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The Fall and Rise of Motion Control For Games

Eurogamer has a story about how the design of motion-control input devices has evolved over the years, ranging from the Nintendo Power Glove and Sega Activator up to modern devices like the Wii Remote and the upcoming projects by Sony and Microsoft. Now that the technology has caught up with the ideas, EA CEO John Riccitello said he expects motion-control gaming to rapidly expand, eventually occupying half the total games market. He said, "We almost invested to create a platform extension like that for some of the games we're working on. We're very pleased, frankly, that it showed up at Microsoft, because I'd rather them pay for that. They can leverage it better, and we can build software. But I felt the market wanted that technology and I'm glad it's coming."

34 of 131 comments (clear)

  1. Motion gaming on consoles already is 50% by WiiVault · · Score: 4, Interesting

    I find it odd to hear EA talking about how motion controls will "someday" make up 50% of console gaming. Meanwhile the Wii has about 50% marketshare already according to stats put out by the big 3. Seems to me we are already at about 50%.

    1. Re:Motion gaming on consoles already is 50% by seeksoft · · Score: 3, Interesting

      Yeah, but what you must realize... all the consoles pushed.. maybe 20% still play the wii. Mine's been collecting dust as my brothers and my best friends wifes. She bought wii fit, played it for like 2 weeks then that fad wore off. I play my 360 4-5 times a week.. My wii gets used when someone comes over, and even then the fad has kind of worn off.

    2. Re:Motion gaming on consoles already is 50% by Nursie · · Score: 4, Insightful

      1. You ignore the PC, phone and handheld segments

      2. Whilst the Wii has sold well I'd be surprised (but I guess not too surprised) if it made up 50% of the living room console market when games are taken into account.

    3. Re:Motion gaming on consoles already is 50% by ColdWetDog · · Score: 5, Funny

      My wii gets used when someone comes over, and even then the fad has kind of worn off.

      You know, that happens as people get older. Nothing to be ashamed of. Get some Viagra if it bothers you.

      --
      Faster! Faster! Faster would be better!
    4. Re:Motion gaming on consoles already is 50% by rob1980 · · Score: 2, Informative

      Nexgenwars.com has the Wii at 50% of this generation of consoles - emphasis on this generation. The PS2 still has a pretty wide install base and is slated to continue receiving games through next year. The Wii doesn't have 50% market share.

    5. Re:Motion gaming on consoles already is 50% by theaceoffire · · Score: 4, Insightful

      Yet most Wii games don't really use motion controls at all... They either ignore it, or convert "Waggle" to a button press.

      --
      I steal signatures. This one used to be yours.
  2. Motion control doesn't work by Rik+Sweeney · · Score: 5, Funny

    I'm sure it's great for party games and other casual things, but I can't imagine playing a first person shooter, or, God forbid a fighter. Can you imagine the conversations you'd overhear?

    1st man : What's wrong with you?
    2nd man : I'm knackered, I was playing Gears of War for an hour last night, I had to rearrange my living room to make adequate room for the cover spots.
    1st man : Yeah, chainsawing is a bitch too
    2nd man : Hey, where's Billy?
    1st man : Didn't you hear? He was playing Street Fighter 4, did a screw pile driver and broke his Coccyx.

    1. Re:Motion control doesn't work by Anonymous Coward · · Score: 2, Interesting

      A friend of mine once broke a leg and, when I asked him what happened, he replied "I fell off a motorcycle." Since we weren't old enough to ride motorcycles back then, I was very surprised. Seeing this, he continued: "A motorcycle at the arcade." This was in the 90's.

    2. Re:Motion control doesn't work by StreetStealth · · Score: 2, Insightful

      Metroid Prime 3 says it can be done just fine for very casual players.

      Very cute, but it's really not that different from a mouse-and-keyboard setup. Which, you know, those rather un-casual Counterstrike types tend to like.

      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    3. Re:Motion control doesn't work by Ross+D+Anderson · · Score: 2, Interesting

      I expect it will have best effect when used as a combination of the controller and the motion sensing, i.e. for motion sensing leaning round from cover could be done fairly trivially wheras it obviously won't cut it for running across a battlefield.
      How about casting spells in Oblivion style games etc. Having heard that Natal is capable of tracking 42 joints (or something) I don't think it's too hard to imagine casting different spells by using alternating hands and hand gestures. Maybe even something elaborate like drawing a shape in the air ala Black & White's gesture system for the more complicated to cast spells.
      What about using hand signals to command your squad like the real army do? e.g. halt, herringbone formation etc.
      I'm sure if I can churn out these ideas in just a minute of idle thought then they'll find some interesting ways of integrating them with FPS.

    4. Re:Motion control doesn't work by interkin3tic · · Score: 2, Interesting

      Metroid Prime 3 says it can be done just fine for very casual players.

      For the 1000th time

      -"Casual" is only an insult to immature gamers who take themselves way too seriously. Using it as an insult makes you and the gaming community look ridiculous. Trying to contrast yourself to "casual" gaming also is ridiculous.

      -"Casual" and "real/hardcore/super duper/other artificial term you come up with to make yourself sound better" are not mutually exclusive. It is actually possible to play wii fit and then play WoW or whatever games you prefer. The videogame police will really not come to your house and arrest you, your immune system won't kill you if you try to play the other game type.

  3. Daw... by buttfscking · · Score: 4, Insightful

    Does anyone else prefer just a standard controller?

    1. Re:Daw... by spire3661 · · Score: 2, Informative

      This is why i feel Sixaxis is so underrated. Its a great blend of regular controller with some light motion control when appropriate. The only game ive seen abuse the sixaxis is Lair.

      --
      Good-bye
    2. Re:Daw... by whoop · · Score: 2, Funny

      They really need to add some more buttons to the Xbox/PS controllers to be usable to me. Until then, they are nothing but cheap knockoffs for keyboards. A keyboard has what, 100+ keys? Then you add in Shift/Ctrl/Alt modifiers, and that gives you like 5000 combinations. Give me a 5000 button controller, and maybe then I'll think about buying an Xbox, Playstation.

      And don't tell me I should conform to how Sony and Microsoft say a gamer should play games. I'll play them the way I want, or ELSE!! That'll show them. The customer is always right and all that jazz, ya know.

    3. Re:Daw... by arth1 · · Score: 3, Insightful

      Short answer: You're not alone.

      Longer answer:
      I think an ideal controller is one that makes up for all the things we CAN'T do well in meatspace, allowing us to do them in bitspace.
      Not one that favours the jocks, but one that favours the brains.

      The wii was destined to be a fad from the start, much like similar approaches in the past in the arcades. Sure, they attracted users due to the novelty, but pretty soon they'd going to discover that hitting a baseball with a make-believe and unresponsive/overresponsive "bat" in front of a computer isn't nearly as fun as doing it with a REAL bat and ball.
      And comparing games to games, they're not as fun in the long run as games where your decisions are more important than your physical coordination.

      Yes, physical controllers are a fad. A reoccurring fad. They have their place, but won't ever take over, because they will always be a poor facsimile for the real thing, and can't compete with the controllers that are designed to let you do MORE than what's physically possible.

    4. Re:Daw... by drinkypoo · · Score: 2, Insightful

      Not one that favours the jocks, but one that favours the brains.

      The reality is that current motion controller games fall into this category already; you need only apply your brain and your reflexes, which last I checked were not considered to be the exclusive purview of the jocks among us. Unfortunately, video games that don't expect you to move around at all truly do engender fat asses and poor muscle tone. Sure, not all gamers have a fat ass, but if all you do is play games you'll get that way.

      Yes, physical controllers are a fad. A reoccurring fad. They have their place, but won't ever take over, because they will always be a poor facsimile for the real thing, and can't compete with the controllers that are designed to let you do MORE than what's physically possible.

      You can do more than is physically possible without a controller, too. We're not talking about reality overlay games, you're going to be controlling a character just like always in most situations.

      Physical controllers ceased being a fad when the Wii came out with one in the box.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Daw... by CharityA · · Score: 2, Interesting

      The wii controller does not really require you to make exactly the same motion as hitting a bat with a ball or throwing a punch. It's a hybrid. You only need to flick your wrist. This does involve reflexes. It does not involve strength and to a lesser extent, stamina. It is still a lot of coordination. I think the old fighting games where you had to punch in a 10 button combination and get "nintendo thumb" is almost the same thing. The range of motion required for the wii mote is only slightly more than the old games. Sure, you can put more into it than that, but that is up to the user. If you do, you will become more fit and I think that was a little of the design behind the system. Plus you can get into it more. Have you ever seen someone playing an old nintendo game and lean back and forth with the controller as if it helped? With the wii, it does!

    6. Re:Daw... by citizenr · · Score: 3, Insightful

      Does anyone else prefer just a standard controller?

      No, I prefer keyboard and mouse.

      --
      Who logs in to gdm? Not I, said the duck.
  4. Re:I remember the power glove by bertoelcon · · Score: 2, Interesting

    The Wii controller is alot more useful than its given credit for, its a bluetooth HID and actually works really well on a computer, with a driver for it of course. I seen them used to control everything from WoW to a presentation.

    --
    Anything can be found funny, from a certain point of view.
  5. I don't know about this... by east+coast · · Score: 4, Insightful

    Replace "motion controller" with "virtual reality" and see if you can remember reading this same article circa 1990.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  6. Re:I remember the power glove by Brian+Gordon · · Score: 3, Insightful

    Wii Motion+ seems to me like the kind of feature that the Wiimote should have shipped with in the first place. You shouldn't have to replace core functionality with better hardware halfway through your product's lifecycle.

  7. Re:I remember the power glove by beckerist · · Score: 3, Insightful

    Why not? If it wasn't ready then it's not like the original product didn't work. You choose if you want to upgrade by spending the money or not. I don't see why people don't PREFER options, vs. abhorring them.

  8. I want a kunfu game where I really fight stuff by CrazyJim1 · · Score: 3, Insightful

    I want a kunfu game where my actions dodge or hit the enemies. And I don't want it to be cheesy where my moves are interpreted into a set move that could have been done with a joystick or keyboard. I want my punch's(or kick) velocity and hit placement to determine the damage dealt.

    1. Re:I want a kunfu game where I really fight stuff by Epistax · · Score: 2, Informative

      Learn to play the game? Oh noes.

  9. Agreed by StreetStealth · · Score: 2, Informative

    The Sixaxis, as utilized in the otherwise middling PS3 Super Smash Brothers clone Rag Doll Kung Fu: Fists of Plastic, does exactly what I'd hoped Nintendo would have done with SSB on the Wii.

    The controls are generally as you would expect, but there are some wonderful little motion-based touches: Want to try pulling off a particularly big whack? You jolt the controller in the direction you're punching. Ground-pound area-of-effect attack? Jolt the controller downward as you punch.

    Oh, and there's a "meditate" mode where you can float in the air, trading off becoming a sitting duck for some health regeneration -- you do this by flipping the controller upside down. Brilliant!

    --
    Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
  10. Re:I remember the power glove by PaintyThePirate · · Score: 4, Insightful

    Cheap MEMS gyroscopes didn't exist in 2006. They did as good as they could have for a consumer product at the time.

    It isn't an ideal situation, but it's better for Nintendo than letting Natal and the Sony wand completely obsolete the Wii hardware.

  11. Re:I remember the power glove by binarylarry · · Score: 3, Funny

    What?

    I love the powerglove. It's so... bad.

    --
    Mod me down, my New Earth Global Warmingist friends!
  12. Re:I remember the power glove by CecilPL · · Score: 2, Informative

    Except maybe the two games out right now that are bundled with it, Tiger 2010 and Grand Slam Tennis?

  13. No use for TBS games by macraig · · Score: 2, Insightful

    I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the mind rather than the reflexes. I suspect that increased availability of these devices and the technology will make FPS and "arcade" style games even more dominant than they already are. They will entice kids to "think with their hands" instead of their heads. It may be true that the majority are already inclined or predisposed to that, but it doesn't help shift the Bell Curve when Big Business panders to the median for the sake of profit rather than trying to help shift the median to the right a little.

    1. Re:No use for TBS games by macraig · · Score: 2, Funny

      Oh, you said that just for the opportunity to use that emoticon!

  14. Re:I remember the power glove by Dutch+Gun · · Score: 4, Insightful

    It's not that people abhor options, but you do have to look pragmatically at both the pros and cons of add-on peripherals in the console marketplace.

    From a simple numbers perspective, it means you've split your consumer-base. An add-on peripheral is never going to be as widely supported as original hardware. It also means that developers will be much less likely to *design* an entire game around the functionality of that new add-on, because they also have to think about how to make the game functional and fun for original Wii hardware.

    Unless it comes with EVERY Wii, new hardware simply won't be taken advantage of to same degree, and with the substantial improvements of Wii Motion plus, it just seems a shame it wasn't working like that to begin with.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  15. No harm to TBS games by Dr.+Zed · · Score: 3, Insightful

    I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the mind, but not the reflexes. They will entice kids to "think with their hands" in addition to their heads.

    There. I fixed it for you.

    But seriously, while I am disappointed the direction arcades, in general, have gone (all fps/racing/fighting; hardly any variation on themes), I don't think adding motion means that the games are going to be any more mindless. If you go from "A = Punch; B = Kick; C = Dodge" to "Thrust High = Punch; Thrust Low = Kick; Point up = Dodge", the game is just about as mindless, but it is at least more active.

    Motion sensing opens up a whole new range of game possibilities. How much they suck is up to the people who make the games and the people who buy them.

    I was playing a puzzle game on the Wii called Boom Blox. It's an idea similar to Jenga. You could have some something basic without motion sensing. But instead, you can have something with a rather impressive physics engine, such that understanding a thing or two about weight distribution and leverage can give you an edge. Here is a simple game where understanding and thought can give you a competitive edge.

    As far as turn-based games go, I enjoy them a lot. There is nothing in a motion sensing controller that would prevent someone from making a turn-based game, and there are turn-based games for the current motion-sensing platforms.

    As far as your subject, 'No use for TSB games'. There is still more possibilities with motion-sensing controls when it comes to giving your turns input. How much they make use of it depends on the developer and the game they are developing.

  16. Re:I remember the power glove by dakameleon · · Score: 2, Insightful

    Intelligent developers would have a two-mode support - if you've got it, use it, but if you don't, fall back to the old method. It worked for Sony with the original PSX/PS1 controllers and their Dual-shock replacements with analogue sticks + rumble - by the end of the PS1's life, most games had support for analogue sticks, with fall-back to the d-pad (less ideal) for those who still had the original controllers. Helped that the dual-shock was bundled with the console shortly after its introduction too, though.

    --
    Man who leaps off cliff jumps to conclusion.
  17. cause for great concern by sgt+scrub · · Score: 2, Funny

    I'm very concerned about the implications physical interfaces will have on future geeks. If game controllers evolve to the point where the user is running, jumping, swinging their arms, etc... gamers will start to develop physical attributes not conducive to the geek culture. Take for instance the young and unawares teen who plays first person shooters for two hours per day. That amount of physical activity would leave the poor individual thin and buff. A person in that condition would NEVER fit in with a crowd of today's geeks. I say ban these devices before any harm can be done!

    --
    Having to work for a living is the root of all evil.