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Faction Changes Coming To World of Warcraft

A Blizzard representative today announced that they're working on a service for players to switch factions in World of Warcraft, going from Horde to Alliance or vice versa. "There's still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we're pleased to be getting closer to being able to deliver it." They also said there would be "some rules involved with when and how the service can be used."

27 of 209 comments (clear)

  1. Lame by tuxedobob · · Score: 4, Insightful

    Yet another step closer to "everything for a price" and another step away from the original vision of the game.

    1. Re:Lame by fractoid · · Score: 2, Insightful

      And yet, if you're Alliance and all your friend are Horde, it's yet another reason not to quit. See how those things go hand in hand?

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Lame by fractoid · · Score: 2, Insightful

      Dude, have you tried to level a new character recently? It's a long, boring solo grind because so few players are still levelling. It'd be fun to do with a bunch of friends, but face it - the original, populated game that we played back in vanilla is gone. The real game starts at 80.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:Lame by fractoid · · Score: 4, Interesting

      Yeah, the first time or two. I have two level 60 alliance, two ~70 horde, and three 80 horde. New classes are still fun to learn and master but there aren't many quests I haven't done multiple times and the pre-60 quests are nauseatingly familiar.

      And the last line I used was just as true back when UBRS was 'endgame' as it is now. The levelling process is basically a glorified tutorial in how to use your class. Disagree? Check most characters' /played time, I bet the average character at level cap has spent more than half of their playtime there.

      Long story short, there are still bits of the game I have yet to get sick of but I have to go through a lot of the boring repetitive bits to get there and that annoys me.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:Lame by fractoid · · Score: 4, Insightful

      3 hours a day for three months may not qualify as 'hard' but it certainly qualifies as 'far more time than I should have to waste doing something I'm already sick of in order to get to the bit I would find fun'.

      Secondly, because 90%+ of a server is at level cap, large parts of the early game are unavailable because it's impossible to find instance groups.

      Lastly, there's the quality issue. The lowbie content is just not as good as the later stuff. In the four years between launch and WotLK, Blizzard's team has learned a HELL of a lot about MMO design. The quests in Northrend are far more varied and interesting than the ones in vanilla content. It's like being made to read all of Dickens' schoolwork before you're allowed to read Oliver Twist.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    5. Re:Lame by node+3 · · Score: 3, Insightful

      It's a business. Period. Their customers are the players. If the players want 55 free levels, faction changes, name changes, welfare epics, and on and on and on, and are willing to pay for it, either through a direct fee (name changes, faction changes) or by virtue of continuing to pay their monthly fee, they will keep getting it because at the end of the day, Blizzard, and every other major game manufacturer cares about one thing and one thing only: MONEY.

      This is a fundamentally incomplete view of reality. While there are certainly people at Blizzard for whom the company is only about money, there are also people who are there because they want to make great games.

      In order for a company to be truly great, it has to make a place for those types of people. I don't know first hand whether Blizzard is such a company, but looking at their products, it would appear to be the case.

      On the other hand, companies that are only "about one thing and one thing only: MONEY", as you put it, are soulless places that I think should not be encouraged to exist in such a form.

      That's not to say that money isn't important, but when you choose what you want to do in life, what your passion is, you don't choose to do that simply because of the money, but because it's what you love. By stating that businesses are solely about money, and nothing else, you make it just that much more difficult for the truly great companies to exist.

    6. Re:Lame by Opportunist · · Score: 4, Insightful

      Leveling in a new environment and doing new quests can be fun, don't you think?

      No, not really. Instead of slaughtering 50 Murlocks for their eyes for Count Hurburk, you slaughter 50 Murlocks for their fins for Grunt Gruggrug. Instead of delivering this important set of papers to Councilman Elebuk, you deliver this package of food to Guard Urgel. Instead of...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Lame by Jim_Maryland · · Score: 2, Insightful

      IMHO there's no reason why one should have to spend weeks leveling up a character to fill a gap in one's guild.

      Remember back when you started your first character? Did you find it easy or difficult to find players for group quest or running instances? I only started playing after TBC was out for a while and I hardly did any quest that required groups since finding players to work with was almost impossible. While I can appreciate starting at level 55, I can also see the benefits of keeping a population stream working through all the levels (even if some are going to speed right through them).

    8. Re:Lame by Kierthos · · Score: 2, Informative

      Good lord, no. I've played mostly on the Alliance side, but I've created a few Horde characters. And every time, I wonder, "Why did I stop playing my old Horde character. OH YES. THE BARRENS."

      --
      Mr. Hu is not a ninja.
    9. Re:Lame by knight24k · · Score: 2, Insightful

      Dude, have you tried to level a new character recently? It's a long, boring solo grind because so few players are still levelling. It'd be fun to do with a bunch of friends, but face it - the original, populated game that we played back in vanilla is gone. The real game starts at 80.

      You're kidding, right? I have 3 80s and could level another if I wanted to in a month, probably less if I really pushed it. I have done 35 levels in a weekend. Leveling is so insanely easy now that I can get to Outland in less than 2 weeks, Northrend the week after and max out to 80 the week after that. When I started a DK (as everyone did when they came out) I was 70 in less than 5 days and no I don't play WoW every waking moment. I have a full time job. I play a few hours a night and probably quite a few on the weekend and some days I don't play at all. Outside the initial burst of levels at the low end I can usually do 5+ levels a day on the weekend and 1 or 2 levels a day during the week depending on what level I am working on. The only levels I usually have an issue with are between 55-58. I tend to run out of quests and have to resort to instances or outright mob grinding.

      Yes, this is all solo. If my guild helps it goes by way faster as we can grind instances and level faster than the quests, but I like questing and it takes so little time and depending on the server there are still a lot of players either leveling alts or new to the game. ZF, ST and BRD groups are still fairly easy to come by, but it is true that many of the former high end instances are pretty vacant.

      Still, if I want to I can get any class to 80 in a matter of a few weeks. That is actually not really that long considering at launch it could take at least 2 months or more to get to 60 and that was with pretty much every zone filled with people. Well, considering I don't have to fight over quest mobs now, maybe all those people were slowing me down. =)

    10. Re:Lame by tuxedobob · · Score: 2, Insightful

      I'm one of two people I know of on my server with the Insane title. Back at level 60, I was one of a handful with a Winterspring Frostsaber. Both (at the time) required a lot of hard work, and after a while having to do what is necessary for the reputation grinds got a little tiresome. In the end, of course, I completed both of them, and it's a lot of fun to show the title, or back then, the mount. There's a fair amount of entertainment that goes into, "Oh, wow, you have that?"

      Moral of the story: putting effort in to achieve a goal is fun.

  2. Interesting option to offer but really desired? by ran93r · · Score: 3, Interesting

    Some of my guild have on occasion mused about switching faction, still under the "grass in greener" assumption that the opposing side has less asshats or are better at pvp. Be warned, the asshats are everywhere.

    1. Re:Interesting option to offer but really desired? by boaworm · · Score: 2, Funny

      Some of my guild have on occasion mused about switching faction, still under the "grass in greener" assumption that the opposing side has less asshats or are better at pvp.

      Be warned, the asshats are everywhere.

      Oh noes! We all know that all alliance players are 14 year old ninja-looting griefers while us horde players are all mature, outstanding intellectuals with a good set of social skills and lots of humor. That's why I spent 3 years grinding anything from flowers, deviate fish (Yarr!) and whipper roots, while the long-eared low-level elves I killed while grinding said consumables tried to get past level 30. And then said elves would make forum posts, complaining about immature horde players! How immature! :-)

      --
      Probable impossibilities are to be preferred to improbable possibilities.
      Aristotele
  3. Re:They are badly losing people... by Anonymous Coward · · Score: 4, Insightful

    I've noticed something. We hear from people who have done the majority of the content that WoW has, they beat Vanilla, they beat BC, they made good progress in WotLK. But then the game changed and it was ruined! Because there isn't a single chance in the world that after you spent 4 years beating all the content, both PvE and PvP that maybe you just got tired of the game? For instance, I love pasta. But if I ate great big helpings of pasta for dinner 4 or 5 days of the week for four entire years, I bet I wouldn't like pasta as much. And no, its not because someone 'ruined' pasta, it because I got tired of something I did a lot of.

  4. Re:Plz don't quit our game by Canazza · · Score: 2, Insightful

    Time travel! It's the answer to everything!

    --
    It pays to be obvious, especially if you have a reputation for being subtle.
  5. Why would you have to change your character? by yogibaer · · Score: 3, Interesting

    Why not simply change factions, with whatever character you have? It is a bit pointless to change character (or morph into another). The real social interaction (or call it Paranoia) would start, if - with the click of a mouse - yesterday's enemy could be today's friend and vice versa. Whole guilds changing sides would also be a nice touch especially in PvP mode. Again: With the click of a mouse, in the middle of a battle. All the cold-war amneties in mercenary heaven. "You do not pay me enough and I'll go rogue" is a whole new business model, a whole new industry waiting to be born. "Realpolitik" in the virtual world. Bliss :-)

  6. And yet.. by leathered · · Score: 2, Insightful

    EQ(II) has had the option to betray your faction from the get go..

    So what other "innovations" can we expect from Blizz in the years to come; player housing, guild halls?

    --
    For all intensive porpoises your a bunch of rediculous loosers
  7. Betray your faction by serano · · Score: 2, Interesting

    I've always thought they should have a special quest that lets you betray your faction. At the end of that quest you are officially part of the other faction. Because of your betrayal, you wouldn't be accepted back into your original faction, so this would be a one-way switch.

  8. Re:They are badly losing people... by Opportunist · · Score: 2, Insightful

    I think WotLK was when a lot of people realized that the last glimmer of challenges and "player skill" in WoW have been patched out. It's been reduced to basically a complete skill-less game.

    Now, it wasn't a hard game from the start. But it was good, quick fun. A bit like the fast food of online games. It's not really rewarding for a long time and getting anything ain't something you brag about because you know you could put a 6 year old there and he'd succeed (and if you don't have a 6 year old handy, slap together a script), but it was ok for the time.

    The rewarding moments ceased to exist with the advent of certain abilities that made even the tank scriptable. AoE aggro that can essentially not be broken. Now where's any kind of challenge left? That you can fire your spells and styles in the correct order to maximize damage (because you won't have to worry about aggro anymore, at least if the tank is at least as good as a small script)? Please, google the correct sequence...

    I don't want to brag to others how much I accomplished, but at least I want to have the feeling that I didn't just waste my time doing something anyone can do. But that seems to be the appeal, and I don't care too much that people want to play that. To each what they like.

    What bugs me to no end, though, is that other MMO makers dumb and water their games down in an attempt to attract the WoW players. Even EQ2, which started out as an insanely HARD game. And I mean insanely hard. I don't mind challenges, but EQ2 was like pulling teeth, without any kind of drugs, every single level was a battle, right from the start. After a few months it had a fairly good challenge level and was quite playable. In the meantime, it has been reduced to lalaland as well. And it's not any better for any other game that I'd know of.

    So, IMO, essentially what keeps WoW afloat is that there are no real alternatives if you're fed up with EZ-Mode gaming. The rest of the games have been turned into copies of WoW, so you can just as well stay there.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. Game code isn't set up that way by Sycraft-fu · · Score: 4, Informative

    For one there's the simple matter of races. Each side has races that are totally unique to it, there's no overlap. So to change sides necessitates a change of race. that is just how the game is set up. That's not the only thing, of course, but just a major example. the game was designed such that when you are on a faction, that is that. There's no switching back and forth. It wasn't made as some other games where you can declare allegiance, which can be switched. This is a long standing war and races have chosen sides that don't change. Game code reflects that. So it would be a major rewrite to implement that, not to mention a major shift in game mechanics that many players might not like.

    Instead, they are likely going to implement a system that just does a conversion on your character data. Basically it'll pull your data from the database, change the necessary things so that you are on the other side, and then place your character back in the database. It'll probably be an offshot of the existing character transfer script, which deals with all the checking to make sure a character can be moved to a different server (which sometimes is in a different datacenter) without problems.

    You also have to remember that the problem with what you describe is that games HAVE done that and in almost all cases they make a rapid run to the bottom and fail, or at the very least have few players. The problem is that humans are not nice and don't want to work together, especially when there aren't consequences, and even when there are. A short look at human history tells you this. Our democratic societies where most people enjoy rights are the exception, not the rule in history. Even today there are many societies where the strong dominate the weak.

    Well, that's what you get in games, especially since there aren't permanent consequences in them. The griefers get powerful and stomp on everyone else. Life sucks if you aren't the elite. This happened in Shadowbane to an extreme.

    So if you want a game with balance and rules, those rules must be enforced by the design and the game masters. The players won't do it themselves. The power gamers will oppress most people, and most people will up and leave to play something more fun.

    That's one of the reasons why WoW works. You have instant and enforced allies and enemies. There isn't a case of "Anyone who is good joins this group, everyone else is excluded." No, everyone on one side is allied, period. The PvP system is controlled in a way that Blizzard wants it, it isn't a free for all.

    If you want games like that, they are out there, but WoW isn't one of them and I don't think Blizzard wishes to make it so. They've got a model that works for them, to the tune of billions of dollars per year. I doubt they are anxious to radically alter that.

    So I imagine this'll be quite limited in scope, much like the current realm transfers. You pay Blizzard a fee, and if everything checks out (in terms of what you can bring with you and so on) they execute the transfer. You then can't do a transfer for some length of time (30 days currently I think). The idea is if you play horde and your friend plays alliance, you can switch so you both play the same. The idea is not to radically alter the game.

    They also may use it to try and balance out sides. Some servers have a big numbers imbalance, and it perpetuates since the side with more people has more new people join to play with friends. They could entice people ot switch with cost-free transfers and such. They already do this on high population realms. When too many people total are playing, they offer free transfers to new realms with low population for those that want to.

    1. Re:Game code isn't set up that way by ukyoCE · · Score: 2, Informative

      The lore does not accomodate that. An Orc who tried to join the alliance would be slain or at least ostracized. It's rare that the factions intermingle. They don't speak the same languages. They've slaughtered each others families. Etc.

      That said, WOW does have other reputations that can be switched on a whim. There's a goblin town called Booty Bay that is at odds with a group of Pirates nearby. The default is that you're friendly with the goblins. But you can (and it's a blast) turn on the goblins and kill them all (including NPCs) and switch factions to the pirate side. You even get a pirate hat out of it =)

      That goblin/pirate faction is probably the best one currently in the game, but they've tried it several times from several different angles. Eg. 2 different factions of centaur in Desolace, 2 different factions in Outlands that have independent banks and Inns and faction rewards, 2 different factions in Sholazar where you have to pick a side to do their quests.

      So yes, there is the ability to switch factions in the game, but letting Orcs join the Alliance would pretty much decimate the faction lore and storyline, and allegiance/loyalty to your faction and race.

      This is another reason they tend to charge for features like this - it's something they're only implementing grudgingly to help out players stuck apart from friends. But they absolutely do not want players to be changing race, faction, and class on a whim.

      Being able to change your character dramatically on a whim make it feel like you're playing with Mr. Potato Head instead of playing with a long-lasting character who's worthy of investing your time and efforts. For an RPG, character progression is a huge part of the game.

  10. Probalby why they are accelerating it by Sycraft-fu · · Score: 2, Informative

    They continue to make it faster to gain the lower levels. I imagine this will continue, as the level cap raises. Seems like the over all idea is that it takes the same amount of time to max out, regardless of what the max is.

    to that end they've already reduced the XP it takes, increased rewards and so on. Next step appears to be ot make transportation available earlier. Mounts are going to be made available at much lower levels.

    They seem to do a good job of refactoring the game to keep it fun for new players. At least if they aren't, I'm at a loss as to why their subscriber base keeps growing.

  11. How so? by Sycraft-fu · · Score: 3, Insightful

    At this point, all the fees they have are related to meta-game type things only, none are related to in game content. You pay to access the game, you don't pay a special fee for access to raid content. Likewise they offer you the ability to transfer to a new server to play with friends, not the ability to buy gear. They sell a change of appearance, not a bag of gold. Now they are going to offer the ability to change sides.

    The idea seems to be that if you make a meta-game choice you later dislike, you aren't stuck with it. You can change your mind. In the game world itself, you have to do everything in there with the tools available. This purchase system is only for things that you don't control in game and that really don't have an impact on gameplay.

    If they were selling in game items and such, yes I'd dislike it. However they aren't, they are just saying "If your friends play on a different realm or a different faction, you can pay to switch over and go play with them."

    Also the fee seems to be as much based on making people think about it and only do it if serious as making money. I'm sure they don't mind the extra cash, but notice that they also impose time limits. You can't transfer characters all the time, there's a 30 day limit. If it was only about money, they'd let you transfer as often as you liked to make more fees.

    This seems to work. Because of the fee and the time limit, you don't see people jumping servers often. It is reserved for those that have a real reason.

  12. Re:WOW ain't packing so much WOW anymore by Yosho · · Score: 2, Insightful

    You know that this isn't the first time Blizzard has lowered mount requirements, right? It sounds like /you're/ one of the "noobs" who hasn't paid your "dues in sweat." Real men got their mounts at level 40 and paid 90 gold just for the riding skill. Except Tauren, who couldn't even use mounts.

    Or maybe -- just maybe -- players getting a land speed increase so they can get from 20 to 30 a little faster isn't the end of the fucking world. Let's face it, getting through those mid levels in Azeroth is boring as hell, especially now that the old zones are practically empty. The point is that Blizzard doesn't want players to dread spending hours doing things. If that's the kind of game you're looking for, maybe Final Fantasy XI is more your style?

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  13. Re:Yet again, they further homogonize the game by BobMcD · · Score: 2, Insightful

    More to the point: what's the bloody point?

    You're looking too deeply, my friend.

    It is a game (and a hobby).

    The point is to enjoy the time you spend doing it. This should help some do that without impacting other's ability to do the same.

    Does there need to be more of a point than that?

  14. This is not good by ITJC68 · · Score: 2, Interesting

    As a WOW Player I think the reduction of time for the mounts makes sense. Walking around was the worst part of leveling. However leveling a "toon" from 1 to 80 should remain. That is how you learn how to play the toon. Especially if they are an entirely different class like cloth armor from plate. I have plate toons (Pally and DK) and I enjoy them at level 80 as well as when I was leveling them. Clothies have their advantages and I will be working on one for various reasons but starting at level 1 is good. I will have to learn how to attack and work on strategy to become proficient with the class. Changing this would be a mistake IMHO. Also allowing people to take a high level toon and switch sides I have mixed feelings about. I think if they allow it they should loose all achievments that are not available to the other side. Not get the equivalent. There should be a penalty for changing sides otherwise people will do it for various reasons that could ruin the game mechanics and achievments.

  15. Re:Further server imbalance by ComaVN · · Score: 2, Informative

    Switching realms to an imbalanced realm is already prohibited if your faction happens to be the most numerous there. Conversely, switching to a realm where your faction is in the minority is often free. They'll probably do something similar with this.

    --
    Be wary of any facts that confirm your opinion.