The Commodore 64 vs. the iPhone 3G S
Harry writes "The unfortunate news about Apple rejecting a Commodore 64 emulator from the iPhone App Store inspired me to compare the C64 to the new iPhone 3G S, in more detail than any rational person is likely to compare them, ever again. If nothing else, it's a snapshot of just how far technology has come since the C64's release in August of 1982."
Good overview of the two technologies.
One point of correction the iPhone has successful run Apache so it can be used as a web server (for what it's worth). Here's a related article -
http://www.modmyi.com/forums/native-iphone-ipod-touch-app-launches/2665-apache-iphone-how-cool.html
MOS Technology VIC-II; no 3D capability
True, but at the time, 2D hardware features were as much a bullet-point as 3D acceleration today, and the C64 had some quite impressive 2D tricks up its sleeve.
No kidding!!! What do you say at this point?
It used a 6510, which is a modified version of the 6502 with an extra IO port.
It's quite clear that an emulator is OK as long as it can only run the app sold with it, and not arbitrary code.
It's okay to use this device that you've bought for running Apple-approved software, but not for running arbitrary code. That's not FUD, it's Apple's policy. If you're happy with a device that has this kind of restriction, then that's great, enjoy yourself.
I am TheRaven on Soylent News
Except it's not clear. There's a Brainfuck interpreter, as well as a Z-machine interpreter. Both execute arbitrary code which can be downloaded from a remote source, or entered right on the device itself.
http://www.gamebase64.com/ This database has 20000 games. Those are just the ones they've found and it doesn't even include actual applications, only games. The total number of programs for the C-64 is probably far more than 50000.