Why Natal Is a Big Deal
Kikizo has an editorial piece evaluating the Xbox 360's upcoming motion-control scheme, Project Natal, and discussing why it's a bigger step forward for interactive gaming than many people think. Quoting: "[Natal] accurately perceives players in 3D space, simultaneously tracking over 48 joints on your body, enabling it to accurately redraw your skeleton in real time as you move about. On a separate 'debug screen' in the closed-doors session, we could witness for ourselves the 'mind's eye' of Natal, visually showing how it completely understands where we are, how we're moving, where we are in 3D space, how far in front of my face my hand is, whatever. It can supposedly even track individual hand and finger movement when it switches into this more finely-tuned mode. ... There is a surprising feeling of tactility and iPhone-like fluidity and precision to the way Natal works." Another interesting bit of news about Natal is that Wii-hacker Johnny Chung Lee is part of the development team. We've discussed some of his creations in the past.
Xbox Project Natal : Felicia Day
"I can't wait to throw a fireball."
http://www.youtube.com/watch?v=DYuJivFFa-c
After scanning this article, I'm kind of worried. Everyone's jumping into 3D immersive technology and that's great. Heck, I own a Wii myself ... but one thing I don't like about it is my inability to become really good at a game that relies on WiiMote motion. I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player. Now, I haven't gotten addicted to the WiiMote intensive games and I'm grateful that games like Super Smash Bros. don't rely on 3D motion of the WiiMote. It's just too complex and inaccurate. That said, this screenshot really worried me. No controller required or controller optional?
I welcome this new technology but as an avid gamer I'm more than a little bit afraid that with this new technology everyone is going to be expected to take advantage of it on the XBox360. We might be jumping into a new dimension too fast for software and hardware to support it. I know a lot of people would argue with that statement but Wii games feel 'soft' when they are WiiMote intensive and I wonder if Project Natal will feel the same way. Don't get me wrong, they are great games for four people to play while getting loaded.
I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick. My question now is really whether or not the PS3 will follow suit. They have to in order to attract these motion titles, don't they?
My work here is dung.
http://www.penny-arcade.com/comic/2009/6/5/
"SirWangALot hits you with his 'Pendulous Apendage of Pendulousnous' for 2 bashing damage, and you are afflicted with 'Point and Laugh Hysterically!' for 10 seconds.
Finally had enough. Come see us over at https://soylentnews.org/
They could release an adult version of Project Natal that tracks 49 joints. That would make for a VERY interactive experience.
"iPhone-like fluidity"
gimmie a break. How and why did you manage to fit a reference to the iphone into the summary.
Project Natal adds a new dimension for your cat to bother you while playing games.
This technology seems kinda fake to me. If you refer back to E3 where they first showcased the device, there were several odd and unexplained things going on. 1) The twitchy avatar character shown (especially when the guy tried to show the bottom of his shoe and couldn't.) seemed to show that the technology wasn't really complete. 2) The other presenters wore dark clothing that seemed to contrast better with their surroundings. Yet, the people in the promotional video wore more colorful clothing. 3) The device only seemed to be able to detect only wide movement and not subtle movement like the promotional video suggested. 4) Most core gamers would like to take advantage of this technology. However, most gamers like to play in dark rooms. It seems to me that it'll be more difficult for this camera to adjust to harsh lighting conditions (dark rooms, lens flare, moving background lights, etc.). 5) It didn't feel as though the camera could decipher between more than one person, because no one (presenters or journalist in the closed room) tried to test it with that in mind. Sure it could detect more than one person; but could it tell the difference between the two? 6) Where are the games that utilize this technology? It seemed that all that was available were tech demos. I'd very much like to see this technology put to use in actual real time environments instead of controlled environments. It gives me the sense that this project is a little premature and may not see the light of day for a long time.