Left 4 Dead Update Will Bring Completed SDK, Content Sharing Tools
Valve has announced details of an update to Left 4 Dead that is due out next week. To start, the SDK open beta is over, and the final version is being released. They're also adding a framework for easily sharing player-created content, accessible through the menu system in-game. In addition to that, they're revamping the matchmaking system to accommodate custom campaigns (like this Resident Evil 3 mod). Quoting:
"Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. ... When creating or searching for a lobby, a new option named 'Add-on campaign' will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it."
The only reason the Left 4 Dead SDK is of any use at this point is it's supposed compatibility with Left 4 Dead 2, as the first game has essentially five months before it's left for dead.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
They managed 2 make Left 4 dead 1 a legend within 3 days. Don't 4get that it was a 1derful, remarkable 6ess. A lot of zombies 8 brainz. It's 4 this reason that Left 4 dead 2 is being pushed out 2 months after Left 4 Dead 1 reached market sa2ration. Maybe they'll throw you a reb8 if you bought Left 4 Dead 1, but don't expect them 2 just hand it over to every1.
Entomologically speaking, the spider is not a bug, it's a feature.
Valve is still one of the few companies that puts out full SDKs not only for mods for their engine, but pretty much every game they make on it as well-- Yet it's they're getting much appreciation, at least not by the comments above, and I expect some below as well. It makes me wonder why they bother, although I for one am really glad that they do.
Usually my complaint is that sequels take too long to come out, so I'm a bit at odds with those that are complaining a year is too soon. Seriously? A year = timely.
Hitler is not going to be pleased... http://www.youtube.com/v/6K9bFlt_0A0&hl=en&fs=1&
I keep telling myself I'm not the desperate type.
That link contains nothing but Gabe Newell describing exactly what they've done. Community support, SDK, the occasional gamemode and map tweaks.He talks about TF2 as an example, but did you think they were adding classes to L4D?
I'd be more inclined to agree with you if you had some specific promises that weren't met, or like many (many, many) other games that are bug ridden and missing significant features shown during pre-release. Left4Dead is nearly exactly what they described, so if you were let down, I don't know what game you thought you were buying.
If we were discussing the merits of the game and you didn't like it, I could accept that just fine. It's the premise about unmet promises that's bogus. List something concrete, otherwise you're just tossing rhetoric about your own failed expectations.
The game sold well, got good reviews and is currently played by many. If you didn't like it, fine, write a review, but stop with the high and mighty broken promises thing, it's just childish.