Researcher Trolls MMO, Surprised When Players Hate Him
D1gital_Prob3 writes with this excerpt from a story about David Myers, a Loyola professor who spent some time studying superhero MMO City of Heroes/Villains:
"... he aimed the pointer at his opponent, the virtual comic book villain 'Syphris.' Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player. Syphris fired an instant message at Myers moments later. 'If you kill me one more time I will come and kill you for real and I am not kidding.' ... As part of his experiment, Myers decided to play the game by the designers' rules — disregarding any customs set by the players. His character soon became very unpopular. At first, players tried to beat him in the game to make him quit. Myers was too skilled to be run off, however. They then made him an outcast, a World Wide Web pariah that the creator of Syphris — along with hundreds of other faceless gamers — detested."
So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior. Even more, he specifically sets out to break those customs and rules of polite society. The natives push back, telling him that he is being rude. He continues to break the customs and rules of polite society, offending large numbers of people on a regular basis. The natives seek every legal avenue and socially acceptable method to drive him away. He continues to offend. Some natives start pushing what is social acceptable, and skirting the edges of legality.
Wow, color me surprised. Those nasty natives! How dare they try to keep you down!
Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.
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This summary seemed very biased, cherry picking out sections that made it seem like the Professor played outside of the intended purposes of the game by saying he avoided 'custom sets'. After reading the article it seems to me he played it exactly how anyone who had purchased that game would expect to play it. He chose a side, in his case hero, and set out to do battle against other people who had chosen the side of villian. I am not familiar with the game, but it would seem to me that would be the obvious way in which to play the game and how it was meant. From the article the professor says both heroes and villians sat around chatting and only going against computer opponents, which would seem to sort of defeat the purpose of a game that lets you choose a side and everyone has this choice. I know if I had picked up this game I would be pretty pissed if I started playing it just to realize I was only there to be buddy buddy with everyone no matter their affiliation and only go after those designated as computer threats.
Myers, who bought "City of Heroes" when it hit store shelves in 2004, quickly learned that players ignored the area's stated purpose. Heroes chatted peacefully with villains in the combat zone. Instead of fighting each other, members of the two factions sparred with computer-controlled enemies..
What kind of silly carebear game is this? Try Eve, where the time it takes to rid yourself of such nonsense is measured in the time it takes to warm up a railgun.
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A player was being irritating, which is within the rules.
The rest of the players turned him into an outcast, which is also within the rules.
I don't see the problem here.
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And just as with real-world laws, there's a limit to how much you can specify clearly enough, or how many restrictions you actually want to set.
In fact, I think we'd both agree that it would be a Bad Idea to have all laws be set to match social customs. There is no law against me walking up to your mother and calling her a cunt, and I would not want to live in a place that had such a law -- yet you probably still wouldn't want me to do that, and society in general would probably disapprove.
"Don't be a dick" can't be coded into law, but it's still good advice.
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one of the reasons why there will never be a true Democracy. The elite in every society tells the commoner and new initiate what to think, and for the most part they fall in line.
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and writes book describing why it's ok to be a Griefer.
More surprising to me was that in CoH/V PvP is not played as described. I play WoW, on both PvP and carebear servers, and boy do I get ganked whenever I'm in the wrong place at the wrong time. There is no such "polite agreement" between Ally and Horde in WoW. How did one get established in CoH/V?
And while it does indeed suck to get griefed and ganked by the opposing forces, esp when I am no threat to them, if it starts bothering me much I just go do something else for awhile. The Alliance can't be roaming Tarren Mill all of the time? Can they? But it seems like I did have to log in in the Early AM Server Time in order to complete some of those quests.
--
$tar -xvf
so cut the bullshit about 'its within the rules', and get used to living in a society.
It's not a "society", it's a game.
In real society, people do things you won't like all the time, and they are still "within the rules". Get used to it. YOu don't get to threaten their life.
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He had been playing since the game came out in 2004. He knew the customs, he knew the rules. He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.
How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?" Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?
The only reason he was "unbeatable" was because he built a character optimized to exploit a cheap trick that didn't rely on his own strength. I mean, he talks himself up as being skilled, but the truth is a little less flattering. Plus, he wasn't as nice and innocently curious of a guy as he pretends to be. An AC below notes that he would taunt people, post bragging kill logs, etc.
He was a griefer who basically bemoans how "haters gotta be hatin'." What a chump.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
He's a "media professor".
After reading the article it seems like he was a griefer who wrote a paper to justify being an asshole. He's "dismayed" and "disturbed" by behavior any anthro 101 student could have predicted from the start. Behavior that would seem like a perfectly natural response to his actions in the "real world".
tl;dr version of his paper: "assholes shunned online as in RL. WTF?"
Literalism isn't a form of humor, it's you being irritating.
This
and this
are arguing opposite sides. The developers are the ones who set the speed limits/laws, and not surprisingly, entering a Player vs. Player arena is explicitly saying "I want to PvP."
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That's meaningless, the programmed rules of the game are analagous to the laws of physics. Just because you can punch someone on the nose doesn't mean that you should, or that they should just shrug their shoulders and go "well, physics allows it, so I'm ok with it"
FGD 135
Were I faculty at Loyola, I would find the IRB members who approved this and give them a very hard time, as this is not the kind of research I would want to be associated with. If he has done this without IRB support, I would ask that he be removed from the faculty.
I would point to his academic themed blog (linked to in the article), where he seems to go out of his way to belittle and further antagonize the non-academics who are complaining (he had a separate blog "in character" for his research, this is his "serious academic" blog). His response to an inquiry about the ethics of what he has done is to link to a discussion of similar researchers who seem to reach a conclusion that the ethics in MMO social research are complicated and suggests that transparency and respect of the other players is the best policy (in other words, he links to a blog that suggests he has acted unethically). That he is acting "in character" in his academic blog after the conclusion of the research and is not adhering to the "normal" research conduct of his field is, to me, totally unacceptable.
Actually I think he just proved Professor Gabriel's Greater Internet Fuckwad Theory and thereby proving conclusively that no matter how much education or degrees you have attached to you name, you can still be a giant douche on the Internet.
So congratulations Mr Researcher, on proving what everyone else has known since AOHell let the great unwashed loose on the net. I'm sure his next paper will be on how 4Chan is full of trolls that do everything for something called the "LULZ".
ACs don't waste your time replying, your posts are never seen by me.
fuck it, i have to post again, your post is just ridiculous.
first off, a griever is someone who causes grieve by interrupting gameplay in an unintended way, griever != whiner, please at least get your mmorpg slang right.
i have played eq, and cross teaming has absolutely nothing to do with this, you're not able to team up with anyone of the opposite faction in cox (only in cooperation zones, but we're talking pvp areas here), you can't heal them etc. i am repeating myself, people in those zones are playing as intended, they are pvping, they are fighting each other with some ooc text in between. twixt is essentially doing what fansy did in eq1, are you getting it now?
The entrance to every zone in COH/COV is an area protected by police robots. The robots have rays that instantly kill anything in the game. The purpose of this is to prevent anyone from greifing people who are in the process of entering the area and don't have control of their characters yet.
If it weren't for these robots, then greifers could drag powerful mobs into the entrance area, or in the PvP area just stand in the enemy entrance area with a buddy or two, and prevent anyone from being able to enter without getting killed before having a chance to fight back at all.
There's also a "teleport foe" skill you can take, which is very handy for pulling, or for when an enemy gets stuck in a wall.
What this guy appeared to be doing was going into the PvP area and using teleport foe to teleport players on the other side into his own insta-death protected entrance area.
It is a very clever way to use the dev's griefer protection tools to grief people. What is most certianly is not is "playing the game by the designer's rules".
If you've ever had a conversation with a game griefer where they dumped their rationalizations for their prickish behavior on you, this article will look very familiar to you.