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Is Crowdsourcing the Next Big Thing In Game Design?

An anonymous reader writes "We've all heard about user-generated content for games that have fixed toolsets — but this interesting piece on Develop has got me thinking about the idea of games production being opened to a community before development finishes. A new iPhone game (Aztec Odyssey) did that with its soundtrack; could someone do it with the game's art assets? Or level design? A great comment under the story says that LittleBigPlanet would have been more interesting if it was just shipped as a toolset with no pre-built levels. I'm inclined to agree!"

3 of 47 comments (clear)

  1. Potentially by Sylos · · Score: 4, Insightful

    In certain circumstances, this could be an amazing and powerful tool for creating some truly genuine creativity. However, with all that power comes a metric ton of suck. This will take off like "player made" MMO's have taken off.

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    'Number-memorizing Chinese people.'-Anon
  2. I hope not by courseofhumanevents · · Score: 4, Interesting

    The problem with allowing the general public to make content for a game is that you get content the general public makes. If you really want to play in Penisworld, be my guest, but as for me, I prefer content with coherent design beyond the capabilities of Joe Nobody.

  3. LittleBigPlanet by somersault · · Score: 4, Insightful

    A great comment under the story says that LittleBigPlanet would have been more interesting if it was just shipped as a toolset with no pre-built levels. I'm inclined to agree!"

    And I'm inclined to disagree. I enjoyed going through the pre-made content, more than any platform game I've ever played.

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    which is totally what she said