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Serious Sam Remake Coming In Fall

Majesco Entertainment has announced that Serious Sam: The First Encounter HD will be coming to Xbox Live this fall, and to the PC sometime later. It's a remake of the original game using the CroTech engine, and it will support up to four player co-op. Joystiq has some screenshots, including a comparison between the old graphics and the new look. "The textures are sharper and cleaner than before. The original's perfectly flat lawns are now replaced with individual blades of grass — and look at that foliage, rendered with some classy Crysis-styled soft focus. Notice the dynamic shadows over our pumpkin-wearing, chainsaw-wielding friend? Now, imagine this level of detail on hundreds of on-screen enemies."

17 of 65 comments (clear)

  1. Seriously? by BigDXLT · · Score: 2, Funny

    Let's try to be serious with the posts, okay folks?

  2. Re:Graphics and content by El_Muerte_TDS · · Score: 3, Insightful

    I hope they only touched up the graphics, and didn't mess with the gameplay at all. SS:FE and SS:SE were just great games, I had a lot of fun, specially in co-op. For SS2 they made changes to the gameplay, to make it a bit more "modern", and that didn't work out at all. So I hope they left the gameplay as it was.

  3. Newer Games Should Take Lessons by NBarnes · · Score: 3, Interesting

    I wish more games would take the 'more is more' approach to enemies that Serious Sam did. I loved the HUGE SCREAMING HORDES of bad guys that would try to zerg you down. It was a nice change of pace from, say, Unreal's 'kill a bad guy, which triggers another bad guy, because the engine chokes and dies if two mobs are on the screen at the same time'. And I liked Unreal. More games should have more swarms.

    1. Re:Newer Games Should Take Lessons by Donniedarkness · · Score: 5, Informative

      Give "Left 4 Dead" a try. I don't think you'll complain about a lack of enemies there.

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    2. Re:Newer Games Should Take Lessons by ShakaUVM · · Score: 2, Informative

      I wish more games would take the 'more is more' approach to enemies that Serious Sam did. I loved the HUGE SCREAMING HORDES of bad guys that would try to zerg you down. It was a nice change of pace from, say, Unreal's 'kill a bad guy, which triggers another bad guy, because the engine chokes and dies if two mobs are on the screen at the same time'. And I liked Unreal. More games should have more swarms.

      Ditto. There was something very satisfying about fighting 800 monsters on screen at once.

  4. Why do I have to imagine hundreds of enemies? by Rogerborg · · Score: 3, Interesting

    I'm a little concerned that the marketing has exceeded the technology here. The entire point of the SS games (as contrasted with SS2) was to swamp you with goons.

    So... where are they?

    The screenshots look purty, but if I were writing SS:FE:HD, then I'd start with a screen full of goons, and tailor the detail to keep the framerate up. Showing a couple of high detail models, wow, it's like they're demoing the exact opposite of SS.

    I have a feeling that somebody's going to be working a lot of overtime to deliver on that promise, and it's not going to be the marketing guy.

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    1. Re:Why do I have to imagine hundreds of enemies? by BenEnglishAtHome · · Score: 3, Interesting

      The entire point of the SS games...was to swamp you with goons.

      I'm a terribly unskilled gamer and I can't handle being swamped with goons. Oddly, I loved Serious Sam. I just turned on all the cheats and treated it as a speed challenge. I tried to find and kill every goon while getting through every level as quickly as possible. Played like that, I thought it was a really fun game.

      I don't see how ratcheting up the graphical goodness could make it more fun for me. And if the number of enemies is reduced, the fun factor will definitely go down.

    2. Re:Why do I have to imagine hundreds of enemies? by Rogerborg · · Score: 2, Interesting

      And if the number of enemies is reduced, the fun factor will definitely go down.

      It did, in "Serious Sam 2". Nicer looking, still a fun game, and still relatively (compared to Quake-a-like titles) frenetic in parts, but not to the same degree as the Serious... sorry, series 1 games.

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  5. Out of ideas? by Anonymous Coward · · Score: 3, Informative

    Remake some old awesome game with NEW GRAPHICS! It will sell well! not...

    So now they want people to upgrade their graphics cards... not for some awesome gotta have it brand new title? no.. now they want you to upgrade for some OLD ass game!

    Remake? So they couldnt come up with any new content after the total mess that was the last serious sam game? well. ok. thats a given. since the original two awesome ones were made by people who no longer work for croteam.

    And only 4 player co-op? Um... the old game would handle way more people than that.

    Could it sound anymorel like a desperate attempt to cash in on something that WAS good?

    1. Re:Out of ideas? by KDR_11k · · Score: 2, Interesting

      This seems to be mostly aimed at console gamers who only got a watered down version of Serious Sam last gen (hence the HD buzzword which means nothing on the PC), also it's downloadable and thus cheap.

      I don't think anybody called games like Street Fighter 2 HD lame cash-ins so why be negative about SSHD?

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    2. Re:Out of ideas? by L4t3r4lu5 · · Score: 2, Funny

      Yeah, it could be called "Doom Movie."

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  6. What made SS1 great? by Opportunist · · Score: 2, Insightful

    And what made SS2 such a disappointment? Numbers of enemies. Simple as that. Screw graphics and pretty, I want to be swarmed by mindless, soulless, expendable goons to mow down. THAT is Serious Sam! Let the killing be in the 1000 BPMs (bodies-per-minute).

    And for god's sake, gimme more than 4 people to play with. 8 was already great. 16 would be awesome. 32 would be just too awesome to not flood the keyboard with ... erh ... coke. Me and my buddies take on the world. Ain't that what every blood-lusting boy dreamt of?

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    1. Re:What made SS1 great? by Opportunist · · Score: 3, Funny

      Sure I do.

      People who friended me on Facebook are my friends, right? Right?

      Lalalalala, I can't hear you!

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  7. What's the point? by Blimey85 · · Score: 4, Interesting

    Serious Sam was never about being the prettiest. We loved the first two because of the game play. You ran, you killed, and you either kept killing at a brutal pace or you were overwhelmed by the insane number of enemies. That was it. No complex puzzles. No crazy strategy. Just run and gun and have a blast. Nobody cared that the lawn was flat because we knew if there was a lot of detail, the game would never have run at all. Way too many enemies on the screen to have serious levels of detail.

    Now, many years later, computers are faster, we have more memory and all that, but the point of the game hasn't changed. With SS2 they changed things and nobody liked it. For me the main problem was it locked up a lot. I didn't have that problem at all with the first two. I still have the first two and I'd much rather play them as is than prettier versions of the same thing.

    Why not instead take the original engine and make a Third Encounter? And then a Fourth Encounter? We LOVED the first two and two more games just like those, different maps and what have you, but same exact style of game play, would be awesome!

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    1. Re:What's the point? by francium+de+neobie · · Score: 3, Insightful

      Hmm... back in the day Serious Sam WAS pretty. It was one of those games that would push a TNT2 or Voodoo 3 to the limits. It was the Crisis of the late 90s.

  8. Re:Cool by CaptnMArk · · Score: 2, Insightful

    Not even close to being better than SS1+SE. It suffers from consolitis.

  9. Games Comapnies Are Running Out Of Ideas by pandrijeczko · · Score: 2, Insightful

    We've been seeing this decline in the games industry for years with the ever-increasing numbers of derivative sequels and even different titles from different companies being copies of each other.

    The "remake" is exactly the way Hollywood has gone with movies - now they've all run out of ideas, they just redo the old stuff.

    Incidentally, these comments come from a big Serious Sam fan - I still play the First and Second Encounters regularly on LAN parties with friends, it really doesn't need any graphical improvements. Especially because having a few older PCs kicking around the house, it's not always necessary for friends to bring PCs over themselves since one of my older PCs will run it (as well as Doom, Duke Nukem, Quake and a few others).

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