What's the Importance of Graphics In Video Games?
An anonymous reader writes "I develop games as a hobby. I've experimented with games on almost every platform available. For me, the gameplay is the most influential factor of a game, with history and graphics dividing second place. But, for some reason, it's not the technical beauty of the graphics that appeal to me. I have played Crysis, and I've played Pokémon games. The graphics of the Pokémon games entertain me as much as the graphics of Crysis. I think both are beautiful. So, why is the current generation of games giving so much importance to the realism in graphic games? I think it is sufficient for a game to have objects that are recognizable. For example, while the water in some games may not look as good as in Crysis, I can still tell it's water. What are your opinions on the current direction of game graphics? Do you prefer easy-to-render 3D scenes that leave space for beautiful effects, like with Radiosity, or more complex 3D scenes that try to be realistic?"
I don't think that kind of immersion is much related to the graphics, really. Graphics is more like this: Imagine you were sitting down to watch the latest Bond movie. You don't think you're Bond, you have no control over the action - but there's a story unfolding. Now Bond trips over something so it breaks and you see it's only a cardboard prop. That'd break all the immersion and remind you it's all just illusion.
Of course, in a movie they'd cut it but since a game is rendered live you don't have that luxury. Every time the graphics act unnatural it breaks the fantasy, reducing you back to "Yeah, it's just a bunch fo pixels thrown together". Of course you knew that all along just like you know Bond is a fictional movie character but it doesn't matter. It's not about making the fiction reality, it's about not breaking the fiction.
Live today, because you never know what tomorrow brings
So Might and Magic V had, wait for it, bad graphics! You just made the argument that graphics go hand-in-hand with gameplay. You can have great gameplay that is ruined by bad graphics, you can have great graphics that are ruined by bad gameplay, or you can have both.
Now let me explain "good" and "bad" here. "Good" graphics are those that support the immersion of the player within the game. Good graphics complement the gameplay. Good graphics let you slip into the story. Bad graphics remind you that you are just moving pixels.
Good and Bad gameplay and graphics are purely subjective of course. It's possible that someone out there thought that Might and Magic III was a neat game crippled by horrible graphics, and fanatically adores Might and Magic V.