Epic Sticking With Classic Controllers For Now
Cliff Bleszinski, design director for Epic Games, said in an interview with Develop that while motion control schemes like Project Natal look interesting, Epic will probably be sticking with classic controllers "for the foreseeable future." He said, "Microsoft came down a few weeks before E3 and gave us a demo, and they're now shipping out the dev kits; I think it's great. When you start combining the motion-capture, the facial recognition, and the vocal recognition you can create some unique experiences. And of course more accessibility is always a good thing. When you build an interface like that though you need to [specifically] design a game for it. It can't just be tacked on."
Like the WiiMote, Natal will probably be horribly misused early on. Watching competitors releases and looking for lessons is a good way to approach this. Let the smaller (and sometimes larger) companies flame out on ill-conceived uses of Natal, then avoid the same mistakes.
$_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
As a gamer, let me say that the Wii controllers (and now Sony and MS motion controllers) SOUNDED cool. But, at the end of the day, I realized the essential flaw in them:
I'm a lazy-ass.
SJW: Someone who has run out of real oppression, and has to fake it.
...as neat as playing with my friends Wii is (does that sound dirty or what?), at the end of the day, I personally want the option, at least, of video gaming to be something sedentary. The advent of these motion capture controllers being the cool new thing is great for sports games, or maybe fighting games, etc, but come on, who actually wants 20+ hours of RPG in the genre of mass effect or an FPS to be completely controlled by motion? That kind of gaming needs, imo, to stay controller based.
"Give someone a program, frustrate them for a day... Teach someone to program, frustrate them for a lifetime."
When you build an interface like that though you need to [specifically] design a game for it. It can't just be tacked on.
These controllers are gimmicks. A very small percentage of the games are truly designed from the ground up to incorporate these controllers, the rest are using them simply because they can and it is a frustrating experience.
Epic is one of the least innovative companies around. The won't do anything different until there are about a dozen solid examples to copy.
Epic is Microsoft's premier third party developer for the Xbox.
And they just came out and stated they aren't bothering with this motion controller crap that Microsoft just showed off as the future of the Xbox. That has got to sting up in Redmond.
Completely understandable on Epic's behalf. Old Sony EyeToy style tech, Microsoft getting caught faking the demos at E3, a late 2010 release date at the earliest, and demos being done in special clothing and lighting conditions.
Microsoft has the weakest first party lineup compared to Nintendo and Sony. Microsoft only has about 4 first party developers, Nintendo has around 10, and Sony has some 19 or 20. If major third part devs are already in public coming out with statements of non-support for Microsoft Xbox motion controls, Microsoft is most likely looking at another HD-DVD add-on level of success - ie. mostly diehard existing Xbox owners being the only people buying into the tech.
Efficiency is the key to making a good control system. I.e. you can do the most with the least amount of effort...
The controllers we have used so far, such as keyboard and mouse, gamepads and joysticks have stuck around for a while now because they're efficient, and also evolving to become MORE efficient - (adding more buttons etc.).
The problem with ANY control system that requires more movement to use, (such as the Wii's or some of those other 'wave your hands in the air to do stuff' demos you can find, aswell as even touch-screen tech, are all pretty inefficient for long-term use. Touchscreens are great for self-contained immediate short-term use, though still have problems with calibration. All the others are really just there for novelty value in short bursts - (including light-guns).
A friend of mine keeps going on about virtual keyboards and stuff, but again, I just don't see anything like that being as efficient for the majority of people for a long time.
'Stupidity is an often fatal disease' - R. A. Heinlein
Sure, but one area the Wiimote has always made sense is first person shooters and other games that require you to target objects. Why doesn't Epic think Natal could work in its games?
Twinstiq, game news
I may sound like a troll with this post, and my apologies for it. But I've lost all respect for Cliff B., ever since he used the lame-o "piracy" excuse for not porting - PORTING, mind you, not "developing from scratch" - Gears of War 2 to PC. It's a cop-out, and to me it shows a lack of understanding of the issue and ways around it.
After all, Stardock doesn't have any problems developing for PC; they don't DRM their titles beyond what's being implemented with the new GOO platform; and despite the rocky launch of Demigod mired by users connecting with warezed copies, they seem to have made it a fairly successful title.
"I don't get it." -- ObviousGuy
is no John Carmack.... Im sorry but i ve lost all respect for Cliffy after hes abandoned PC, capitulated on the 'no free DLC on 360 mantra', and basically hasnt made anything original in a VERY long time.
Exactly what world are you posting from? In the one I live in Sony is in a distant 3rd place in every country but Japan and will be again this Christmas (the 4th in a row for them). Nintendo and MS are the clear winners this generation by almost any sane standard. Even if Sony were to begin to catch up, what kind of Pyrrhic victory will it be if they only did it as MS and Nintendo prepare to release their next generation consoles (which will likely be coming up around 2011)?
SJW: Someone who has run out of real oppression, and has to fake it.
Obviously you missed Sony's E3 press conference where they demoed their new Wiimote knockoff. A fanboy like you should keep up with that stuff. Sony may have to yank your Official Sony Kiss-ass Club membership if you don't.
SJW: Someone who has run out of real oppression, and has to fake it.
Ladies and gentlemen, I present to you the intellect of the average PS3 fanboy. Please keep your hands away from his mouth when feeding him and remember that long words and reality will only enrage him.
SJW: Someone who has run out of real oppression, and has to fake it.
There are a lot of great PS3 games...Killzone 2, Ghostbusters, Rock Band 2, and Resident Evil 5 have been taking up a lot of my gaming time lately. You should check them out! There's also an awesome pinball simulator for PS3 that's download only..."Zen Pinball" is what it's called.
(-1, Raw and Uncut is the only way to read)
The fact that this post is modded as flamebait shows how these ideas
are merely being censored, instead of discussed.
But, maybe you don't want to know that you *may* be supporting war and
murder with your way of life, so you can play video games and use ipods.
Either way. It will come to an end.
If you're interested in facts I'll tell you what they are and I'll give you sources - Chomsky on The Big Idea