · Score: 4, Funny

      What happens if I stand just behind my friend and it looks like we have four arms?

      What if you jump on your friend's shoulders to form Mecha-Shiva?

  12. The new Wii Fit by grumbel · · Score: 4, Insightful

    I always see Natal being compared to MotionPlus and Sonys Motion sensing, but I think that isn't really correct. Both MotionPlus and Sonys solution feature more or less classic controllers, but with motion sensing added. Both of them also have heavy focus on wrist movement, while ignoring the rest of the body.

    Natal on the other side features no controller at all, thus no buttons and analogsticks, making navigation through pretty much any normal game impossible or at least really cumbersome. On top of that Natal doesn't put emphasis on the wrist/hand, but on the whole body, so you lose a lot of the small movement precision that MotionPlus and Sonys solution have. So Natal really isn't an improvement over other motion sensing solution, as it can't do what those can.

    So what is it? Pretty much the same thing as WiiFit or EyeToy, just in an improved form and those didn't exactly turn out as hardcore gamers best friends either. Natal will fail for the same reason. Positional information on where your arms and legs are just aren't enough for precise gameplay, you need buttons for that. Look for example at Ricochet, you have to punch the ball into the game instead of doing the more natural thing of throwing it. Why? Because there is nothing in Natal that could give the game a clear idea when the player let the virtual ball go.

    Unless somebody comes up with some actual interesting gameconcepts instead of the full-body-waggle, that Ricochet is, I remain highly skeptical on the future of Natal. At this point it looks like an interesting techdemo, not like a way to control future games.

    Natal might be the first step towards the next gaming revolution, but so was the Powerglove, that alone doesn't turn it into a useful peripheral.

  13. Re:Excited about it but there are still problems by Xest · · Score: 3, Insightful

    This is the thing I've wondered about the most.

    As I've said in response to a previous article though, I feel even having a game like Gears of War controlled as normal but with the added ability to "physically" duck particles or move to cover would add a whole new level of immersion. Even if I had to walk and look with the controller I still see a lot of scope.

    Of course, one solution would be just to provide a cut down controller like the Wii nunchuck. Again another thing I pointed out in a previous thread is that Natal doesn't preclude the use of extra controllers - Guitar Hero can still use Guitars but give you extra points and extra interactivity for rocking like a true rockstar as you play ;)

    I think the best thing to take away from what Natal can do is that it adds a new dimension to interactivity, a dimension that can be used on it's own, or simply to enhance the experience of existing games. I think really it has to be taken in the context of what it can add to gaming, rather than the idea that it's a whole replacement or whole new way of doing things, but simultaneously that's not to say that it doesn't open doors for whole new styles of control as well.

    Despite all that I do not expect us to see much from it this console generation, I do not believe it will be released and then have time to really flourish until the next console generation, i.e. I think it'll be 2 years before we really see Natal come into it's own.

  14. Remember PDC2003 by rbanffy · · Score: 4, Insightful

    By watching:

    - all that "movie magic" (as one put it) in the non-live demos
    - the highly choreographed demos given on stage
    - Microsoft saying this is a very early in development
    - Microsoft saying there is no shipping date
    - the Milo video suggests a very capable AI far beyond what we could expect today, with reactions to facial expressions and broad-domain speech recognition
    - how Vista looked great in that early video when it was called Longhorn and what a dog it is.

    I call it bullshit.

    This is Microsoft showing a non-product in order to damage sales of its competitors who are selling obviously less-advanced technology (of course - because they can ship a real product right now) than the fantasies they depict in their promotional videos.

    Wake me up when they have a product.

  15. Natal is already flushed by HikingStick · · Score: 3, Interesting

    Relying on cameras and sensors, the players are still stowed if something crosses between them and the sensors. At least with the Wii, if you see someone coming, you can raise the Wiimote or slide it to the side. If Natal is watching your whole body, and someone needs to cross in front of you to get to the bathroom (or if a large dog or smaller siblings come into the play space), you're stowed. Until they describe how they will compensate for environmental disruptions, I'll put this in the "useless hype" category.

    I'm not saying the tech isn't cool, and I definately can see uses for it (the manipulation of 3D models alone would be awesome), but you're more likley to find uses for this in commerce and industry where dedicated manipulation zones can be established. Of course, it would also work if the game system is in someone's bedroom or another space where no one will bother the player, but those households are not going to be as broad an audience as that reached by the Wii. Hardcore gamers do have funds to spend, and I'm sure many will buy, but they will hit a market saturation point.

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