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Researcher Trolls MMO, Surprised When Players Hate Him

D1gital_Prob3 writes with this excerpt from a story about David Myers, a Loyola professor who spent some time studying superhero MMO City of Heroes/Villains: "... he aimed the pointer at his opponent, the virtual comic book villain 'Syphris.' Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player. Syphris fired an instant message at Myers moments later. 'If you kill me one more time I will come and kill you for real and I am not kidding.' ... As part of his experiment, Myers decided to play the game by the designers' rules — disregarding any customs set by the players. His character soon became very unpopular. At first, players tried to beat him in the game to make him quit. Myers was too skilled to be run off, however. They then made him an outcast, a World Wide Web pariah that the creator of Syphris — along with hundreds of other faceless gamers — detested."

25 of 895 comments (clear)

  1. Being an asshole makes people angry, film at 11 by ChaosDiscord · · Score: 3, Insightful

    So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior. Even more, he specifically sets out to break those customs and rules of polite society. The natives push back, telling him that he is being rude. He continues to break the customs and rules of polite society, offending large numbers of people on a regular basis. The natives seek every legal avenue and socially acceptable method to drive him away. He continues to offend. Some natives start pushing what is social acceptable, and skirting the edges of legality.

    Wow, color me surprised. Those nasty natives! How dare they try to keep you down!

    Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.

    1. Re:Being an asshole makes people angry, film at 11 by Microlith · · Score: 5, Insightful

      I like your suggestion:

      Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.

      because it is entirely ridiculous and indicative of what the users (how can you call them players, when they ignore the intent of the game) are doing. Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs." Why the hell have a city full of heroes and villains, if the villains and heroes just idly chat and don't actually fight each other?

      And when someone does play the game, the natives get pissy as all get out. Sounds like a bunch of crybabies inhabit those games if you ask me.

    2. Re:Being an asshole makes people angry, film at 11 by coaxial · · Score: 5, Insightful

      So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior.

      He had been playing since the game came out in 2004. He knew the customs, he knew the rules. He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

      This is the thing with MMOs and really modern gamers. People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast. Heros don't hang out and chat with villains. They fight. What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

      The prof did exactly right.

    3. Re:Being an asshole makes people angry, film at 11 by Pyrion · · Score: 4, Insightful

      Except they're not playing games they're standing around chatting it up. It's IRC with graphical avatars.

      --
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    4. Re:Being an asshole makes people angry, film at 11 by TOGSolid · · Score: 5, Insightful

      Wow, did this stir up some memories about my Jedi Knight II: Jedi Outcast days.
      The attitude of the CoH community sounds a lot like the Saberists from JK2. They had all these 'rules' for dueling online and would clog up the deathmatch servers, vote kicking anyone that didn't play their way. Rather than actually play the game, they'd just chit chat in the corner and have duels between the players. Never mind the fact that in deathmatch mode there was a duel key that prevented the agreeing duelists from being harmed by outside forces, the Saberists preferred to just completely overtake servers and ruin game after game with their forced upon "honor" (boy I wish I was making that up). Sure you could try and find a different server, but eventually they had run off everyone else and trying to get a real game going was nigh impossible. Anyone that just wanted to play JK2 (and JK: Academy later on) straight and have a good time was hailed as a griefer, a troll and turned into a pariah.
      Is what Myers did wrong? Absolutely not, he was playing as any newcomer would. I know my immediate impression would be: "An arena where the forces of good and evil do battle in order to see who's the best? Sounds like a blast! Wait, all they do is talk to each other and have their robots fight? What the fuck?"
      Groups such as the CoH arena community, and the Saberists community before them deserve to be screwed with. While community rules for fair play can indeed be an important part of a game (for instance, acknowledging a certain mechanic is broken and not using it until it's fixed just out of good sportsmanship), when they're twisted around as to essentially ruin the intent of the game, then they've gone too far.

    5. Re:Being an asshole makes people angry, film at 11 by Draek · · Score: 5, Insightful

      People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast. Heros don't hang out and chat with villains. They fight.

      Err, no they don't. Heroes only fight villians to prevent them from doing evil stuff, that's why they're *heroes* and not 'villians employed by our own side'. And if the villians decided to drop the baby-eating stuff and have a nice chat over coffee, a proper hero would go and join them, not beat them up just because "dude, he's like, a villian".

      That's the thing with roleplayers I despise the most, that they all 'roleplay' as genocidal maniacs brainwashed into an "us vs them" ideology. No, just because goblins are part of the 'monster' class doesn't mean you should go and chop them up, and just because some guy was classified as part of the 'villians' faction means you're a hero if you go and kick his ass while he's chatting with a friend.

      Which is why I and most people playing online don't "roleplay". Its hard, its usually not that fun, and most people who try fail completely at it and become worse players, in the community sense, than those that play it as a mere game. Like TFA.

      --
      No problem is insoluble in all conceivable circumstances.
    6. Re:Being an asshole makes people angry, film at 11 by amicusNYCL · · Score: 3, Insightful

      Head on out to public park where people play pickup games of basketball, or, heck, chess. Once you're welcomed in, start engaging in the most foul insults you can to distract your opponent. Might I suggest racial epithets?

      That's a ridiculous comparison, and doesn't relate to how he was playing in-game. It would be a better comparison if you insisted on calling all fouls, obeying all rules, etc. That's more in line with what he was doing online. He wasn't insulting anyone, he was playing strictly according to the rules. He wasn't going around shouting racial epithets and trying to anger people, he was fighting "villains" as a "hero", or, in other words, exactly what the game is supposed to be.

      This isn't IRC with 3d models, it's villains vs. heroes. If you insist on comparing this with something real-world, imagine if you showed up on a basketball court to get a game and everyone was just standing around talking, but you just grabbed the ball and started doing layups. Is that really something to get all butthurt about?

      --
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    7. Re:Being an asshole makes people angry, film at 11 by Maestro4k · · Score: 5, Insightful

      because it is entirely ridiculous and indicative of what the users (how can you call them players, when they ignore the intent of the game) are doing. Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs."

      Not to defend what the other players were doing (harassing the guy obviously went way too far), but even in real life there are "customs" in societies that disallow certain actions even though said actions are legal. If you're going to be a part of a community, any community, you have to follow the unwritten rules of that community or you're going to be mighty unpopular. Just because it's a game doesn't mean the community can be ignored, and you do so at your own peril. If you read the article it noted that players at first gently informed him that he was breaking custom, and he ignored them and continued to do so. After that the players gradually increased the attacks on him trying to force him to conform.

      And when someone does play the game, the natives get pissy as all get out. Sounds like a bunch of crybabies inhabit those games if you ask me.

      Just to give a real world comparison, in most places it'd be perfectly legal for me to sit on my front porch and cuss out everyone who happens to walk down the street. But if I do so all my neighbors will begin to hate me and do whatever they can to discourage my behavior. Sound like a bunch of crybabies to you? Or am I being an unrepentant asshole who deserves to be hated by his neighbors? If you don't want to be part of a community, fine, but don't whine about the repercussions. That's what this professor's doing, he ignored the customs of the community he was in, and he faced the consequences and whined about it. He's the crybaby, not the other players.

  2. Not trolling by Anonymous Coward · · Score: 5, Insightful

    This summary seemed very biased, cherry picking out sections that made it seem like the Professor played outside of the intended purposes of the game by saying he avoided 'custom sets'. After reading the article it seems to me he played it exactly how anyone who had purchased that game would expect to play it. He chose a side, in his case hero, and set out to do battle against other people who had chosen the side of villian. I am not familiar with the game, but it would seem to me that would be the obvious way in which to play the game and how it was meant. From the article the professor says both heroes and villians sat around chatting and only going against computer opponents, which would seem to sort of defeat the purpose of a game that lets you choose a side and everyone has this choice. I know if I had picked up this game I would be pretty pissed if I started playing it just to realize I was only there to be buddy buddy with everyone no matter their affiliation and only go after those designated as computer threats.

    1. Re:Not trolling by Maxo-Texas · · Score: 3, Insightful

      In Everquest, it went like this.

      You started a low level character.

      You angered one or more bad monsters and dragged it (them) across the entire zone to the lower level area *Most outdoor zones had a 10 to 15 level spread). Then you zoned or died next to them and they got killed.

      For bonus points, you then logged on your twink and took the camp.

      This happened on p2p AND on pvm servers.

      In Warcraft, it consisted of sneaking a high level character to the opposing newbie area and then killing newbies as they spawned... for hours or until you were banned.

      For PvP Everquest, it consisted of camping the respawn spot and killing people *repeatedly until they quit trying to log in*. Often, their next action was to cancel their account.

      So I agree, it sounds like the person was being a dick and camping them. Not clear why they could not get out of range of the police. Not clear why they couldn't kill the guy's character and camp him.

      --
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    2. Re:Not trolling by Maxo-Texas · · Score: 3, Insightful

      I'm not sure you read the article where it says,

      "he aimed the pointer at his opponent, the virtual comic book villain "Syphris." Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player."

      The other player didn't do anything to him first. There was no way to avoid this while this person was in the game. And it is clear from his own quotes that he repeatedly griefed the same player into insta death.

      I don't even play CoH and I'm angry at him and think he's an asshole griefer.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  3. Carebears by hardburn · · Score: 4, Insightful

    Myers, who bought "City of Heroes" when it hit store shelves in 2004, quickly learned that players ignored the area's stated purpose. Heroes chatted peacefully with villains in the combat zone. Instead of fighting each other, members of the two factions sparred with computer-controlled enemies..

    What kind of silly carebear game is this? Try Eve, where the time it takes to rid yourself of such nonsense is measured in the time it takes to warm up a railgun.

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    Not a typewriter
  4. Re:If it's within the rules, it's within the rules by mwvdlee · · Score: 5, Insightful

    A player was being irritating, which is within the rules.
    The rest of the players turned him into an outcast, which is also within the rules.
    I don't see the problem here.

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  5. Re:If it's within the rules, it's within the rules by SanityInAnarchy · · Score: 4, Insightful

    And just as with real-world laws, there's a limit to how much you can specify clearly enough, or how many restrictions you actually want to set.

    In fact, I think we'd both agree that it would be a Bad Idea to have all laws be set to match social customs. There is no law against me walking up to your mother and calling her a cunt, and I would not want to live in a place that had such a law -- yet you probably still wouldn't want me to do that, and society in general would probably disapprove.

    "Don't be a dick" can't be coded into law, but it's still good advice.

    --
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  6. I think this experiment illustrates quite clearly by al0ha · · Score: 3, Insightful

    one of the reasons why there will never be a true Democracy. The elite in every society tells the commoner and new initiate what to think, and for the most part they fall in line.

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    Did you ever wake up in the morning, with a Zombie Woof behind your eyes? -- FZ
  7. Griefer is reviled by Johnny+Mnemonic · · Score: 4, Insightful

    and writes book describing why it's ok to be a Griefer.

    More surprising to me was that in CoH/V PvP is not played as described. I play WoW, on both PvP and carebear servers, and boy do I get ganked whenever I'm in the wrong place at the wrong time. There is no such "polite agreement" between Ally and Horde in WoW. How did one get established in CoH/V?

    And while it does indeed suck to get griefed and ganked by the opposing forces, esp when I am no threat to them, if it starts bothering me much I just go do something else for awhile. The Alliance can't be roaming Tarren Mill all of the time? Can they? But it seems like I did have to log in in the Early AM Server Time in order to complete some of those quests.

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    $tar -xvf .sig.tar
  8. Re:within the rules doesnt mean its within the rul by pod · · Score: 3, Insightful

    so cut the bullshit about 'its within the rules', and get used to living in a society.

    It's not a "society", it's a game.

    In real society, people do things you won't like all the time, and they are still "within the rules". Get used to it. YOu don't get to threaten their life.

    --
    "Hot lesbian witches! It's fucking genius!"
  9. Correctly? by Valdrax · · Score: 5, Insightful

    He had been playing since the game came out in 2004. He knew the customs, he knew the rules. He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

    How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?" Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

    The only reason he was "unbeatable" was because he built a character optimized to exploit a cheap trick that didn't rely on his own strength. I mean, he talks himself up as being skilled, but the truth is a little less flattering. Plus, he wasn't as nice and innocently curious of a guy as he pretends to be. An AC below notes that he would taunt people, post bragging kill logs, etc.

    He was a griefer who basically bemoans how "haters gotta be hatin'." What a chump.

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  10. Re:Both sides of the mouth.. by tsm_sf · · Score: 4, Insightful

    He's a "media professor".

    After reading the article it seems like he was a griefer who wrote a paper to justify being an asshole. He's "dismayed" and "disturbed" by behavior any anthro 101 student could have predicted from the start. Behavior that would seem like a perfectly natural response to his actions in the "real world".

    tl;dr version of his paper: "assholes shunned online as in RL. WTF?"

    --
    Literalism isn't a form of humor, it's you being irritating.
  11. Re:Who makes the "rules" of a community? by VGPowerlord · · Score: 5, Insightful

    This

    It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there. Ignoring custom in favor of only the rules in print is antisocial behavior.

    and this

    In terms of the game, the people who play City of Heroes have decided as a community what kind of behavior is acceptable. You only get to go PVP with people who have consented, and the arena is a place for people on other sides of the Heroes / Villains game split to be able to chat otherwise. It's a like a dance club where someone has decided that just because he's a man and you're a woman that he gets to bump and grind against you even if you're not interested. ("That's what dance clubs are for! Why is everyone ganging up on poor little me?")

    are arguing opposite sides. The developers are the ones who set the speed limits/laws, and not surprisingly, entering a Player vs. Player arena is explicitly saying "I want to PvP."

    --
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  12. meaningless statement by Anonymous+Cowpat · · Score: 4, Insightful

    Myers was stunned by the reaction, since he obeyed the game's rules.

    That's meaningless, the programmed rules of the game are analagous to the laws of physics. Just because you can punch someone on the nose doesn't mean that you should, or that they should just shrug their shoulders and go "well, physics allows it, so I'm ok with it"

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    FGD 135
  13. see what you're missing in academia... by Goldsmith · · Score: 5, Insightful

    Were I faculty at Loyola, I would find the IRB members who approved this and give them a very hard time, as this is not the kind of research I would want to be associated with. If he has done this without IRB support, I would ask that he be removed from the faculty.

    I would point to his academic themed blog (linked to in the article), where he seems to go out of his way to belittle and further antagonize the non-academics who are complaining (he had a separate blog "in character" for his research, this is his "serious academic" blog). His response to an inquiry about the ethics of what he has done is to link to a discussion of similar researchers who seem to reach a conclusion that the ethics in MMO social research are complicated and suggests that transparency and respect of the other players is the best policy (in other words, he links to a blog that suggests he has acted unethically). That he is acting "in character" in his academic blog after the conclusion of the research and is not adhering to the "normal" research conduct of his field is, to me, totally unacceptable.

  14. Re:Not Research by hairyfeet · · Score: 5, Insightful

    Actually I think he just proved Professor Gabriel's Greater Internet Fuckwad Theory and thereby proving conclusively that no matter how much education or degrees you have attached to you name, you can still be a giant douche on the Internet.

    So congratulations Mr Researcher, on proving what everyone else has known since AOHell let the great unwashed loose on the net. I'm sure his next paper will be on how 4Chan is full of trolls that do everything for something called the "LULZ".

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  15. Re:If it's within the rules, it's within the rules by zarzu · · Score: 3, Insightful

    fuck it, i have to post again, your post is just ridiculous.

    first off, a griever is someone who causes grieve by interrupting gameplay in an unintended way, griever != whiner, please at least get your mmorpg slang right.

    i have played eq, and cross teaming has absolutely nothing to do with this, you're not able to team up with anyone of the opposite faction in cox (only in cooperation zones, but we're talking pvp areas here), you can't heal them etc. i am repeating myself, people in those zones are playing as intended, they are pvping, they are fighting each other with some ooc text in between. twixt is essentially doing what fansy did in eq1, are you getting it now?

  16. What he wasn't saying by T.E.D. · · Score: 4, Insightful

    The entrance to every zone in COH/COV is an area protected by police robots. The robots have rays that instantly kill anything in the game. The purpose of this is to prevent anyone from greifing people who are in the process of entering the area and don't have control of their characters yet.

    If it weren't for these robots, then greifers could drag powerful mobs into the entrance area, or in the PvP area just stand in the enemy entrance area with a buddy or two, and prevent anyone from being able to enter without getting killed before having a chance to fight back at all.

    There's also a "teleport foe" skill you can take, which is very handy for pulling, or for when an enemy gets stuck in a wall.

    What this guy appeared to be doing was going into the PvP area and using teleport foe to teleport players on the other side into his own insta-death protected entrance area.

    It is a very clever way to use the dev's griefer protection tools to grief people. What is most certianly is not is "playing the game by the designer's rules".

    If you've ever had a conversation with a game griefer where they dumped their rationalizations for their prickish behavior on you, this article will look very familiar to you.