Slashdot Mirror


Faction Changes Coming To World of Warcraft

A Blizzard representative today announced that they're working on a service for players to switch factions in World of Warcraft, going from Horde to Alliance or vice versa. "There's still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we're pleased to be getting closer to being able to deliver it." They also said there would be "some rules involved with when and how the service can be used."

10 of 209 comments (clear)

  1. Lame by tuxedobob · · Score: 4, Insightful

    Yet another step closer to "everything for a price" and another step away from the original vision of the game.

    1. Re:Lame by fractoid · · Score: 4, Interesting

      Yeah, the first time or two. I have two level 60 alliance, two ~70 horde, and three 80 horde. New classes are still fun to learn and master but there aren't many quests I haven't done multiple times and the pre-60 quests are nauseatingly familiar.

      And the last line I used was just as true back when UBRS was 'endgame' as it is now. The levelling process is basically a glorified tutorial in how to use your class. Disagree? Check most characters' /played time, I bet the average character at level cap has spent more than half of their playtime there.

      Long story short, there are still bits of the game I have yet to get sick of but I have to go through a lot of the boring repetitive bits to get there and that annoys me.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Lame by fractoid · · Score: 4, Insightful

      3 hours a day for three months may not qualify as 'hard' but it certainly qualifies as 'far more time than I should have to waste doing something I'm already sick of in order to get to the bit I would find fun'.

      Secondly, because 90%+ of a server is at level cap, large parts of the early game are unavailable because it's impossible to find instance groups.

      Lastly, there's the quality issue. The lowbie content is just not as good as the later stuff. In the four years between launch and WotLK, Blizzard's team has learned a HELL of a lot about MMO design. The quests in Northrend are far more varied and interesting than the ones in vanilla content. It's like being made to read all of Dickens' schoolwork before you're allowed to read Oliver Twist.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:Lame by node+3 · · Score: 3, Insightful

      It's a business. Period. Their customers are the players. If the players want 55 free levels, faction changes, name changes, welfare epics, and on and on and on, and are willing to pay for it, either through a direct fee (name changes, faction changes) or by virtue of continuing to pay their monthly fee, they will keep getting it because at the end of the day, Blizzard, and every other major game manufacturer cares about one thing and one thing only: MONEY.

      This is a fundamentally incomplete view of reality. While there are certainly people at Blizzard for whom the company is only about money, there are also people who are there because they want to make great games.

      In order for a company to be truly great, it has to make a place for those types of people. I don't know first hand whether Blizzard is such a company, but looking at their products, it would appear to be the case.

      On the other hand, companies that are only "about one thing and one thing only: MONEY", as you put it, are soulless places that I think should not be encouraged to exist in such a form.

      That's not to say that money isn't important, but when you choose what you want to do in life, what your passion is, you don't choose to do that simply because of the money, but because it's what you love. By stating that businesses are solely about money, and nothing else, you make it just that much more difficult for the truly great companies to exist.

    4. Re:Lame by Opportunist · · Score: 4, Insightful

      Leveling in a new environment and doing new quests can be fun, don't you think?

      No, not really. Instead of slaughtering 50 Murlocks for their eyes for Count Hurburk, you slaughter 50 Murlocks for their fins for Grunt Gruggrug. Instead of delivering this important set of papers to Councilman Elebuk, you deliver this package of food to Guard Urgel. Instead of...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  2. Interesting option to offer but really desired? by ran93r · · Score: 3, Interesting

    Some of my guild have on occasion mused about switching faction, still under the "grass in greener" assumption that the opposing side has less asshats or are better at pvp. Be warned, the asshats are everywhere.

  3. Re:They are badly losing people... by Anonymous Coward · · Score: 4, Insightful

    I've noticed something. We hear from people who have done the majority of the content that WoW has, they beat Vanilla, they beat BC, they made good progress in WotLK. But then the game changed and it was ruined! Because there isn't a single chance in the world that after you spent 4 years beating all the content, both PvE and PvP that maybe you just got tired of the game? For instance, I love pasta. But if I ate great big helpings of pasta for dinner 4 or 5 days of the week for four entire years, I bet I wouldn't like pasta as much. And no, its not because someone 'ruined' pasta, it because I got tired of something I did a lot of.

  4. Why would you have to change your character? by yogibaer · · Score: 3, Interesting

    Why not simply change factions, with whatever character you have? It is a bit pointless to change character (or morph into another). The real social interaction (or call it Paranoia) would start, if - with the click of a mouse - yesterday's enemy could be today's friend and vice versa. Whole guilds changing sides would also be a nice touch especially in PvP mode. Again: With the click of a mouse, in the middle of a battle. All the cold-war amneties in mercenary heaven. "You do not pay me enough and I'll go rogue" is a whole new business model, a whole new industry waiting to be born. "Realpolitik" in the virtual world. Bliss :-)

  5. Game code isn't set up that way by Sycraft-fu · · Score: 4, Informative

    For one there's the simple matter of races. Each side has races that are totally unique to it, there's no overlap. So to change sides necessitates a change of race. that is just how the game is set up. That's not the only thing, of course, but just a major example. the game was designed such that when you are on a faction, that is that. There's no switching back and forth. It wasn't made as some other games where you can declare allegiance, which can be switched. This is a long standing war and races have chosen sides that don't change. Game code reflects that. So it would be a major rewrite to implement that, not to mention a major shift in game mechanics that many players might not like.

    Instead, they are likely going to implement a system that just does a conversion on your character data. Basically it'll pull your data from the database, change the necessary things so that you are on the other side, and then place your character back in the database. It'll probably be an offshot of the existing character transfer script, which deals with all the checking to make sure a character can be moved to a different server (which sometimes is in a different datacenter) without problems.

    You also have to remember that the problem with what you describe is that games HAVE done that and in almost all cases they make a rapid run to the bottom and fail, or at the very least have few players. The problem is that humans are not nice and don't want to work together, especially when there aren't consequences, and even when there are. A short look at human history tells you this. Our democratic societies where most people enjoy rights are the exception, not the rule in history. Even today there are many societies where the strong dominate the weak.

    Well, that's what you get in games, especially since there aren't permanent consequences in them. The griefers get powerful and stomp on everyone else. Life sucks if you aren't the elite. This happened in Shadowbane to an extreme.

    So if you want a game with balance and rules, those rules must be enforced by the design and the game masters. The players won't do it themselves. The power gamers will oppress most people, and most people will up and leave to play something more fun.

    That's one of the reasons why WoW works. You have instant and enforced allies and enemies. There isn't a case of "Anyone who is good joins this group, everyone else is excluded." No, everyone on one side is allied, period. The PvP system is controlled in a way that Blizzard wants it, it isn't a free for all.

    If you want games like that, they are out there, but WoW isn't one of them and I don't think Blizzard wishes to make it so. They've got a model that works for them, to the tune of billions of dollars per year. I doubt they are anxious to radically alter that.

    So I imagine this'll be quite limited in scope, much like the current realm transfers. You pay Blizzard a fee, and if everything checks out (in terms of what you can bring with you and so on) they execute the transfer. You then can't do a transfer for some length of time (30 days currently I think). The idea is if you play horde and your friend plays alliance, you can switch so you both play the same. The idea is not to radically alter the game.

    They also may use it to try and balance out sides. Some servers have a big numbers imbalance, and it perpetuates since the side with more people has more new people join to play with friends. They could entice people ot switch with cost-free transfers and such. They already do this on high population realms. When too many people total are playing, they offer free transfers to new realms with low population for those that want to.

  6. How so? by Sycraft-fu · · Score: 3, Insightful

    At this point, all the fees they have are related to meta-game type things only, none are related to in game content. You pay to access the game, you don't pay a special fee for access to raid content. Likewise they offer you the ability to transfer to a new server to play with friends, not the ability to buy gear. They sell a change of appearance, not a bag of gold. Now they are going to offer the ability to change sides.

    The idea seems to be that if you make a meta-game choice you later dislike, you aren't stuck with it. You can change your mind. In the game world itself, you have to do everything in there with the tools available. This purchase system is only for things that you don't control in game and that really don't have an impact on gameplay.

    If they were selling in game items and such, yes I'd dislike it. However they aren't, they are just saying "If your friends play on a different realm or a different faction, you can pay to switch over and go play with them."

    Also the fee seems to be as much based on making people think about it and only do it if serious as making money. I'm sure they don't mind the extra cash, but notice that they also impose time limits. You can't transfer characters all the time, there's a 30 day limit. If it was only about money, they'd let you transfer as often as you liked to make more fees.

    This seems to work. Because of the fee and the time limit, you don't see people jumping servers often. It is reserved for those that have a real reason.