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Massive Bank Fraud In EVE Online

djconrad was one of several readers to point out the latest major scandal in EVE Online, the space MMO notable for its large, player-driven economy and the entertaining stories it often generates. A player named Ricdic, chairman of a large in-game bank, decided to embezzle roughly 200 billion ISK (the game's currency). Ricdic exchanged the ISK for about $5,000 to pay off real-life debts. Massively has an in-depth write-up about how the theft affects the game and its players. Since the scandal became public, there's been a run on the virtual bank, and its executives are doing what they can to reassure people that it will continue to exist. Ricdic was banned, not for the embezzlement, but for trading 200 billion ISK for real currency, which is forbidden by EVE's EULA.

8 of 138 comments (clear)

  1. Interesting and Boring at the Same Time by whisper_jeff · · Score: 5, Interesting

    EVE continues to be an interesting study in politics and intrigue but I will forever fail to understand its appeal as an MMO. I've tried playing it - it totally does not appeal to me in any way, what-so-ever. It was about as dreadfully boring as a game could possibly be without being nothing at all. In my opinion. But, its political backstabbings and manipulations of its systems sure as hell generate some interesting stories... Intensely interesting and dreadfully boring at the same time.

    1. Re:Interesting and Boring at the Same Time by jollyreaper · · Score: 3, Interesting

      EVE continues to be an interesting study in politics and intrigue but I will forever fail to understand its appeal as an MMO. I've tried playing it - it totally does not appeal to me in any way, what-so-ever. It was about as dreadfully boring as a game could possibly be without being nothing at all. In my opinion. But, its political backstabbings and manipulations of its systems sure as hell generate some interesting stories... Intensely interesting and dreadfully boring at the same time.

      Perversely enough, those are exactly the play mechanics they wanted to emulate.

      MMORPG's are weird beasts. On one hand, it doesn't feel like an RPG because nobody is in character, nobody is playing according to the setting's fluff. It all feels like a bunch of game geeks dorking around on a video game. But on the other hand, these seemingly average, real-life people can be anything but. I'm not just talking about the mild-mannered high school mathlete who becomes a griefing dickhead when he gets online, I'm talking about the people who work out the elaborate con jobs. There was one massive screw-job that took over a year to plan and execute. You don't really know anyone.

      I played EVE briefly and am firmly in the carebear camp. If a game is any bit more complicated and involved than an FPS deathmatch, I'd prefer to be playing as a team rather than in competition.

      The time it takes to put into a game like this, to get anywhere, to pull off these virtual coups, it's mental illness in a can. We're talking obsessive behavior, unhealthy commitments of time not seen outside of stalker/murderer ex's and the terminally ambitious.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    2. Re:Interesting and Boring at the Same Time by discord5 · · Score: 3, Interesting

      Isn't the idea of a game to escape reality, not have it mimic so flawlessly the errors that exist in reality so heavily?

      That, or the fact that you can be a bastard as much as you like. I no longer play Eve, but it was great fun camping at a gate waiting for a good mark to blackmail. Oh, I could tell you stories of people that came after me with a bigger ship, and how I'd blackmail them again, or how they would bring more friends than I could bring and I'd have to run and wait until they got bored with chasing me around the nearby systems.I could tell you about how I once infiltrated a small corp with an alt and cleaned out their hangars, and the smile on my face as I sold some of it back to them without them realizing. Oh, I escaped reality alright. I got to be that very person you should never trust, and I've had so many insults thrown at me that it still makes me smile whenever I fondly reminisce those days;

      That was the fun in Eve for me. Some like to build large empires to wage war and play politics, others like to spend their time gambling on the markets, and some just like the idea of wearing an eyepatch shouting "ARRRRRRRR".

      Eve is one of the few games where I often reconsider playing it again, but it just wouldn't be the same without the gang of friends I used to annoy people with. That, and the considerable amount of time it would take away from other hobbies I've picked up since.

  2. Good advert for Eve... by Manip · · Score: 5, Interesting

    You might think I'm being sarcastic but really. Each time I read one of these stories about an Eve problem I only want to play the game more. I've played other MMOs and having full banking institutions, investments, and companies exist is within its self very rare.

    I mean all games have some kind of monetary system and by extension a way to trade money for goods. But very few are able to recreate the real world so closely.

    Take for example World of Warcraft, you have gold, and you can trade. But you'd never have real businesses exist because the game just doesn't work that way, let alone banks.

  3. Re:Slow news day? by zergl · · Score: 4, Interesting

    Either way, I don't know why this is surprising except for one fact: That it didn't happen much, much sooner. That's what happens when there's no real world consequences for your behavior (or you think you can avoid them).

    That's not surprising. It happened before and it will happen again.
    EVE has a very rich history of large scale scams, reaching from investment scams like this one to long-planned infiltrations of alliances like the infamous heist by GHSC (who incidentally ripped assets to the tune of 200ish billion ISK off one of the major alliances again just recently).

    The only "surprising" and novel bit about this story is that he apparently/supposedly didn't do it for the e-fame or e-gain, but for RMTing the scammed ISK because of real life troubles, which was the reason for his subsequent banning.

  4. Re:Slow news day? by girlintraining · · Score: 4, Interesting

    I don't know why this is surprising except for one fact: That it didn't happen much, much sooner.

    Because people are inherently honest. Dishonesty is an abnormality. Even in this case, it took $5,000 in immediate real life needs for this person to cause harm in a video game to a fictional economy, and the only punishment is that a few ones and zeroes got flipped around so they didn't like a few other ones and zeroes anymore. It's this very fact that pisses game theorists off to no end -- agents in the system continue to act completely irrationally (ie, to trust) when the rules clearly indicate every advantage for the "cheater" and next to no consequences.

    Trust is inherently illogical and irrational and yet it works. Society is built on networks of trust -- most of our institutions and infrastructure that allow life to go on the way it does right now depends on the vast majority of people playing by the rules. Rules which, for the most part, are arbitrary. There are very few rules that are "naturally derived" -- For example, not murdering people is a naturally derived rule because we can't exactly make going extinct legal. O.o Traffic laws are, for the most part, arbitrary -- red means stop, green means go, drive on the left (or right), etc. But we'd never be able to use the shared public resource (the highway) without them.

    Human beings are social creatures. In order to survive, we have to trust one another. Every social organizational structure is derived from this basic concept -- it simply varies in how we trust, to what degree, and to whom.

    --
    #fuckbeta #iamslashdot #dicemustdie
  5. Trust is still Important by PleaseFearMe · · Score: 3, Interesting

    In real life, a reputation follows a person. No one will invest in Madoff anymore. In the game, a reputation follows the username. If the game does not allow username changes, then being dishonest would adversely affect the cheater's game play, which means cheating/punishment is _a part of_ the game. People probably were no longer willing to play with Ridic anymore. In games like Counter-Strike, if a person does not cover you in one round, then you remember the name, and no longer trust him to cover you in the next round. It may not seem to be as big of a deal in Counter-Strike because almost everything resets in the next round, but nothing resets in Eve and people lost hard-earned money. So in summary, in Ridic's case, the cheater lost even if he did not get banned, because no one would be willing to play with him again.

  6. Re:Slow news day? by St.Creed · · Score: 4, Interesting

    CCP warns consistently that they track all ISK transfers and once they come down on an ISK-seller, all the money he ever traded is not only gone, but replaced by the same figure with a "minus" in front of it. If you bought a lot of cash it could mean you'd be bankrupt on that character.

    I'm not sure how often CCP exactly does that kind of thing, but in this case they have a pretty good incentive to come down hard on the sellers and buyers.

    --
    Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)