The Commodore 64 vs. the iPhone 3G S
Harry writes "The unfortunate news about Apple rejecting a Commodore 64 emulator from the iPhone App Store inspired me to compare the C64 to the new iPhone 3G S, in more detail than any rational person is likely to compare them, ever again. If nothing else, it's a snapshot of just how far technology has come since the C64's release in August of 1982."
Then it's settled. I'm getting a Commodore instead.
It's quite clear what Apple approved was selling individual C64 games or apps individually that used an emulator underneath. Not a full fledged emulator that would let you program your own games, or play whatever C64 software you have.
Apple probably read their website and realized their goal was quite different then what they were told earlier.
It's quite clear that an emulator is OK as long as it can only run the app sold with it, and not arbitrary code.
Good overview of the two technologies.
One point of correction the iPhone has successful run Apache so it can be used as a web server (for what it's worth). Here's a related article -
http://www.modmyi.com/forums/native-iphone-ipod-touch-app-launches/2665-apache-iphone-how-cool.html
MOS Technology VIC-II; no 3D capability
True, but at the time, 2D hardware features were as much a bullet-point as 3D acceleration today, and the C64 had some quite impressive 2D tricks up its sleeve.
No kidding!!! What do you say at this point?
It used a 6510, which is a modified version of the 6502 with an extra IO port.
The iPhone 3G S has 4,000 times the RAM (256MB) for one-third the price (with an AT&T contract)
Your price comparison is not really good. You should compare an uncontracted iphone price (500 or 600) to that of a c64. The contract lock is worth money - especially considering how much you buy to maintain your service. THen again you get more from the contract (phone service, access to the internet, etc). So a better comparison is the straight phone price to the c64 price.
I do not support "The Man". I also do not support your irrational stupidity
They forgot to include FREEDOM. You were free on the C64, no one could stop you from making applications, running them and distributing them freely to friends, who in turn, without big brother watching, could distribute your creations as well. You're not even allowed ot run a python interpreter on the iphone.
And don't tell me about jailbreaking, jailbreaking is a DMCA violation and if AT&T catches you, you will be kicked off their network. You don't have control of your device, with the C64 you did.
The only comparison that matters is you could write and run your own code on the C64 and you cannot on the iPhone.
What kinda chip you got in there, a Dorito?
Bow-ties are cool.
http://www.gamebase64.com/ This database has 20000 games. Those are just the ones they've found and it doesn't even include actual applications, only games. The total number of programs for the C-64 is probably far more than 50000.