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Left 4 Dead Update Will Bring Completed SDK, Content Sharing Tools

Valve has announced details of an update to Left 4 Dead that is due out next week. To start, the SDK open beta is over, and the final version is being released. They're also adding a framework for easily sharing player-created content, accessible through the menu system in-game. In addition to that, they're revamping the matchmaking system to accommodate custom campaigns (like this Resident Evil 3 mod). Quoting: "Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. ... When creating or searching for a lobby, a new option named 'Add-on campaign' will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it."

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  1. Re:Lack of grateful fans? by rsmith-mac · · Score: 4, Insightful

    They're not going to get much appreciation, because while custom levels are a nice thing to have, they're not high on the list of problems people have with L4D1. There's a good Yahtezeeism from his review of Little Big Planet that drives this point home:

    If a game that stands up by itself wants to release level design and modding tools, than Brillo Bananas: good modding communities are the sprinkling of cinnamon on a delicious trifle and hence relying on user made content is like eating heaped spoonfuls of cinnamon right from the jar. I don't want to have to wade through waste-high rendering runoff to get to the good levels, especially when I can do that by just playing the story mode: you know, the levels designed by professional fucking level designers. If I buy a house, I want an architect to design it. If I design it myself, it may have a more personal touch, but it's going to fall over very fast and even if it doesn't the giant fiberglass breasts on the front will be very tacky and the neighbors will complain when the gingerbread garage starts to smell.

    L4D1 is not yet "a game that stands up by itself" like HL2 or TF2 are. It was $50 and shipped short of content that was promised by Valve but instead rolled in to L4D2. Most people don't want modding tools at this point, they want enough professionally developed content to finish the game - something that satisfies players' baser needs. Then, if the game were finished, the modding tools would be a great addition to get even more out of the game.

    So no, you're not going to find a ton of appreciation for Valve releasing the SDK. User made content is not a replacement for true professional content, particularly content Valve said they were going to give out long, long ago.