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Is Crowdsourcing the Next Big Thing In Game Design?

An anonymous reader writes "We've all heard about user-generated content for games that have fixed toolsets — but this interesting piece on Develop has got me thinking about the idea of games production being opened to a community before development finishes. A new iPhone game (Aztec Odyssey) did that with its soundtrack; could someone do it with the game's art assets? Or level design? A great comment under the story says that LittleBigPlanet would have been more interesting if it was just shipped as a toolset with no pre-built levels. I'm inclined to agree!"

11 of 47 comments (clear)

  1. RPGMaker by Shikaku · · Score: 3, Informative

    Let's look at that as an example. What a great success that was. (This is sarcasm guys)

  2. Potentially by Sylos · · Score: 4, Insightful

    In certain circumstances, this could be an amazing and powerful tool for creating some truly genuine creativity. However, with all that power comes a metric ton of suck. This will take off like "player made" MMO's have taken off.

    --
    'Number-memorizing Chinese people.'-Anon
  3. I hope not by courseofhumanevents · · Score: 4, Interesting

    The problem with allowing the general public to make content for a game is that you get content the general public makes. If you really want to play in Penisworld, be my guest, but as for me, I prefer content with coherent design beyond the capabilities of Joe Nobody.

    1. Re:I hope not by plover · · Score: 2, Insightful

      While I agree that it would up the ante for crap games from 90% to 99%, there would still be more novel games overall. They'd be harder to find, hiding amongst the crap games like "Goatse: Hunt for the Treasure", but word of mouth would spread them around quickly.

      ( Trust me, you do NOT want to go looking for that secret level. )

      --
      John
    2. Re:I hope not by grumbel · · Score: 2, Insightful

      The trouble with crowdsourcing is that you might get a handful of cool levels, but you won't get a complete game out of it. Games are fun because they work as a whole, have a carefully crafted difficulty curve, carefully introduced new items and abilities and a story on top of that. With user contributed levels you always have the problem that they start with the assumption that everything is available from the start, progress doesn't happen, the whole game loses coherence, its no longer a game, but just a random collection of levels and I really couldn't care less about those types of games.

      Crowedsourcing however works when the customization is limited, i.e. everybody creating his own custom character works fine in MMORPGs, because they are enough restrictions to not break the game world. But for a whole game, no way for me.

  4. That's just inviting... by Ransak · · Score: 2, Funny

    ... more flying penis attacks. Won't someone think of the children?

    --
    "Powers. I have them."
  5. LittleBigPlanet by somersault · · Score: 4, Insightful

    A great comment under the story says that LittleBigPlanet would have been more interesting if it was just shipped as a toolset with no pre-built levels. I'm inclined to agree!"

    And I'm inclined to disagree. I enjoyed going through the pre-made content, more than any platform game I've ever played.

    --
    which is totally what she said
    1. Re:LittleBigPlanet by east+coast · · Score: 2, Insightful

      You mean you actually enjoyed the content made by the people who originally envisioned the how the game should work and built the engine around that concept?

      How does that work?

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  6. Inmates Running the Assylum by EXTomar · · Score: 3, Insightful

    Its fine to take suggestions and inputs from the audience but asking the audience to create the game for you is insanity (pun!). You will always need the team or the leader or the person in control of "the vision" to make the tough calls when there is no right decision to be made. One of the weaknesses in "crowd sourcing" is that everyone is ready to offer their idea too few are around for the repercussions.

  7. Re:The next big thing? by Shadow+of+Eternity · · Score: 2, Insightful

    Or to summarize, the non-PC crowd has finally discovered what the PC crowd has been calling "modding" and working on in a large organized manner since about doom.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  8. The future! by Useful+Wheat · · Score: 2, Funny

    There is a recurring joke told by the person that runs Kingdom of Loathing, and he tells it (or references it) weekly in his podcast, and it goes something like this:

    My development group is banding together to release a new MMORPG called "The Future". In "The Future" all content will be user created, because according to everybody user created content is the future. Everything will be provided by users, characters, classes, npcs, quests, art, even the combat system, spells, magic, and theme of the game. The game itself will ship as a large gray box in which users will be given the tools to create whatever they want.

    And after a few months when the design has settled down, in "The future" players will be represented by cocks and balls, where they will travel around landscapes of cocks and balls with cock and ball trees and animals. And they will kill monsters shaped like cocks and balls with their penis swords and penis spells. Because as any person who has ever been on the Internet knows, this is what people with the spare time to create this stuff will do.

    And that's "The Future".

    I'm not saying user created content can't be an excellent source of entertainment, I just don't think letting users create the entire thing will work.