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Blizzard Confirms No LAN Support For Starcraft 2

Kemeno writes "Blizzard has announced that they will be dropping LAN support for Starcraft II, citing piracy and quality concerns. Instead, all multiplayer games will be hosted through their new Battle.net service. I suppose I shouldn't be surprised by this move, but wasn't LAN play how the original Starcraft became popular? Blizzard said, 'More people on Battle.net means ... even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. ... We would not take out LAN if we did not feel we could offer players something better.'"

101 of 737 comments (clear)

  1. Confusing Comparison: RTS vs RPG by eldavojohn · · Score: 5, Insightful

    World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title.

    I find it odd that a comparison is being drawn between a stateful monthly payment role playing game and a stateless (allegedly subscription-less) real time strategy game. I definitely see how World of Warcraft is enriched by the spider webbed interaction of thousands of players on a server. However, I fail to see how Starcraft II would benefit from this if you've got a single digit cap on number of players in any given instance of the game.

    And can we give up on the piracy concerns? It's just getting embarrassing.

    Also, if you're going to force everyone to use Battle.net, I hope you have improved its quality since I was last one it several years ago.

    --
    My work here is dung.
    1. Re:Confusing Comparison: RTS vs RPG by IflyRC · · Score: 2, Insightful

      WoW is a residual cash cow. They hope to do the same thing with StarCraft 2 by increasing ad revenue with Battle.net I don't think the comparisons mean much except that they are internally projecting how one game is going to do in comparison to their already established MMORPG.

    2. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 3, Insightful

      "Blizzard has announced that they will be dropping LAN support for Starcraft II, citing piracy and quality concerns. Instead, all multiplayer games will be hosted through their new Battle.net service. I suppose I shouldn't be surprised by this move, but wasn't LAN play how the original Starcraft became popular?

      It's the typical "I got mine" ploy. Games, piracy, music, immigration, whatever. Immigrants should be free to come and go, unless my wage will be lowered. Foreign goods should be free to come and go, unless my goods' prices will suffer. Tariffs should be imposed on imports, but I should be allowed to employ cheap labor. Foreigners shoulds have to pay taxes, but my off shore company shouldn't be subjected to them.

    3. Re:Confusing Comparison: RTS vs RPG by BlackSnake112 · · Score: 3, Informative

      There are other MMOs that are like that. For example, guild wars has many people in towns, but where you do most things the number is 8 (or 16 for certain missions). It is not as big as WOW but it has a good number of people. Guild wars has no monthly fee and totally online. No LAN based play.

      As for batttle.net, if it is like the diablo II days, they are in trouble. It sucked back then.

    4. Re:Confusing Comparison: RTS vs RPG by Kavorkian_scarf · · Score: 5, Insightful

      I can honestly say that this is a huge disappointment to me. I was really looking forward to having an old school LAN party with my friends like we used to back in Junior High and high school. Somehow, having 4 friends in the same house/room connect to battlenet just to play with each other is a tad disappointing.

    5. Re:Confusing Comparison: RTS vs RPG by kannibal_klown · · Score: 2, Interesting

      I'm surprised it took this long for the news to hit Slashdot's main page, it's already a few days old yet it's the kind of thing that we nerds definitely consider "news." Sites BluesNews reported on the initial Lan issue on the 29th and has been feeding details since then.

      Personally I don't mind that much, I haven't attended a LAN party is years. However I can definitely see how this will anger SCORES of people.

    6. Re:Confusing Comparison: RTS vs RPG by PotatoFarmer · · Score: 4, Insightful

      I wonder if all that extra ad revenue will make up for the fact that a bunch of their core demographic are using university network connections that block access to Battle.net.

      Somehow I think not...

    7. Re:Confusing Comparison: RTS vs RPG by scorp1us · · Score: 2, Insightful

      No, LAN, then I won't buy it.

      It is bad enough being the recipient of a Protos carrier storm, or a Zerg rush even on 100Mbut switched LAN. Now you want me to send all of my LAN party's packets over a 2MBline? No F-ing way.

      Sorry Blizzard, but you're now out of touch with the people who made you great. Bye.

      --
      Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    8. Re:Confusing Comparison: RTS vs RPG by melikamp · · Score: 2, Insightful

      It would be better for everyone if Blizzard licensed out battle.net software for a price that a small fan community could afford, between $100 and $500, may be? Beats implementing LAN code which almost no one is going to use.

      I wish they didn't bring up piracy though. Is anyone really buying this bullshit anymore? Hacking units will rush this title like a swarm of Zerg, they will.

    9. Re:Confusing Comparison: RTS vs RPG by lupis42 · · Score: 4, Insightful

      Not everyone has a high speed connection now either. Also, last time I used Battle.net, the process for hosting a private game was annoying and cumbersome.

      Also, since most "broadband" connections are only fast on download, and Battle.net will require all game data to be uploaded once for every person playing at a LAN party, ADSL is likely to be too slow for more than two or three players.

      Wouldn't bother me if I played multi-player RTS games in any environment *other* than LAN, but every time I've tried, latency, bandwidth, and crappy lobby systems have leeched all the fun out of it.

    10. Re:Confusing Comparison: RTS vs RPG by JorDan+Clock · · Score: 3, Insightful

      Everyone I know that went away to college (7 different schools, actually) still has access to Battle.net, WoW, etc.. Where are you getting this information that Battle.net is blocked from universities?

    11. Re:Confusing Comparison: RTS vs RPG by Talderas · · Score: 3, Insightful

      Instead of everyone connected over a 100mbps local network, you now have 8 players funneling out through the same shared Internet connection.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    12. Re:Confusing Comparison: RTS vs RPG by an+unsound+mind · · Score: 3, Informative

      It's a lot better than it used to be - the latency is good, communicating with people is easy, stability isn't half bad and it can handle more people.

      Still, sudden spikes of latency are a daily problem and the accounts are deleted after 90 days of inactivity. It's better, but it's still not perfect.

    13. Re:Confusing Comparison: RTS vs RPG by HappyDrgn · · Score: 4, Insightful

      "What's the difference other than everyone has to own the game?"

      The big obvious one is that battlenet was slow, crashed a often and was flooded with other problems. Back when starcraft was out I had high speed internet, along with very few others, but we still had LAN parties because social interaction was (and may still be) fun, and there is just no way you're going to out perform my LAN, even with today's high speed Internet. There's probably a lot of people out there who would just rather play online, typing or talking through a cold microphone, i'm not one of em.

      "We would not take out LAN if we did not feel we could offer players something better."

      I highly doubt it.

      Just one more reason I no longer support Bizzard. Just as soon as I begin to forget why I dislike them they give me more reasons.

    14. Re:Confusing Comparison: RTS vs RPG by lupis42 · · Score: 2, Insightful

      With maybe 256k of upload...

    15. Re:Confusing Comparison: RTS vs RPG by Xaoswolf · · Score: 3, Insightful

      Especially since the shared connection to battlenet for multiple people will never be as good as a connection on a LAN

    16. Re:Confusing Comparison: RTS vs RPG by sabre3999 · · Score: 5, Informative

      There's not only that.

      In it's current incarnation, Battle.net requires you (like most online services faced with connecting through a firewall) to open or forward ports to the machine running the game. Normally this is no problem, for example XBox Live works the same way. Unfortunately, Battle.net wasn't forward-thinking enough to use multiple ports! As only a single port is used for communication between the server and the client, only one client may communicate with the server through the firewall or router.

      This should have been fixed back in the day through an update, but alas it's still true. A couple months ago my friends and I decided to pick the old game up and try playing it. I was surprised at how everything worked well after setting up the firewall. Unfortunately the minute I had a few other friends over and we all tried playing over my cable service, a realization quickly dawned. I could host fine, everyone could connect... but there was an inorinate amount of lag once the game started. This lag was only alleviated when the people physically there weren't in the hosted game, or the remote players were sitting it out. Any mix of the two resulted in the game being outright unplayable.

      And I'll echo your point. I'm house-sitting for a close friend now and there is no internet at his place. He said having the rest of the guys over for LANs or Rock Band or whatever be it would be fine. If StarCraft 2 were out, it would (have) probably be(en) the game we'd play the most. I don't like this one bit.

    17. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 2, Interesting

      Yeah this is very disappointing, I still play Starcraft, but because I live a rural area I only have access to a high latency long distance wireless connection, that is behind two levels of NAT's that I don't control, so there is no way for me to host games. The latency is so high I can't play any game on it. So I have a dedicated ISDN line the lets me play starcraft online. If I were to host a LAN party there would be no way for me to support this over a ISDN. I'm also worried that the bandwidth requirements will go up with the new Starcraft. The original Starcraft does not need much bandwidth, just low latency.

      Thanks blizzard, I was really looking forward to Starcraft II but it sounds like your going to screw me.

    18. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 2, Interesting

      You know, they say they delete accounts after 90 days of inactivity, but I regularly go six months between logins and my account is still there. Yes, my Diablo II characters are gone, but the account itself hasn't been deleted.

      Anyone know what's going on there?

    19. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 2, Funny

      Actually we can just use the original StarCraft itself as an example, or Diablo I and II. We used to be able to spawn a multiplayer-only install of the game for situations like this. It wasn't just easy to do - it was officially sanctioned!

      What happened to you, Blizzard? You used to be cool.

      This might be enough to get me to not buy the game - despite the fact that I primarily play single-player games.

    20. Re:Confusing Comparison: RTS vs RPG by Krakhan · · Score: 4, Insightful

      The funny thing was that the original versions of Diablo and Starcraft also had "install spawn copy" feature, so that only one person would need the game to host multiplayer games, and the spawned copies could join those and only those games hosted by the person with the full version.

      Between this and trying to sucker people into buying the same game three times for single player (one version for each race campaign, though this might have been changed since I last looked), I'll just pass out on Starcraft 2 entirely.

    21. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 2, Informative

      I'm surprised the OP even got the game to start. My experiences with SC were that you could all join the game lobby but as soon as the games started you'd all get dropped.

      Basically it's not the router it's a bad design in the network code. While you all connect to battle.net to setup the game (and as he said that works alright) there's a problem that the game itself is peer2peer. So each peer tries to communicate to each other once game play starts, all using the same destination port which is hardcoded into the game.

      This basically breaks when more than one player is behind the same firewall since all the games want to connect to the same port to connect all the peers, but many of the peers CANNOT share this same port since they're all behind a NAT firewall.

    22. Re:Confusing Comparison: RTS vs RPG by wc_paladin · · Score: 2, Informative

      Tennessee Tech. Although I just talked to a friend who works there and it's unblocked in the dorms now.

    23. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 3, Funny

      Where are you getting this information that Battle.net is blocked from universities?

      I told him. And I'm a very reliable source.

    24. Re:Confusing Comparison: RTS vs RPG by hairyfeet · · Score: 5, Insightful

      Yet another game whose bombing will be put down to "piracy" when in actuality it will be their own asshattery. Starcraft was great for LAN parties, but as other posters have pointed out with the upload speed on the average cable connection that is now deader than Dixie. You watch, when it doesn't sell the kinda numbers they expected because they burnt the LANers they will STILL blame piracy!

      It makes me think of the interview not long ago with the head of THQ over the closing of Iron Lore (here is the link), where all he did was bitch and moan about how it was everyone's fault but theirs that the company went under. It was piracy and PC having some many different combinations and it isn't our fault..bla bla bla. I tried the demo and it spent more time crashing to desktop than playing, and when it did play it was obviously a lame Diablo ripoff with very little to make it different from it or Dungeon Siege.

      I for one am sick of this "it's always piracy" bullshit. Because that is EXACTLY what it is. yes, there are some who pirate games, just as there are those that pirate movies or books or music. i don't see those guys going out of business, do you? How about making a product that doesn't suck with fancy epeen graphics and physics with bad guys dumb as Forest Gump, how about that? All your anti piracy bullshit doesn't hurt the pirates, they get it cracked before the game hits the shelves. It hurts guys like me that won't even buy your games at release anymore because I have to crack them due to the fact your ^%$#%^# DRM doesn't run on my 64bit OS but the games do. WTF?

      So to conclude this rant, quit playing the bullshit piracy card Blizzard. We know as well as you it is because you are now Blizzardvision and think every fricking thing should have a WoW constant revenue stream or be able to be rehashed year after year like CoD. You are screwing over the fans that actually bought your fricking product just to try to squeeze them for more cash and probably hit them with ads while you are at it. Well fuck you too buddy. I will not be buying Starcraft II even though I was really looking forward to it. Anyway this guy is able to rant about the anti piracy BS better than I can. QUIT SCREWING YOUR CUSTOMERS!!!!!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:Confusing Comparison: RTS vs RPG by COMON$ · · Score: 2, Insightful

      Considering that the original starcraft is one of the best selling games of all time AND is on most of the top 10 lists for games of all time. I would say their projections of comparison are gonna be accurate. Being a starcraft fanboy myself I will buy the game even though they have crippled it with this 'feature'

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    26. Re:Confusing Comparison: RTS vs RPG by Bobartig · · Score: 4, Interesting

      Well, think of it this way. I'm a fanboy and I'll buy this game.

      I own eleven fucking copies of Starcraft and Broodwars. I can have my own 8 man LAN party and then some. That's how big of a SC nut I was. Will I buy multiple copies of SCII? Fuck no. No LAN party, no reason to.

      Blizzard is going to make "fuck-you money" with this game one way or another, but I'm telling you now, that's 7 copies unbought because you're greedy and removing LAN support.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    27. Re:Confusing Comparison: RTS vs RPG by NotQuiteInsane · · Score: 2, Informative

      There was an OSS/FS implementation of Battle.net -- Bnetd. Problem is, Blizzard didn't like the idea of that (OH NOES THEY'LL USE IT TO PIRATE OUR GAMEZ! O WOE IZ US!) and sued the Bnetd developers.

      There's PvPGN as well, but I haven't had a chance to play with that. Looks like it's still being updated, though.

    28. Re:Confusing Comparison: RTS vs RPG by torkus · · Score: 3, Interesting

      Still, would you block 40% of your target demographic? how about 20%? 5%? You will have plenty of new gamers that were not playing when SC1 came out. Plenty of older gamers that are no longer interested.

      It's a veiled attempt to combat piracy that's likely to work against them in the end. Just because it worked for WoW I think someone got it in his or her head that this is the greatest idea evar. Piracy of Wow is, essentially, zero. Sure, there are rouge servers, but if you look at the total number of players on legitimate (that is, account/key/subscription enforced) realms vs. other the 'loss' is negligible.

      It's unfortunate that bliz is treating a much smaller, simpler, less involved game the same way they do WoW. Hopefully they'll add LAN support back in at some point...or someone will hack it in and P2P it.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    29. Re:Confusing Comparison: RTS vs RPG by antdah · · Score: 5, Insightful

      No, no, no. There are plenty of people without high speed connections, you obviously live in, or in the vicinity of a city. (In a country with an Internet infrastructure not consisting of snails and mud.) Many people in many countries have crappy DSL-connections at best. Many still connect through dial up-modem. (I know this is hard to believe for someone born on the Internet through a 1000 Mbit connection.)

      This gives, as many has already pointed out, a situation where you could have 8 guys connected to a 1000/100 Mbit switch. Lovely, no problems at all.

      Or, the same 8 guys, with 8 great modern computers could be connected through that same 1000 Mbit switch, but then linked to battle.net through a 8 Mbit down/1 Mbit up connection! This is nothing short of madness.

      Some of the best LAN-parties I've ever been to has been in cabins in the coutryside. It's peaceful, we disturb no one and no one disturb us. Obviously, Blizzard think we're better off playing something else nowadays.

      To throw out LAN-support as of 2009 is not just a mistake, it's a god damn disgrace to the gaming industry.

    30. Re:Confusing Comparison: RTS vs RPG by Gabrill · · Score: 4, Informative

      Sure, there are rouge servers . . .

      It's ROGUE dammit! Rouge is a face paint!

      --
      Always going forward, 'cause we can't find reverse.
    31. Re:Confusing Comparison: RTS vs RPG by LandDolphin · · Score: 2, Insightful

      While you purcahsed 8 copies for your 8 computers, someone else purchased one and placed it on all 8 of theirs. The goal with the system the way it is, is that everyone will have to purcahse thier own copy to play through battle net.

      You can still have 8 computers set up in your house to play through battle net if you so desire everyone playing in the same room. Realistically, your style of game play is not effected (Out side of being required to have an internet connection, that you probably already have).

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    32. Re:Confusing Comparison: RTS vs RPG by Miszou72 · · Score: 2, Interesting

      Shit like b.net is just built in DRM, so that when Blizzard inevitably closes their doors all their games cease functioning as well. So much for posterity.

      The lack of LAN support for Hellgate London killed it dead overnight. Whether you loved it or loathed it, your only choice now is single-player. Me and my son used to really enjoy playing Hellgate London together, and now all we have is a couple of useless DVD's to stare at.

      Since the closing of Hellgate, I haven't bought a single multi-player game that doesn't have LAN support - and that includes all MMO's and will now also include Starcraft II.

    33. Re:Confusing Comparison: RTS vs RPG by AnalogyShark · · Score: 2, Interesting

      If someone gets your dorm/LAN IP banned, the whole building can get banned off a server. In my dorm at Arizona State, the whole first floor could not connect to Steam due to a ban that someone had gotten the year before.

    34. Re:Confusing Comparison: RTS vs RPG by Endo13 · · Score: 2, Interesting

      While you purcahsed 8 copies for your 8 computers, someone else purchased one and placed it on all 8 of theirs.

      And now instead of buying one copy, they won't buy any at all.

      You can still have 8 computers set up in your house to play through battle net if you so desire everyone playing in the same room.

      Sure, if you have a fat enough pipe. Of course, then you still have to deal with lag issues, and you won't be able to play at all when the internet connection goes down. Oh yeah, and then there's the fact that it's way more convenient to just set up a LAN.

      But hey, if blizzard doesn't want to sell to several million of their potential customers, that's their problem. If they don't want my money bad enough to make a good product, that's their loss not mine. There's plenty other good RTSes out there with good LAN support.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    35. Re:Confusing Comparison: RTS vs RPG by FloodSpectre · · Score: 2, Interesting

      Now I need to buy one copy for myself and one copy for my wife if we want to play with/against each other. I don't have to buy two copies of a DVD for us to watch, or two boxes of Settlers of Catan to play. Unless they keep the whole Multiplayer Spawn idea alive of course.

    36. Re:Confusing Comparison: RTS vs RPG by im_thatoneguy · · Score: 2, Interesting

      Two problems with that though:

      1) You could play starcraft for free on a LAN legally. They had a LAN copy on the disk which had no single player and could only join.

      2) I can't count how many LANs I've been to or hosted that had no internet because of problematic DHCP servers.

      3) This thing better not lag like a mother with 8 people sharing a cable modem.

    37. Re:Confusing Comparison: RTS vs RPG by hairyfeet · · Score: 2, Interesting

      But the whole point was if their code wasn't so shitty you wouldn't NEED an "awesome machine" because the graphics just ain't that great. And I wasn't playing on some ten year old box either, a 3.6GHz P4 with 2Gb of RAM and a 7600GT is WELL over the system specs for that game and the glitches and jerks and crashes were just unbelievable. It was obviously alpha quality code that got shoved out the door in search of cash.

      But just to give you the benefit of the doubt I loaded the demo earlier on my new PC, which is an AMD Kuma 7550 dual with 4Gb of RAM and an AMD 4650 with a gig of RAM, that should be plenty right? After all it is way over specs? The game would still suffer what I call 'senior moments' where it would just jerk and freeze for no damned reason, not to mention it still has the CTD problem. Now when I can blaze through Bioshock or FEAR and be cranking with the explosions and everything going off and a Diablo/Dungeon Siege ripoff with not that great a graphics has 'senior moments'? That is the mark of some shitty coding my friend.

      But of course they did what? Blamed it on piracy. It couldn't be that their demo was so buggy that it would CTD about 50% of the time, or the fact that their forums were filled with "game crashed and now get graphics failed to initialize error" posts, nahhhh, we'll just blame those dirty pirates. And they wonder why piracy is on the rise. Well game designers its like this-

      On one hand you have a shop were you walk in, pay $50 and get kicked in the balls as a "thank you" for your purchase, and have to jump through flaming hoops when you get home to deal with the suck ass DRM like SecuROM. Or you can walk across the street where they will hand you the SAME product for free, and instead of kicking you in the balls or making you jump through flaming hoops, they just smile and say "power to the people dude". Now which store would YOU want to shop at? How many kicks to the balls could YOU take? I still buy my games but I no longer buy at release, and it is getting to the point I only buy from the bargain bin. Why? Because I have to jump through fricking hoops and crack the damned thing anyway I might as well wait until the patches are out so I can get a crack for the last patch.

      So congratulations on losing lots of cash from me! I'm sure as you keep pulling asshattery like Blizzard and loading up your games with trojans and viruses, which if you have seen what a PC 'infected' with SecuROM+Safedisc+Starforce acts like you would agree they are malware, then expect piracy to rise as the guys like me that buy your product simply stop and the newcomers decide NOT to get kicked in the balls. It is simple game designers-STOP SCREWING OVER YOUR CUSTOMERS!!!!!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    38. Re:Confusing Comparison: RTS vs RPG by LandDolphin · · Score: 2, Funny

      I am willing to bet that this budget analysis guys rand the lost sales versus the gained revenue and it came out ahead to do drop the LAN.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    39. Re:Confusing Comparison: RTS vs RPG by shoemilk · · Score: 2, Interesting

      Worse than that, how will they expect SC2 to take over for SC1 in South Korean gaming competitions? Those things are a world of their own. Televised, groupies, real live gaming clans for training. When a 20 year old is considered "over the hill" because reaction time gets too slowed, forcing the games to go through Battlenet would kill the competitions.

    40. Re:Confusing Comparison: RTS vs RPG by Vermifax · · Score: 2, Insightful

      Sure, if you have a fat enough pipe. Of course, then you still have to deal with lag issues,

      I keep seeing people say things like this. This is not true. The majority of the packets will be peer to peer and never leave your Local area network. Only the talking to the battle.net servers would go out to the internet, and this will not be happening hardly at all during game play. Having to maintain a connection to battle.net will not lag your game for the people who are connected all on one router,

      --

      Vermifax

      Logout
  2. luckily! by tero · · Score: 5, Insightful

    luckily we have bnetd!
    oh wait...

    1. Re:luckily! by plasmacutter · · Score: 2, Informative

      nope, you dont have to wait

      http://www.gamesites200.com/wowprivate/

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:luckily! by GigaHurtsMyRobot · · Score: 5, Informative

      http://en.wikipedia.org/wiki/PvPGN I assume these guys will add SC2 to the list...

    3. Re:luckily! by Nimey · · Score: 4, Insightful

      God, I thought I was the only one who still remembered what douchebags Blizzard were about bnetd.

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    4. Re:luckily! by TheJediGeek · · Score: 2, Insightful

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      They're playing WoW...

    5. Re:luckily! by HappyDrgn · · Score: 3, Insightful

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      Still here... still boycotting... just not as vocally anymore...

    6. Re:luckily! by Chris+Burke · · Score: 2, Funny

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      Well, we tried, then this happened.

      --

      The enemies of Democracy are
    7. Re:luckily! by BobMcD · · Score: 2, Insightful

      Hmm

      Makes one wonder if internet connectivity will be required to run the game, period. As in, 'either touch base with your battlenet account, or no game for you.'

  3. Remember your wireless card! by ThinkWeak · · Score: 5, Insightful

    So now, aside from locating a place where you and your friends can setup your computers and play - you now get to find someplace with an internet connection that can handle all of them at the same time.

    Way to go Blizzard.

    1. Re:Remember your wireless card! by slodan · · Score: 5, Informative

      The Warcraft 3 networking implementation for internet play via Battlenet just requires that the players start the game in Battlenet. Once the game starts, the client computers talk directly to the host. If all the players were on a LAN, the routing would be done at the LAN level as soon as the game started.

    2. Re:Remember your wireless card! by CorporateSuit · · Score: 2, Insightful

      Not exactly true AFAIK. Starcraft is still peer-to-peer once the game starts, so you'll still be interfacing with your lan buddies over your LAN. I'd imagine if everyone in the game is local, the WAN will see very little, if any, traffic

      That won't increase the "quality control" as they're suggesting. That only increases the amount of things that can go wrong. Besides, that's a bloody insult to everyone who bought the game. "Let nanny look in on you and decide whether you've been good enough to play the game you paid for!" and btw, nanny has a 5% downtime for scheduled maintenance, and may be discontinued in 7-10 years.

      --
      I am the richest astronaut ever to win the superbowl.
    3. Re:Remember your wireless card! by Tetsujin · · Score: 2, Interesting

      Right, so computers A and B on the same LAN, communicating to the internet through router X would each send messages to X's IP address... The request would go out over the LAN, the router would see it and say, "Hey, that's my IP address! I don't need to forward this out onto the Internet at all!"

      Actually, my router doesn't talk. I think it would be fun if routers did actually speak things like that out loud, as though they were going through some kind of thought process and sharing it with the room. "Hey, I got an incoming connection from somebody! Ooh, someone's trying to ssh in! I don't know who it is - I wonder if they'll be able to login? Oh, now they're trying port 80. Aw, that's cute. They're trying the factory-default password... That brings back memories..."

      --
      Bow-ties are cool.
  4. Battlenet Server Clones? by Hadlock · · Score: 4, Interesting

    Are they at least going to release a battle.net server clone source/ dedicated servers for private hosting? Similar to how Valve has a source dedicated server they release for all their major games? A lot of large LAN events only allow limited net access, if any.
     
    For the record I think this is really,really dumb idea.

    --
    moox. for a new generation.
    1. Re:Battlenet Server Clones? by Zaphod+The+42nd · · Score: 2, Informative

      Highly doubtful. The whole idea is they are trying to ensure everybody buys the game. They're trying to fight people who pirate the game, and then use Hamachi to establish a LAN network over the internet, and play without having to validate their cd-key against the b.net servers.

      Valve, on the other hand, makes us all connect to the steam servers for validation, but then allows people to set up a dedicated server to play on. Starcraft 2 is almost assuredly going to have the same peer-to-peer model of multiplayer as wc2 and sc and wc3, so a dedi server isn't really helpful. What we need is a way to authenticate against b.net and then change to LAN play, similar to how valve has "offline mode" where you have to validate your singleplayer game but are then allowed to play offline for awhile, or just LAN play in the first place.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    2. Re:Battlenet Server Clones? by Marnhinn · · Score: 2, Interesting

      While at the beginning Blizzard may not allow play without having connectivity to Battle.net, I am fairly sure that at some point in the future, functionality will be released that will either allow for multiplayer private servers or possibly LAN.

      Remember, Blizzard did release a patch that allows you to play Starcraft 1 without having to insert the CD in. It's simply that eventually computer games reach end of life - and rather than have to continually support a base of players it is easier to simply let them play on their own. Blizzard knows this, it is simply a matter of time before they do it.

      However, until then, I am fairly sure that someone will reverse engineer the software and figure out how to emulate a server on their own. Depending on the success or failure of that effort, Blizzard's stance on no LAN support may change. If the emulation / hax reaches critical mass, Blizzard may release a tool that does / has similar functionality simply to maintain that portion of the market.

      I'd say at this time - it is far too early to tell though.

      --
      There is always a frontier where there is an open and willing mind
  5. Disappointing by ZinnHelden · · Score: 5, Insightful

    Quite disappointing, considering some friends and I still get together and play an 8 man LAN every month or so of Starcraft 1. Feels like an internet connection would be saturated if we were all trying to send data back and forth to BNet, especially the uplink. Maybe if BNet is just used for a quick auth and lobby, then a LAN game is started, that might not be so bad, but it's not looking that way.

    Shame the official reason is to combat piracy as well, since it seems this will cause more players to find BNet emulators and won't solve the piracy problem.

    1. Re:Disappointing by dyingtolive · · Score: 3, Insightful

      I was all about the Starcraft 2 until hearing this. I wish them all the success that Hellgate: London had.

      Blizzard stopped needing to care about gamers after they got popular with WoW. Fuck 'em.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    2. Re:Disappointing by NotRangerJoe · · Score: 5, Interesting

      Maybe if BNet is just used for a quick auth and lobby, then a LAN game is started, that might not be so bad, but it's not looking that way.

      Blizzard will obviously be doing it this way, they're just being unnecessarily cryptic. Not doing so is a surefire way for Blizzard to piss off everyone involved in E-Sports/competitive gaming.

      Also, the piracy issue isn't small scale piracy at private LANs, but large scale piracy in China:
      http://www.teamliquid.net/forum/viewmessage.php?topic_id=96603

      A few thing about Haofang: It is biggest gaming site in China, it has millions of users for many games including SC and WC3. It is free and using LAN(TCP/IP protocol) to allow players to play.
      How Haofang works: You download a small program for Haofang, run it, tell it where your SC folder is. You join a room(max 255 players because TCP/IP can handle max to 255)then hit RUN, the little program will load your SC up and instead of log on to Bnet you go to LAN, and can find many games their to play since 255 players in the same room is a lot.
      Why it is bad: Cos millions of players in China were/are/going to using pirated SC/WC3 to play without any limitation.
      Why Blizzard cares: Of course they care, if even SC2 is going to last only half the life of SC the next big market is definitely China(cos Korea is given). If things going on like SC/WC3 Blizzard is going to lose tons of money.
      Did Blizzard do anything about it: Yes they did but failed. A few year back Blizzard sued Haofang but lost and Haofang is continue to grow and now become the most recognize site in China(among gamers of course).
      Why is Haofang able to sneak pass Blizzard: Haofang told that they only allow players play via LAN(TCP/IP) they do not do anything to mess with Blizzard Battle.net and thus can not be judged. I know it is bullshit since it allows players with pirated copies play multi play which is the life SC, but it holds true in the EULA and Blizzard can do nothing about it.

    3. Re:Disappointing by BigPeen · · Score: 2, Informative

      It won't saturate any reasonable broadband connection. Ever looked at how much data WC3 transmits back and forth? Not much at all. a few kb/s maybe.

    4. Re:Disappointing by JorDan+Clock · · Score: 3, Insightful

      If you've ever seen the connections made by an online game of Starcraft, you'd quickly realize that beyond the lobby, the game itself is connected to each player. And why is everyone thinking there is somehow a ton of data to move between the players? Has anyone forgot about games like Supreme Commander with gawd-awful huge maps and thousands of units at once? It plays just fine over the internet with even the government definition of broadband. I seriously doubt that Blizzard would have trouble optimizing the data flow between players.

  6. I may sound cynical but... by DRBivens · · Score: 3, Insightful

    No, Blizzard, you wouldn't take out LAN support (which is obviously popular) unless you thought you could make money by forcing everyone to use battle.net.

    Or maybe requiring battle.net allows you to check everyone's serial number without generating a bunch of bad publicity by using SecuROM.

    Now I'm gonna have to let all the LAN-party machines access the public Internet. Oh, goody!

    Sheesh...

    --
    You have the right to remain silent. If you don't, anything you say will be misquoted and used against you.
  7. Bonus! by kevmatic · · Score: 4, Insightful

    As a purely coincidental side effect, I'm sure, this will make sure that everyone on the LAN has their own copy, as battle.net will only allow one CD key on at a time.

    Quite a reversal of the "Ghost Copy" feature or whatever of StarCraft 1 that allows many people to use one copy over the LAN.

    1. Re:Bonus! by Kemeno · · Score: 2, Insightful
      Yes, and I think this is strange, because this exact feature is how I introduced my friends to the original Starcraft. More than half the fun of an RTS for me is playing it on a LAN with a few of my friends. Some of them even went out and bought the game afterward. If an RTS doesn't let me have a lag-free LAN experience, why should I buy it? How should I convince others to buy it?

      Forcing everyone to have a unique key for Starcraft seems like a good idea for Blizzard on the surface, but I think that, in the end, it will hurt them more than it will help them.

  8. I'll buy it...but... by greymond · · Score: 4, Interesting

    but it definitely won't keep it's longevity without LAN support, I mean the best thing about games like Starcraft or even FPS like BF1942 was the LAN aspect of getting your friends together ordering a pizza, talking shit and zerging each other. Sure, I can throw on a headset and play with friends, but what if battle.net is down? What if I'm getting a lot of lag...fast paced game players don't have the tolerance of players who are into mmo's exclusively. I think Blizz is making a poor decision.

    1. Re:I'll buy it...but... by EvanED · · Score: 2, Interesting

      Don't be so sure... Blizzard seems to be one of the companies that actually takes an interest in the quality of their games, and they're really interested in giving SC2 the same longevity SC1 has had.

      Even if they sell a bunch of copies, if it looks like popularity is dwindling because of lack of native LAN support, I would be surprised if they don't patch it in. (There's already precedent for this; SC1 shipped with IPX support but no TCP or UDP; UDP support was added later.)

    2. Re:I'll buy it...but... by XnavxeMiyyep · · Score: 2, Informative

      Don't buy it if LAN isn't supported. Starcraft is the only PC game I've ever bought and I was planning on buying SC2, but I won't purchase it without LAN support. Hopefully other potential players will do the same.

      --
      I put the 't' in electrical engineering.
    3. Re:I'll buy it...but... by scubamage · · Score: 2, Funny
      I don't think they realize they're not making an infinitely upgradable game for people with no lives.

      You've never been to Korea, have you.

  9. Lies can justify anti-piracy inconvenience efforts by CorporateSuit · · Score: 5, Insightful

    We would not take out LAN if we did not feel we could offer players something better.

    How is connecting all the computers in the room to a server across the state going to ever be better than connecting all the computers in the room to each other? This man just told everyone that his bullshit is going to start tasting better than icecream. He just needs a neon sign over his head that says "Do not trust this man or anything he says."

    --
    I am the richest astronaut ever to win the superbowl.
  10. Hmmmm by khellendros1984 · · Score: 4, Insightful

    I dunno about this. What if my ISP is acting up, and I need to get in a bit of Starcrafty goodness with a couple friends I have over or something? No matter what Blizzard does, there's going to be piracy of their game; it's inescapable, no matter what they do. I'm sure bnetd (or at least something similar) is going to pop up.

    The most jarring thing to me is the worry that they won't at least let you meet up with specific people on bnet and form a closed game to at least simulate a LAN game (fat chance, with the lag back to Blizzard's servers =/ )

    --
    It is pitch black. You are likely to be eaten by a grue.
  11. The only form of DRM that works by mgrivich · · Score: 5, Insightful

    This is all about the only form of DRM that works: centrally controlled and account based. Regardless of how many reasons that Blizzard gives, this is all about controlling the product.

    1. Re:The only form of DRM that works by barzok · · Score: 2, Insightful

      In 11 years (present age of SC), will Blizzard still be running SC2 servers so you can play against your friend next door? I can do that with SC today - pop in the disc & play a few rounds head to head, no trouble.

      Look at what happened to people who'd bought music from MS or Yahoo when they shut down the DRM servers. This sort of DRM only harms the customer - if the server goes away, the software you've purchased (yeah, I know it's only a license, blah blah) becomes crippled or completely non-functional.

      It's about a guaranteed income stream for as long as Blizzard feels like keeping it around, just like WoW. It's not to stop piracy, it's to force people to pay them to use their servers. If anything, you'd expect Blizzard to want people copying the game itself, because they'll subsequently sign up for online play.

  12. Does anyone remember when... by gailrob · · Score: 5, Insightful

    Blizzard used to make games because they were fun to play? Given that Blizzard has basically dominated the market why do they continue to stray from their roots... Remember KALI? Warcraft 2 owed ALL of its success to KALI and that would have never existed if LAN play wasn't an option. But battle.net takes in HUGE profits all by itself so I guess its better to force players to use it then make it optional. Control is the name of the game these days. Oh yah.. I forgot, DRM and other Piracy measures work sooooo well don't they?

  13. Maps by StickansT · · Score: 2, Insightful

    So how will people edit maps and then test them? I mean i know there will be 3rd party ways to lan this but is Blizzard trying to prevent me from taking a map, editing it, then having a few friends over to test it out before putting it online? or will all this be done through bnet?

  14. No LAN support? Time to smack someone in the head by Proudrooster · · Score: 5, Interesting

    LAN support is what makes StarCraft (classic) the best game ever. You can get a bunch of people together in a computer lab and play 4vs4 or in my case 7vs1. BNET access will be blocked from most schools so the multiuser experience will be eliminated since schools and libraries are some of the only places you can find rooms full of 25 PCs. Also, the LAN doesn't LAG like battle net.

    So how is this going to play out? If SCII is any good, the community will just produce a local battle net server e.g. (bnetd) for playing games on the LAN. Blizzard is making very a bad, short-sighted move. As for piracy, everyone I know owns at least one copy of the Blizzard Battle Chest, which costs $20 or less for SC and BW. It is the best entertainment one can buy for under $20. The mega mineral maps require internet access though :)

    If anyone from Blizzard reads Slashdot, please go up and smack your management in the head and tell them to make SCII LAN playable. If they don't build it, someone else will and writing a small server to emulate BNET isn't going to be that hard. Even with encrypted session, it will be reverse engineered, just ask Sony about ShowEQ and their futile attempt the encrypt Everquest Traffic. Everyone on planet earth is going to buy the game the day it hits the shelf. Please go smack them in the back of the head now.

  15. The human factor by nausea_malvarma · · Score: 5, Insightful

    Lan parties are different than online play, because everyone is in the same room. You know everyone who's there, and you can see them from across the room. Nothing is a substitute for human contact, and playing on battle.net won't be the same.

  16. Battle.net, I lose my faith in thee by autocracy · · Score: 3, Informative

    I continue to play Warcraft III fairly regularly, mostly in the form of the custom map DotA. My thoughts:

    Battle.net has failed to evolve and I feel is discouraging to communities rather than promoting it. I've seen nothing really appreciable since War-III came out with the sad "clan" system. Bots are officially disallowed, but required to develop any sort of reasonable group. The new Warden service makes running a bot far more of a challenge.

    The necessity of the bots is this: you can't functionally setup an organized game any other way. There's no mechanism for taking a private game public once you get your friends in it. Game names can't be changed. Custom (non-ladder) games without an external mod have no disincentive to them to deal with the burgeoning population of juvenile tools who like to bail on their first loss in a team game, or worse find a way to actively ruin the game. Blizzards clan system itself is lacking and hasn't been improved upon at all. It's nearly useless outside of ladder games. Players end up creating new accounts with clan tags in the name to "fly their colors." Simply being more prominent in displaying the affiliated clan would have gone a long way.

    And come on... the game came out 7 years ago. Fix the damn pathing issues! Blizzard makes amazing games, but their handling of B.net lately has been horribly disappointing.

    --
    SIG: HUP
    1. Re:Battle.net, I lose my faith in thee by andytrevino · · Score: 2, Interesting

      I couldn't agree more. I'm a bot author (the chat and channel-management type, not the game hosting type), so I have a front row view of how Blizzard has created a market for these third-party programs by keeping Battle.net outdated and stagnant. Chat bots allow you to perform really basic tasks, like keeping someone you don't like permanently OUT of your channel, or disseminating more than one line of information to your guildmates; Battle.net does not support any of this.

      In the world of custom game hosting, bots allow for automated hosting from a high-speed Internet line that can better handle the traffic (since Warcraft III games are peer to peer once they start) and detailed stat-tracking that the Battle.net system could provide, but does not. Battle.net is constantly fighting these improvements contributed by members of the community, rather than embracing them, under the guise of preventing cheating, even though even the chat and channel-management bots need a valid (purchased!) CD key in order to perform their duties and have no impact on in-game play.

  17. Re:Not suprising: Piracy and cheating by DeskLazer · · Score: 5, Insightful

    they seem to have forgotten that they used to give "spawn" CD keys that allowed you to play with friends. I thought you could play LAN with that too.

    I buy games, and bought SC1 [and Brood War] and played the hell out of it [spawn copies at LANs!]. might not want to buy SC2 if that's how they want to play...

  18. I wouldn't have considered piracy by DRAGONWEEZEL · · Score: 2, Interesting

    Until I read about this. HOLY crap am I pissed. I used to work somewhere with a 5$/hr gaming machine rental on a lan of about 10-15 machines. Starcraft, Q2, CS, TF were HUGELY popular lan games we allways had people doing group play 2v2 etc. We did tons of tournaments too that were often won w/ a zerg rush or an a carrier warp.

    Those were the good ol days!

    We're all going to have to wait for Total Annihilation 3?

    Effin A.

    --
    How much is your data worth? Back it up now.
    1. Re:I wouldn't have considered piracy by ZinnHelden · · Score: 5, Informative
      The official forums are filled at this point with people either deriding the exclusion of LAN play or people popping up to defend this as a good move... Though I can't say I like the implicit assumption that all the people that want LAN play back are pirates, as in this Blizzard response from Karune: Source

      As mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN. At the end of the day, we want the best for the community and fans that support our games, and having chunk of the community pirate the game actually hurts the community.

      1) Pirated servers splinter the community instead of consolidating all players who love to play the game. Battle.net will bring players together in skirmishes, ladder play, custom games, and allow everyone the opportunity to share a common experience.

      2) More people on Battle.net means more even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. The original StarCraft is an even better example of how 11 years later, players still love and play this title, and we will continue to support and evolve it with patches.

      We would not take out LAN if we did not feel we could offer players something better.

      If I were to buy StarCraft II or any other title, I know the money I spent would be going to supporting that title. Personally, I would be upset that others were freeloading while others are legitimately supporting a title that has great potential and goals of making this title have 'long legs.'

      If you like a song a lot, buy it, and that artist will only come out with more awesome songs for you. If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.

      Support the causes you believe in (This is applicable to all things, not just gaming).

      Don't be a leech to society, innovation, and further awesome creations.

      Bolding is his.

    2. Re:I wouldn't have considered piracy by Zaphod+The+42nd · · Score: 4, Insightful

      They keep saying that they are offering something better. No amount of fancy battle.net matchmaking features is going to get over the technical limitation of requiring every machine on a LAN to constantly communicate back and forth across the same shared pipe to blizzard's servers. This is what they do not seem to understand. That, or more likely, they understand it just fine and don't care, and are more driven by sales and fighting piracy than making their customers happy. When will gaming companies learn? Do not worry about your non-customers, worry about the people who fund your paycheck!

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    3. Re:I wouldn't have considered piracy by CorporateSuit · · Score: 4, Insightful

      In other words "We want Starcraft 2 to become a glorified chatroom just like WoW has become, and that can't happen if people are having LAN parties with legitimate copies of the game as they have for 10 years with Starcraft... which we now refer to as... 'PIRATED SERVERS!'" and the rest is "The entertainment industry and its programmers deserve to live wealthily while you struggle to find a job to support the nation and its economy. If you disagree with that, you must hate video games!"

      I like hamburgers, but that doesn't mean I need to go spend $60 on a burger to "support" the beef industry. I spend $3 on a burger because I want to eat the damn burger.

      --
      I am the richest astronaut ever to win the superbowl.
    4. Re:I wouldn't have considered piracy by DRJlaw · · Score: 5, Insightful

      I think that it's odd that none of the linked articles or well-moderated comments have raised the most salient and powerful issue against this measure: that you can play the game only as long as Blizzard desires to support it or, more pertinently, for so long as Blizzard continues to exist. Blizzard is doing well, but recent events have demonstrated that that can change.

      As recent shutdowns or attempted shutdowns of DRM servers have shown (Major League Baseball, MSN Music, Yahoo Music, Wal-Mart Music, Adobe ad-supported PDFs), once a revenue stream dries up, your continued enjoyment of multi-player will be subject to a simple calculation: is the PR cost of cutting off support greater or less than the expense of maintaining the servers and support. The MSN, Yahoo, Wal-Mart servers were only used sporadically in order to shift DRM authorizations from one computer to another. The MLB servers were used every time someone attempted to play a purchased video. The Battle.net servers will be used by far larger numbers of people virtually every time that they want to play (once players exhaust the single player potential). World of Warcraft is the only Battle.net game that generates a continuing revenue stream to justify the expense. Even if there is support for 15-20 years, at some point discontinuation is inevitable -- and there are surprising numbers of people who still play legally purchased 15-20 year old games.

      Considering the importance of multi-player in Starcraft 2, players are justified in planning for reality and demanding some form of LAN functionality. Blizzard has legitimate concerns about piracy, but purchasers have legitimate concerns about being able to play the game long after Blizzard has lost interest in it. Blizzard should be willing to develop LAN functionality as a patch, place the code in escrow, and include a contractual provision on the box which automatically authorizes release of patch by the escrow agent if online service is terminated. If it is not, then players should browbeat them with every DRM failure that they can think of, because ultimately they are the only ones who are likely to care.

    5. Re:I wouldn't have considered piracy by mr_mischief · · Score: 2, Insightful

      Who the fuck wants to be consolidated into a community experience? I want to play my game with my friends. Fuck the rest of you. I don't know you, and you're not invited over for whiskey, cigars, poker, and RTS gaming. It's my game when I buy it, and I'll play it how the hell I want or I won't buy it.

  19. Re:Broadband killed LAN parties by Alpha42 · · Score: 5, Insightful

    I haven't been to a LAN party in about 10 years. It's really easy to get the same experience nowadays with broadband and a microphone.

    Then no offense, but your friends suck. There's still no way sitting at home alone in your basement playing with friends online and yelling at them over teamspeak compares to packing 12-15 friends into same basement and duking it out all night long. Sure, you can trash talk over the mic, but there's still going to be times you just need to grab something soft and wail it at your friend when he curbstomps you... Or the joys of building a massive tower of dew from everyones empties.. or waiting to see who crashes first and then raiding his hard drive for that uber pr0n collection he's been hiding....

    Don't get me wrong, broadband has changed the world, but there are some things that just aren't the same even with broadband. Hell, my wife's computer is upstairs in her own little room, and I always feel bad that's she's getting left out of the fun when the party's at our place (I keep trying to convince her to move her gear downstairs for the even, but no love).. it's a world of difference being in the same room together versus even being on separate floors, let alone zip codes. (yes, a wife that enjoys lan parties... granted she's more apt to enjoy the simple classics, ala Q3 and Unreal then "complicated" ones in her opinion, like TF2.. but it's a start).

    Overall, I think this is a mistake on Blizzard's part. There *are* those of us who still do actual physical lan parties, and in some instances, network dependency in a game can be a BITCH... case in point, new fangled games that have *one* way to patch, direct from the internet. You have 15 people sharing a broadband connection, you know how long it takes for each of them to download a separate 1-2 gig patch? And if it's an EA game, good lord, forget it, I think they're using C64s as their patch servers.... Before all this "lets assume everyone is connected to the internet all the time" mentality, one person could grab the latest patches (from home, before the lan party), bring them to the party, share out the EXEs, and everyone could patch direct from that... now, especially with Steam games, it's always a crapshoot to see who all is upgraded to the latest and how many people will need to download (at the same time) slowing everyone to a crawl. Even trying to plan ahead you can still get burned (last lan party I think it was, there was a TF2 update that came out the night before before the lanparty.. some people had patched the previous weekend, but nooooo, we still had to sit through the mess)

  20. $2,880 per year for four players by tepples · · Score: 4, Funny

    So now, aside from locating a place where you and your friends can setup your computers and play - you now get to find someplace with an internet connection that can handle all of them at the same time.

    Or you can just pay $60 per computer per month with a 24-month minimum commitment for mobile broadband, like a lot of proponents of cloud computing on Slashdot have been recommending.

  21. I think they just increased piracy. by Belisarivs · · Score: 5, Insightful

    Whenever a company does something that hurts the consumer in the name of "fighting piracy", it seems to me to be taken by the community as an open invitation to pirate their game. Given the choice between pirating and buying the game, frequently the reason the individual consumer chooses to pay money for the game is the impression one has of the company. Sure, no one is going to pay for a crappy game, but look at the difference between Spore and Starcraft. Spore was seen as a slap in the face of the consumer and consequently was one of the most pirated games in history. The original Starcraft, despite the fact it is easily pirated, is still profitable enough to be sold for $20 in stores.

    You want to insure piracy? Piss off your users. Removing LAN and telling LAN users they're nothing but pirates seems to be going down that road pretty nicely.

  22. Bzzzzt...Logic flaw detected by DrVomact · · Score: 3, Insightful

    We would not take out LAN if we did not feel we could offer players something better.

    If Blizzard were offering something better, they would not have to remove the game's LAN capability. Customers would just use the "better" thing, right?

    Oh wait. Better for Blizzard. Ah, now it makes sense.

    --
    Great men are almost always bad men--Lord Acton's Corollary
  23. Re:No LAN support? Time to smack someone in the he by Yvanhoe · · Score: 3, Insightful

    No LAN support means that I know I'll enjoy SCII less than Starcraft I. I think I'll pass this one and wait for some people to hack something to make it playable on LAN.
    And this piracy thing is strange. When I invite friends, we can play at 8 people on a board game I was the only one to buy. It is strange that multiplayer video games should work another way around.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  24. Stationed in Iraq by daspring · · Score: 5, Interesting

    For those of you that aren't aware, LAN gaming is very much alive with our soldiers stationed in Iraq. Starcraft, Warcraft 3, and Dawn of War were all extremely popular for those with laptops. Even attempting to validate a cdkey through the tiny pipe that is the on-base internet connection would prevent most people from being able to play. This is a disgusting money grab. Nothing more.

  25. Feeling a huge sense of meh towards starcraft 2 by jollyreaper · · Score: 2, Interesting

    I was a big fan of RTS from the early days with Dune 2 up to Total Annihilation. But Starcraft was where I finally started to ask "Is there nothing else?" Sure, it was an incredibly polished game and I would have been astounded by it five years before. But the thing is, it really was little more than Orcs in Space. Snazzy voice acting, high production values, but the gameplay was little more advanced. Now I'm sure that there are a million South Koreans who are ready to flame me on this so fine, let's say it's the pinnacle of RTS gaming, we'll run with that for a second. Has anyone done better since then? No.

    No matter how advanced the graphics have become, no matter how much more bling has been shoved onto the disc, at the end of the day the AI's still suck and the controls are maddeningly primitive. Here, five units I want to move! Select, click move, watch them run into each other and eventually form a ragged column and then approach a target one at a time, allowing themselves to be crushed in detail.

    I've been away from PC gaming for a few years and am catching up on demos of games that have come out in the meantime. So far there's little evidence of any advancement in all these years. The videos for Starcraft 2 look like 3D representations of exactly what went on in Starcraft 1. I suppose if Starcraft was the pinnacle of RTS design for you then a graphics buff is all you need.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  26. Lighten up? You're kidding me.. by Sousuke · · Score: 2, Insightful

    That's all well and good until you have a LAN party which has a crappy/non-existent connection to BNet. I'm certainly not taking a hit on my own experience to give Blizzard a bone to protect their IP. Not especially since there are so many other better ways to tackle piracy.. And don't get me started about me being a pirate, I've bought pretty much all of their games since SC1. Except WoW which I refuse to play.

  27. Re:No LAN support? Time to smack someone in the he by Spatial · · Score: 2, Insightful

    Everyone on planet earth is going to buy the game the day it hits the shelf.

    Therefore they don't give a shit.

  28. Starcraft 1 didn't have lan either initially by Anonymous Coward · · Score: 2, Insightful

    People are forgetting starcraft 1 didn't initially have lan support either until a few updates. There is still a possibility lan support will be added on later. This could be a method to reduce initial piracy initially where it matters the most. Hopefully, they will add lan support after while.

    If that's the case, this is a acceptable decision on the part of blizzard in my view as long as they don't wait a long time. If not, then I can only say that this make starcraft 2 much less appealing to me.

  29. from battle.net forums by melikamp · · Score: 2, Interesting

    From battle.net forums; Karune is a Blizzard Poster.

    Q u o t e:

    I think the reasons starcraft has lasted so long as a game and community are because:

    1) Well designed and fun to play game.

    2) Free battle.net - Having a place where gamers can come together and play the game 24/7 helps to foster a bolster and lively community.

    3) Continued support for the game even after 11 years, they still patch it when it needs a patch.

    4) Pro-Starcraft gaming. This is a big deal to serious starcraft players or to anyone that enjoys competition. These games are fun to watch and makes casual players want to play the game.

    5) Lan support. - Lan parties are fun.

    If you take away LAN support you will still have the 4 other pillars for a strong starcraft community. Plus if LAN support helps rid battle.net of hackers, cheaters and piracy because the network traffic is harder to decipher then all the better. That only strengthens the spirit of fair competition on battle.net.

    The first 4 pillars are ALL being made better.

    1) Development time for StarCraft II have far exceeded the original StarCraft in both the standard of quality and duration, to ensure the highest in quality RTS experience we can possibly create.

    2) Not only is it free to play online for people who purchase the game, Battle.net 2.0 is designed with the new generation of online community and eSports in mind.

    3) As long as there are people playing our games, we will continue to support them, and we have continued with this tradition with our legacy titles like the original StarCraft.

    4) StarCraft II was created with eSports as a cornerstone in design philosophy. StarCraft evolved into an eSport. Preview Options Submit Continue Editing Preview Cancel Get More Comments Reply Prefs Search Everything will be just tickety-boo today.

    5) Map Editor will be better than any we have ever released.

    and:

    6) ??? - will have to wait and see :)

    For me personally- I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net > 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age (<1%), I would still be playing with them on Battle.net against others at their place.

    [ Post edited by Karune ]

  30. -1 Sycophant? by Junta · · Score: 5, Insightful

    Seriously though, it's tiring to have companies actively inconvenience their users just in case some people might steal it. To throw a company a bone to help protect their IP, strange how Blizzard did just fine until wild success of WoW got them gobs of cash. Now, suddenly, with the most successful MMORPG, with the most revenue, they need to be careful about people stealing their games or else they will go poor?

    I suspect that the sudden success of WoW has attracted unfortunate decision makers who tend to jump into successful companies/products and sink them. I see it all too often, a brilliant idea brilliantly executed draws the people who don't achieve success on their own to take it over and enforce the same decisions that keep them from succeeding on their own onto the otherwise capable group.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  31. Re:I don't understand the issue by HeronBlademaster · · Score: 3, Insightful

    No - now instead of everyone just clicking "Local Area Network game" and joining the one game that shows up, people have to:

    1) log in to battle.net
    1A) remember the password, or
    1B) create a new account
    2) Set up a private game
    3) On everyone's computer, find the game in the list (do you have to join the right channel first? I forget, it's been a while. If so, that's another step.)
    4) Get everyone joined, after communicating and properly entering the password

    Why, exactly, did you think things would be easier using Battle.net?

  32. Re:Broadband killed LAN parties by aj50 · · Score: 3, Informative

    Are you aware that you can just copy the gcf files from an up to date SteamApps folder onto everyone else's machine? Just be sure to close steam first before copying over the files.

    We do this all the time when there's a big TF2 update during a weekend LAN at uni (we have the uni's internet connection mostly to ourselves at 11pm but it's still quicker to copy the files over the network or pass round an external drive).

    While I can see the piracy aspect, there are a good few games in my drawer that I wouldn't have considered if I hadn't "borrowed" them for a weekend at a lan party. If you really do have to have 1 CD key per player then I guess SC2 will join the growing list of games which are good but we never have big games with because not enough people own it. (Currently DOWII, CoH. TF2 is the only exception because it's that awesome.)

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    I wish to remain anomalous
  33. Simply Stated - Vote with your wallets! by G00F · · Score: 2, Insightful

    No Lan support for Stacraft 2 (or Diablo 3) then I wont be buying it.

    I advise you all to do the same, and I don't even have to tell my friends not to as we all only play LAN.

    Blizzard games I own.
    1 Warcraft 1
    1 Warcraft 2
    1 Diablo 1
    1 Warcraft 2 Bnet
    2 Starcraft
    2 Broodwar
    2 Diablo 2
    2 Diablo 2 LoD
    2 Warcraft 3
    2 Warcraft 3 frozen thrones.

    Oh, and try playing with a few people behind 1 router/firewall. It doesn't work so well on most game patch levels and on most routers/firewalls.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
  34. Why Do I Even Bother With This Site? by eldavojohn · · Score: 2, Insightful

    what a pedantic, arsehole reply.

    Screw my karma. You sir, are a dick.

    I, in a civil tongue, point out that the poster who capitalize SCORES was incorrect if he was trying to say very few people care about this. I get moderated Troll.

    Earlier today, someone corrects me on a technicality and gets moderated informative (because I was incorrect). You, being a typical foul mouthed internet denizen, call me an "arsehole" and "dick." Which results in you getting moderated insightful. What did you add to the conversation? Nothing. Pretty much the model for not insightful if you ask me.

    You know, I'm only an asshole if the guy didn't know what "scores" meant and if he didn't he shouldn't use the damned word.

    So I better call you an "asshole dick" if I want to get moderated insightful and not a troll? Which causes me yet again to wonder why I bother wasting my time on this site.

    Boy you sure DECIMATED me.

    --
    My work here is dung.