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Licensed C64 Emulator Rejected From App Store

Miasik.Net writes "A fully licensed Commodore 64 iPhone emulator has been rejected from the App Store. The excuse Apple used is a clause in the SDK agreement which doesn't allow for applications that run executable code. It seems Sega is exempt from that clause, because some of its games on the iPhone are emulators running original ROM code."

65 of 277 comments (clear)

  1. Editorialise much ? by Space+cowboy · · Score: 4, Insightful

    It's not an "excuse", it's clearly against the terms of the *agreement* the developer *agreed* to *before* starting work on it.

    You can argue that Sega ought to be treated the same way (and I'd agree with that), but to call it an "excuse" when the terms specifically and explicitly forbid it smacks of throwing one's toys out of the pram and screaming "waaaaaaaahhhh"! "I want, I want, I want!" is such an ugly character flaw when it's seen in "adults"...

    Simon

    --
    Physicists get Hadrons!
    1. Re:Editorialise much ? by QuoteMstr · · Score: 5, Insightful

      I am sick and tired of this meme. You confuse authority and defensibility. Yes, Apple has the authority to do this. No, it is NOT ethically right for Apple to do this.
      It's not a new meme. In 1734, Alexander Pope published "An Essay on Man":

      And spite of Pride, in erring Reason's spite,
      One truth is clear, Whatever is, is right.

      The idea was corrosive back then, and it remains corrosive today. Knock it the fuck off.

    2. Re:Editorialise much ? by Space+cowboy · · Score: 2, Interesting

      Not a troll, just an opinion.

      If indeed he really contacted Apple, he ought to have something in writing. If he has something in writing, he has a case. I see nothing in writing or any claim of such. Basically I think he's lying.

      Which brings us back to the original statement. He did something specifically against the terms of an agreement he made, and then complained when that agreement was enforced. Tough.

      Simon.

      --
      Physicists get Hadrons!
    3. Re:Editorialise much ? by daVinci1980 · · Score: 5, Insightful

      He's not trolling. Did you read the article?

      Their emulator is capable of executing arbitrary BASIC code. That's like complaining that you spent a bunch of time writing a Java emulator for the iphone but then it was rejected. It's clearly disallowed, and that's not unreasonable--if they didn't disallow it, it would basically make the app store completely useless. People could write apps that were specifically intended to run on your execution platform, and completely bypass the app store. While you may not agree with this decision, it's reasonable as-is.

      What I'm certain they'll be able to do is what Sega and others have done, and release a game pack that has a few games, but doesn't support downloadable content, or release one (or a few) game(s) at a time that uses their emulator backend for $0.99 each. I suspect as long as they don't expose their emulator directly, they'll be fine.

      (And frankly, if you're going to argue that a programmable calculator or even a chip-8 emulator is in the same category as a BASIC interpreter, you're simply wrong).

      --
      I currently have no clever signature witicism to add here.
    4. Re:Editorialise much ? by onefriedrice · · Score: 4, Insightful

      I'm not seeing this as an ethical issue. I may wish that Apple's terms of use for the iPhone were more accepting of a particular type of application, but all developers know the terms before they even start coding. This case is different from Sega because this one interprets arbitrary code while Sega's apps run hard-coded ROMs. The term arbitrary is important, and it clearly means that this app is indeed against Apple's terms of inclusion into their store.

      Does it suck? Yeah. Unethical? That's a stretch...

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    5. Re:Editorialise much ? by Space+cowboy · · Score: 5, Insightful

      On the contrary, I've owned and sold companies even. I have a *lot* of experience with contracts at a reasonably high level, which is why I stressed the importance of getting something in writing.

      In my dim and distant youth, one large company (which shall remain nameless) strung us along for years before finally buying us. I'm well aware of the dangers of nods-and-winks, and I'm well aware that they're completely and utterly worthless. Get it in writing or you don't have anything.

      What I don't have any sympathy for is agreeing to X then complaining it means you can't do Y, when the initial agreement specifically pointed out you can't do Y. It's not as though it's some unexpected corollary of a sub-clause hidden in the fine-print - it's right out there in the open. You cannot load executable code. End of story.

      Simon.

      --
      Physicists get Hadrons!
    6. Re:Editorialise much ? by jedidiah · · Score: 2, Insightful

      > And I'm sick and tired of this entitlement meme.

      It's not "entitlement" to desire control of one's own property.

      Yes: an iPhone becomes my property when I buy it.

      So does a copy of "The Martian Chronicles" (on book, ebook or DVD).

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:Editorialise much ? by 3vi1 · · Score: 2, Interesting

      What about arbitrary javascript on web pages? By your logic, a Flash player would be out of the question.

    8. Re:Editorialise much ? by Svartalf · · Score: 2, Interesting

      Hell, a browser would be out of the question (for the same reasons...)

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    9. Re:Editorialise much ? by Thing+1 · · Score: 4, Interesting

      [...] or collude to fix prices.

      Maybe that's how it used to be, back in the good old days (of "help I'm dying of polio!").

      These days, there is no competition in SMS pricing; it's 25c no matter what carrier you go with. If that's not collusion, I don't know what is. SMS is something rather useful for a significant portion of the cell-phone-purchasing population, so it would make sense for carriers to compete on price in order to garner the most market share. But they don't; each SMS is 25c, no matter what.

      Seems like something our legislative overlords should have more than a passing interest in...

      --
      I feel fantastic, and I'm still alive.
    10. Re:Editorialise much ? by drsquare · · Score: 3, Interesting

      And what exactly is so important about the app store that it cannot be bypassed?

    11. Re:Editorialise much ? by Goldberg's+Pants · · Score: 3, Insightful

      I agree with you Space cowboy. When the SDK agreement came out I was talking to someone who was working on a C64 emulator for the iPhone (not the emulator in this story incidentally) and I said "But the agreement expressly forbids emulators."

      Yes, I agree it's wrong that Sega can do this (assuming they actually are and there isn't some change with how they're doing stuff under the hood), but the fact is me, a non-coder, has known that emulators wouldn't be allowed under the agreement.

      I guess the best outcome would be that with this gaining attention and the Sega thing that the rules change. That would be great, but even if he was told it's okay, I would expect he didn't check multiple times. One thing I've learned over the years with red tape is if you speak to three different people, you'll invariably get 3 different answers. Getting one response is not very helpful.

      If the author really DID have a leg to stand to on, he'd have evidence to prove to Apple he was told it would be okay.

      Instead it's yet another case of an app being turned down and the Slashdot community crying "fuck Apple" and the usual tired cliches.

    12. Re:Editorialise much ? by nacturation · · Score: 4, Funny

      And what exactly is so important about the app store that it cannot be bypassed?

      Profit.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    13. Re:Editorialise much ? by mustafap · · Score: 2, Funny

      >I'm still giggling over the idea of the next hacktool being written in BASIC, tho.

      Me too. I'm waiting for the obligatory "The 1980s called and they want their language back" jokes. :o)

      --
      Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    14. Re:Editorialise much ? by DeBaas · · Score: 4, Funny

      Me too. I'm waiting for the obligatory "The 1980s called and they want their language back" jokes. :o)

      Even the 1980's don't want that language back

      --
      ---
  2. I voted the story down.. by azgard · · Score: 4, Insightful

    ...because I am tired of reports of apps not working on iPhone and other ways Apple limits it. If people care so much about freedom, why don't they stop using it?

    1. Re:I voted the story down.. by onefriedrice · · Score: 5, Insightful

      ...because I am tired of reports of apps not working on iPhone and other ways Apple limits it. If people care so much about freedom, why don't they stop using it?

      Hint: They don't [care so much], otherwise they would stop using it. The only ones who really do care are 0.00001% of iPhone users (who also happen to read slashdot, by the way).

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    2. Re:I voted the story down.. by Ant+P. · · Score: 2, Interesting

      If people care so much about freedom, why don't they stop using it?

      By keeping Apple's shitty attitude toward developers constantly on display, at least /. might save a few people from accidentally buying an iPhone in the first place.

  3. The hell are they thinking? by spacefiddle · · Score: 2, Interesting

    What are they worried about, that a revival of BASIC will crowd out Apple market share...? Or did Sega maybe have a quiet word with Apple about the competition?

    1. Re:The hell are they thinking? by Anonymous Coward · · Score: 3, Insightful

      They don't want to lose the ability to approve all apps. If the emulator in its current form can load other ROMs or BASIC programs then you have a way of bypassing the App Store after the first purchase. I assume Sega made sure that their package could only run the one game it sold with and thus could not be used to bypass the app store.

    2. Re:The hell are they thinking? by spacefiddle · · Score: 2, Funny

      Aha, there's the rub. Why did you AC your comment...? That actually made sense. That *is* allowed here, you know.

  4. Backwards, I hope by greyhueofdoubt · · Score: 4, Funny

    An iPhone emulator that runs on a Commodore 64? Color me surprised!

    Hopefully this means that I can upgrade my old boxes by emulating dual core processors on them. Links, anyone? ;)

    -b

    --
    No offense, but I've stopped responding to AC's.
    1. Re:Backwards, I hope by Sique · · Score: 2, Informative

      It's easy if you are allowed to emulate a second per hour.

      --
      .sig: Sique *sigh*
  5. Running specific or arbitrary code? by MtHuurne · · Score: 4, Insightful

    If I recall correctly, the limitation in the SDK license is that Apple will not allow an interpreter that runs arbitrary code. That would mean that an interpreter that executes a single hardwired game does not violate the license.

    1. Re:Running specific or arbitrary code? by MtHuurne · · Score: 5, Informative

      After reading the article and the Manomio's site, I get the impression that they do not run arbitrary code, but they do download the game images separately from the emulator, which the license does not allow.

    2. Re:Running specific or arbitrary code? by Anonymous Coward · · Score: 2, Informative

      Because if one day Apple accepts one interpreter that runs arbitrary code, then from now on people can publish their app as a data file for the interpreter, sidestepping Apple's accept/reject process for apps.

    3. Re:Running specific or arbitrary code? by laird · · Score: 5, Informative

      Exactly. Congrat's on being the only person in the discussion to read the article.

      Apple did not reject the app because of emulation. Apple rejected the app because it contains a C64 Store that looks like it bypasses the Apple Store, allowing users to download C64 software straight into the emulator. That's prohibited, whether it's interpreted or compiled.

      All of this was clear in Apple's rejection notice, quoted in the actual article.

  6. GET THE FACTS: Not rejected from the App Store by Anonymous Coward · · Score: 5, Funny

    Apple is about quality first and they are just holding back the release date until the iPhone's cassette tape inferface is ready.

  7. Re:Read the article much ? by Bluecobra · · Score: 5, Informative

    If you RTFA, you will find that Manomio contacted Apple Europe before developing the app and they "seemed really excited". So here we have yet another developer wasting time and money just to have Apple reject another application despite approving others that do the same thing. I really hope Manomio decides to port his C64 app to the Android instead so some of us can enjoy it.

  8. Non entirely unreasonable ... by gstoddart · · Score: 2, Insightful

    It seems Sega is exempt from that clause, because some of its games on the iPhone are emulators running original ROM code.

    From Apples perspective, I don't see this as entirely unreasonable.

    They want to manage customer experience by controlling the environment. An app which can host arbitrary code could lead to exploits or other badness.

    Code from the original ROMs is pretty well bounded and not going to do anything unexpected or malicious.

    Now, that doesn't mean a bunch of people won't howl about this. But, for the average person buying a iPhone, I doubt they'll care.

    Cheers

    --
    Lost at C:>. Found at C.
  9. Clarification by Anonymous Coward · · Score: 2, Insightful

    I think what Apple wants is to make sure you can't "add" more games without going to the appstore.

    Individual games (eg the Sega ones referred to) are each a seperate app that you get from the App store. You arent getting a single "Sega" emulator which you can then get more roms (legit or otherwise) seperately from the app store.

    Presumably the C64 emulator had no such limitation.

    (I have an iPhone, its jailbroken and unlocked, and even though I can explain Apple's motivation for their restrictive policy, they can kiss my ass)

  10. Oh, don't be an idiot. by danaris · · Score: 3, Insightful

    This isn't Apple using their broad unspecified powers to reject an app arbitrarily or for a moronic reason. If it were, I'd agree with you.

    This is an app that should never have even been started, because it very clearly violates the SDK agreement, and anyone with half a brain would have known that Apple would reject it.

    As for the assertion that Sega's games are just emulators...

    • Is there any proof of this?
    • Even if there is, there is a distinct difference between an emulator packaged with a single ROM, such that it can only run that one game, and an emulator designed to, well, emulate the full capabilities of a system.

    So get the hell off your high horse already and live in the real world.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Oh, don't be an idiot. by QuoteMstr · · Score: 5, Insightful

      High horse? At least I'm not stuck in the intellectual mud like you are. All of you people are ignoring the larger problem here, which is that Apple purports to control the applications a customer runs on a device he's purchased outright. It's ludicrous. Apple has no moral authority to set these rules at all.

      The larger problem here is that Apple can reject applications at all. You people seem to have passively accepted it. It's as if you were in Salem arguing about whether a witch should have been burned or hanged while ignoring the larger question is whether you should execute the alleged "witch" at all!

    2. Re:Oh, don't be an idiot. by rhsanborn · · Score: 2, Insightful

      That device didn't pretend to allow for complete customizability. It was sold as a device that could and couldn't do certain things. If someone doesn't like the lock Apple has on the application store, then they have the option of not buying the device.

    3. Re:Oh, don't be an idiot. by Trahloc · · Score: 3, Insightful

      I disagree. While Apple has the right to reject the emulator from their own store I refuse to accept that they have the right to bar this person from developing any product he wants for it. Just because a wrench is designed for a 5/8" bolt doesn't mean you can't use it as a pry bar, but that is specifically what Apple is trying to do with their "EULA" of the SDK and I find that reprehensible.

      While it is true that a person has the option to not buy a product. You fail to take into account that they also have the innate right of altering any product they own however they see fit. Anyone who disagrees with that is ignoring one of the fundamental driving forces of innovation for the last several millenia.

      --
      The Goal: A long simple life filled with many complex toys.
    4. Re:Oh, don't be an idiot. by QuoteMstr · · Score: 2, Insightful

      The device was sold specifically without that capability, so why is modding it to do so seen as a right?

      It's my right because I OWN the device.

      As a former owner, Microsoft has no control over what I do with the device. If I sell a house, I have no say over whether the new owner paints all the rooms lime green and puts in red shag carpeting. It's not my house anymore. Likewise, when I buy a 360, it's not Microsoft's 360 anymore.

      It's called "private property", and it's been part of Western culture for at least 6,000 years. The burden of proof is on you to show why I shouldn't be allowed to do what I want with my own property.

    5. Re:Oh, don't be an idiot. by bnenning · · Score: 2, Interesting

      That device didn't pretend to allow for complete customizability. It was sold as a device that could and couldn't do certain things.

      And the annoyance is that those limitations are entirely imposed by Apple's business and marketing sides. Before the app store, Apple and its fanboys were firmly declaring that there shouldn't be third party apps for the iPhone because it didn't have enough power to run them, and it would lead to widespread viruses and disruption of the phone network, and web apps were just as good anyway. The jailbreakers and unauthorized app developers demonstrated all of those reasons to be utterly bogus. Now we're hearing the same sort of story about how mass chaos will ensue if Apple doesn't have doesn't have unlimited veto power over what apps you can run. I'm not inclined to believe that.

      The iPhone is a brilliant piece of engineering, made substantially less useful by Apple's marketing games. Apple may have the right to do that, but let's not pretend it's good for anyone except possibly them.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    6. Re:Oh, don't be an idiot. by mustafap · · Score: 3, Insightful

      >Apple has no moral authority to set these rules at all.

      Let me put this in simple terms for you.

      It's their ball. They get to choose the rules.

      They do not have the monopoly on phone handsets. Buy another and get over it.

      I can't be the only person who loved the iPhone but thought "I'll wait till a handset that I can put my own apps on comes along".

      The openmoko project is an attempt at this, and one day it will happen, but until then I'll keep my cash in my wallet.

      --
      Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    7. Re:Oh, don't be an idiot. by MichaelSmith · · Score: 2, Interesting

      Controlling what is available via their own app store != controlling what people can run.

      Actually, that's exactly what it is. Apple uses DRM to ensure the app store is the only legitimate way to install applications. Banning an application from the app store is tantamount to banning it from the platform. (Jailbreaking isn't widespread enough to count.) If Apple simply ran an app store without the monopoly lock on applications, I'd have no problem whatsoever with its behavior.

      I won't buy an iPhone. But most of the software engineers I work with, who appreciate the freedom their linux desktops give them, either own one or are about to buy one.

    8. Re:Oh, don't be an idiot. by R3d+M3rcury · · Score: 5, Insightful

      Hear hear. If you want to write an AIM client that runs in the background you can do so. If you want to buy an iPhone, take it apart, and put it back together in a Kindle, that's fine. No problem. Do whatever you want to do. Apple isn't stopping you from doing whatever you want to do with your iPhone.

      Just don't expect Apple to distribute it for you. Just don't expect Apple to make it convenient for you to distribute it. Just don't expect any support from Apple after you've done these things.

      Basically, if you do these things, you're on your own. That doesn't preclude you from doing it. It just means nobody is going to help you out if you turn your iPhone into a very expensive brick. It means that if your battery won't hold a charge because you wrote an app that drained the battery in 20 minutes and you now have to send your phone in for battery replacement 4 years earlier than expected, don't blame Apple.

  11. Typical Apple by spiffydudex · · Score: 2, Insightful

    You gotta do it the Apple way or go home. We have seen this time and time again with the app store.

  12. Idiotic Summary by MWoody · · Score: 4, Insightful

    Of course Sega is exempt; their programs are a single ROM, run via emulation. You don't buy a Sega hardware emulator and then download ROMs for it, so they can test it fully before allowing it to be released. An open emulator, able to run any ROM you give it, is essentially a way to run un-tested, 3rd party code on the platform. There's no way for Apple to be sure the programs stay within their virtual environment. In essence, it would be a way to circumvent the security and execution protection on the phone entirely; it's a jailbreaker.

    I'm about as far from an Apple apologist as you can get, and can't wait for this app store bullshit to quiet down. But let's not start reviling them for merely following their stated policy. If these people want to release their emulator, they'll need to do what their competitors have: bundle it with specific games and sell THOSE instead.

    1. Re:Idiotic Summary by Anonymous Coward · · Score: 3, Informative

      The only way a C64 program could "break out" is if the emulator has a security hole - and how is this different from any other app? sendmail and BIND aren't emulators, yet they've had tons of security holes.

    2. Re:Idiotic Summary by eddy · · Score: 4, Informative

      >But let's not start reviling them for merely following their stated policy.

      If they are following their stated policy, explain how "sid player" was okayed, since it's an emulator that interprets executable code, which is downloaded on-the-fly.

      I think the problem people have with the appstore, is that Apple enforce their policies using dice.

      --
      Belief is the currency of delusion.
  13. Way to go, Apple. by amaupin · · Score: 2, Funny

    Reject the one app that would have guaranteed me purchasing an iPhone.

  14. Right idea, wrong reason by SuperKendall · · Score: 2, Insightful

    The general pattern is:

    1) App is arbitrarily rejected for some reason.

    2) Angry story on Slashdot about rejection.

    3) App is resubmitted and accepted with some minor change (or no change at all like in the case of the eBook reader).

    The stories are lame because the review system is a little subject to the whims of any given reviewer now, after two submissions that fail then I'd start saying it might be worthy of a story.

    That said, this rejection does not fall into this pattern. The development guidelines have been very clear about emulators, they are not allowed. This was widely reported. I personally think the person who submitted the app did do because they knew they would get rejected, knew they would then get publicity, and say "Hey, I'm releasing on the Cydia App Store".

    So you are right to vote this down, but not for the reasons you think... this story is pure marketing.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Right idea, wrong reason by ColdWetDog · · Score: 4, Funny

      1) App is arbitrarily rejected for some reason.
      2) Angry story on Slashdot about rejection.
      3) App is resubmitted and accepted with some minor change

      So, you're saying that whining on Slashdot is actually useful?

      The mind boggles, it does.

      --
      Faster! Faster! Faster would be better!
    2. Re:Right idea, wrong reason by unfunk · · Score: 2, Funny

      oh yes, I can just imagine how a Commodore BASIC v2 attack on the iPhone would work...

      10 IF iphoneosver=2.x OR 1.x THEN H4X0R ELSE GOTO 20
      20 PRINT "pls wait a couple of weeks kthxbai"
      30 END


      (Apologies for not getting BASIC right - I'm a muso, not a programmer)

  15. Re:Read the article much ? by ThrowAwaySociety · · Score: 2, Interesting

    If you RTFA, you will find that Manomio contacted Apple Europe before developing the app and they "seemed really excited".

    Which could mean anything down to "I went to an Apple reseller and blathered about my idea to a salesdroid, and he seemed to like the idea."

  16. What would they do with an Apple ][ emulator? by dmmiller2k · · Score: 3, Interesting

    Remember, this is Apple we're talking about. They get nothing from a C-64 emulation, fully licensed or otherwise.

    But Apple ][ on the other hand ...

    --

    "No matter how cynical you get, it is impossible to keep up." -- Lily Tomlin

  17. What is "executable code"? by Opportunist · · Score: 5, Insightful

    Last time I checked, the iPhone could not run C64 programs natively. So, essentially, the games are interpreted by the emulator (as it is with pretty much all emulators).

    According to that logic, you'd have to ban any application with built in scripting (like, say, any office application that I'm aware of), hell, a PDF reader would be banned as well because PDFs may include scripts. If you want to go bonkers, you could pretty much ban any application that takes any kind of not built-in data because technically, this is interpreted by the application as well.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:What is "executable code"? by QuoteMstr · · Score: 4, Insightful

      Right. Now you've discovered that Apple's restrictions don't have anything to do with technical quality. Instead, they're just designed to provide Apple an excuse to ban any application that might threaten Apple's revenue stream.

      That kind of behavior shouldn't be allowed on a mass-market platform like the iPhone. Nobody should have the authority to tell me what applications I can run on a device I own, just like a publisher can't tell me not to resell a book.

  18. Re:Read the article much ? by Space+cowboy · · Score: 4, Insightful

    I hope so too. I'm not defending Apple here as much as defending the rightness of enforcing a contract. As I point out above, I don't believe he contacted Apple Europe anyway, because if he did he'd have something in writing along the lines of "Yes, you can develop your emulator and we will let you load it onto the iPhone".

    Talking to someone from Apple marketing over the phone and getting a verbal "hey that sounds cool" is completely and utterly worthless. Getting written permission as above would give him a fully justifiable case (and probably a lawsuit). He's probably somewhere in the middle, but unfortunately unless you have the written permission, you have nothing.

    Simon

    --
    Physicists get Hadrons!
  19. Re:App store process by marcansoft · · Score: 2, Insightful

    It's pretty obvious. The people looking at app store submissions likely have only a very basic understanding of the issues involved, and the SDK agreement isn't very precise as to what falls and doesn't fall under this rule. So the results basically depend on the guy's gut feeling when he checks out the app. For example, I'm pretty sure the vast majority of them would consider a SID player a simple music player, even though it actually runs C64 machine code, just as they would probably accept a game with downloadable levels which include some form of built-in scripting as OK, as long as that part isn't explicitly pointed out somewhere.

    No part of this is surprising. It's a crappy technical rule, and crappy technical rules don't work well when more than one person is supposed to enforce them.

  20. This article is extremely misleading by laird · · Score: 2, Insightful

    This article is extremely misleading, resulting in tons of off-target flaming.

    Apple doesn't prohibit apps using emulation, they prohibit apps that download and run arbitrary code, bypassing the Apple Store. The mistakes that the developers made were (1) putting a C64 Store into the app, and (2) putting a BASIC interpreter in the emulator. If it's tweaked slightly so that the games are downloaded through the Apple Store 3, and the BASIC interpreter is removed (it's useless anyway), I'm sure that it would be approved.

    The developers probably decided to push the boundaries a bit in order to generate some news/press coverage. Pretty clever, actually - now Slashdot and other geek news sites is promoting them, and their app will still get approved in a week or two.

  21. Rights vs Support by danaris · · Score: 3, Insightful

    The device was sold specifically without that capability, so why is modding it to do so seen as a right?

    It's my right because I OWN the device.

    Just because you have the right to do something doesn't mean the manufacturer has to support it.

    You are perfectly free to jailbreak your iPhone and install all sorts of unapproved software on it. So far as I know, there's nothing illegal about it, and the jailbreak community is pretty good at keeping on top of updates that fix previous methods of jailbreaking. Personally, I'm pretty happy with the selection of apps available through the App Store, and don't consider the hassle of jailbreaking worth the extra functionality I would be able to get. For others, the calculation is different.

    "Moral authority" doesn't enter into it, mate.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Rights vs Support by QuoteMstr · · Score: 2, Interesting

      Just because you have the right to do something doesn't mean the manufacturer has to support it.

      My arguments has two parts. First, I was replying to a poster asking why he should be able to modify his 360. It's private property, and that's why anyone should be able to modify his own iPhone or 360.

      However, I also argue that Apple be forced to open up the iPhone, i.e. make it easy to modify at least in a limited way. This position doesn't rely on the private property argument, but instead on the idea that closed platforms are anticompetitive, and that we have a collective interest in opening them up.

      In other words, you should be able to use any tool you can imagine to open up a closed device that you own, but additionally, companies shouldn't be allowed to sell closed devices in the first place.

      "Moral authority" doesn't enter into it, mate.

      Not really, no. You can make the argument on purely economic grounds. But on the other hand, closed platforms really do feel wrong, and that feeling resonates with a lot of people.

  22. Are the ROMs downloaded on the fly? by strags · · Score: 2, Informative

    Look - here's the relevant part of the agreement:

    "3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."

    Particularly this part:
    "No interpreted code may be downloaded and used in an Application"

    Does the emulator allow users to download ROMs over the internet? If so, then there's a problem. If not - ie. there are a number of licensed ROMs embedded in the application, then there should be no problem. Simple. He just needs to release each game-pack as a self-contained app - that's all.

  23. Re:Apple rejecting apps? Say it ain't so! by ajlitt · · Score: 2, Insightful

    The difference is that Apple wants a cut of every app sold for this platform and absolute control over everything that runs on it. Allowing anything not filtered through their review and sales process to execute on the phone, even in a sandboxed, virtualized environment, screws up their business model. And you know how companies get when you present a threat to their business model.

  24. Re:Obligatory Edsger Dijkstra by Nutria · · Score: 4, Insightful

    as potential programmers they are mentally mutilated beyond hope of regeneration.

    What a stinky, steaming pile of horse crap!!! (Even if Holy Saint Dijkstra said it.)

    Hundreds of thousands of programmers got their start writing C-64, TRS-80, Apple & Sinclair BASIC on their home computers before graduating to structured languages, and 10s of thousands of them turned out to e good or great programmers.

    In fact, I know that it's perfectly possible to write good structured code in COBOL-74. You "just" need a good knowledge of the features of the language (in addition to the standard prerequisites required by all good programmers).

    --
    "I don't know, therefore Aliens" Wafflebox1
  25. Re:SIDs contain code. by Foolhardy · · Score: 2, Informative

    The 6581 SID chip, which produces sound on the C64 is not programmable. The 6510 CPU has to spoon feed it commands to produce a song.

    .MID files and windows metafles are a sequence of commands with parameters and (for MIDIs) timings that describe content. These commands are a high level description of the content. A generic player is capable of interpreting these instructions to render output. The C64 never had a common format like that for music. Instead, each song is a unique program for the 6510 CPU dedicated to a single song that outputs through the SID chip. Instead of describing notes directly, it has 6510 machine code instructions for loading registers, doing arithmetic, storing to memory, controlling hardware, etc. just like it was a real computer. These are usually created by excising the music portion of a larger program to make it a standalone program that just plays a song with no input. To play a song, an emulator for the 6510, 6581, memory, ROM and enough other hardware is required to let the sound program execute like it would on a real 64, controlling emulated the SID chip the same way.

    This format is popular because the vast majority of original music was already in program format, and the machine code programs are much shorter than a literal description of the program's SID output.

    See MOS Technology SID - Software emulation

    I agree that Apple should be able to verify that full emulator is safe to execute arbitrary code that can't escape, but as other posters have noted, this may not be Apple's only concern.

  26. Re:Read the article much ? by R3d+M3rcury · · Score: 2, Insightful

    No. But about the only one person who speaks for Apple is Steve Jobs. Other than that, everyone else has their own opinions on what's cool and what isn't.

    Last week at WWDC, I spoke to someone at Apple who was interested in an App I'm working on. The problem is, parts of it need to run in the background for the best user experience. He agreed with me. That does not mean if I submit said app, it would be approved. What that means is that one person agrees with me--that my App would be better if it could run in the background.

    Where would I go from here? Well, I need to find out from that one person who I would talk to about getting my app approved--the person I talked to wasn't the one person who gets to decide these things. I would need to talk to that person and see if there was a way for my app to be approved. Perhaps fly to Cupertino, CA, and demonstrate the usefulness of my app and the benefits of it being able to run in the background. Discuss the deficits of my App running in the background in regards to reduced battery life and general slowness and how I can ameliorate these issues.

    In other words, I need to work my ass off playing politics with Apple.

    Now, let's say Apple "seemed really excited." Apple may have seen this as a development tool. Let's say I wrote a C64 game. I could conceivably buy this guy's software, package it up with my game, and sell it in the iTunes Store. That may be why Apple "seemed really excited" about this--not as an App but as a tool for BASIC programmers to develop iPhone apps.

  27. Re:Obligatory Edsger Dijkstra by dzfoo · · Score: 3, Insightful

    Actually, it is the reverse, in my experience. Most programmers I know started their craft with a Commodore 64, Apple II, or Atari computers; programming in BASIC. Only after realizing how limited and slow the language was were they even exposed to Assembly or Machine Language.

    In my experience, then, programming in BASIC gave them the inspiration, the interest, and the impetus to learn the lower level languages, precisely because a good high-level language was not available. The fact that they knew BASIC, and could even exploit its intricacies, did not hinder their appreciation for other languages, nor their ability to learn or apply them.

              -dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
  28. Executable code: includes javascript? I'm confused by jonaskoelker · · Score: 3, Interesting

    You cannot load executable code.

    I'm not really sure how to interpret "load executable code". Is there non-executable code? What makes it code, then?

    Browsers load and execute javascript. Is javascript not code, or is it not executed, or does it break the rules, or is there some option I'm missing?

    Is GLSL also code? That means you can't run third party color filters like the compiz plugin which simulates colorblindness. I'm sure that's an important restriction... wait, what?

    Can anyone explain to me what "load executable code" does and doesn't cover? And even better, what's the motivation for the distinction?

  29. Re:Executable code: includes javascript? I'm confu by Tokerat · · Score: 2, Interesting

    An important distinction here is that JavaScript code is known to be properly sandboxed by Apple and AT&T. This is also OK for the Sega games running as emulation of the original ROM; That is no different from a game app that has a data file in it. The problem comes when you allow users to load any code they want into a potentially unprotected environment. Then, this becomes a liability issue.

    Apple wrote the JavaScript engine that runs on the iPhone. If there are flaws, they can push updates to fix it, or if it's severe enough disable some or all JavaScript until a fix can be made. The implications here are staggering - suppose a bug gets out into the wild which involves a JavaScript 'sploit followed by a 3G DDoS attack. AT&T's whole network becomes saturated, iPhone or not. This can disrupt E911 services. Because of a JavaScript bug, someone might die. It's unlikely, but if it happens it's a HUGE liability. Everyone from the family of the deceased to the state would have a stake in that lawsuit.

    Apple has a failsafe here - they can shut it down before it spins out of control because they have access to the code. They can push updates out before their phones become an army of virus-spewing BlueTooth devices nailing ever PC (or even Mac) they come with in 30 feet of.

    Now imagine it happens through a bug in this Commadore 64 App, or any other App that would allow executable code. Apple has little control over that, much less so than if a flaw was their own problem. Don't get me wrong, Apple has a good reputation for security, they build solid products, and what I describe here is very unlikely to happen.

    ...but it's not impossible.

    --
    CAn'T CompreHend SARcaSm?