What's the Importance of Graphics In Video Games?
An anonymous reader writes "I develop games as a hobby. I've experimented with games on almost every platform available. For me, the gameplay is the most influential factor of a game, with history and graphics dividing second place. But, for some reason, it's not the technical beauty of the graphics that appeal to me. I have played Crysis, and I've played Pokémon games. The graphics of the Pokémon games entertain me as much as the graphics of Crysis. I think both are beautiful. So, why is the current generation of games giving so much importance to the realism in graphic games? I think it is sufficient for a game to have objects that are recognizable. For example, while the water in some games may not look as good as in Crysis, I can still tell it's water. What are your opinions on the current direction of game graphics? Do you prefer easy-to-render 3D scenes that leave space for beautiful effects, like with Radiosity, or more complex 3D scenes that try to be realistic?"
is important in any game. Graphics can be cool and all, but they shouldn't be the primary reason for any game.
Not so sure, look at roguelikes. They consumed years of my life with naught but ascii characters. I think graphics are a luxury, not a necessity. Games can definitely get by with little to no graphics.
In the end it is all about communication. You could ask the same about movies, and conclude it's all about the story. The lion king would not work as well as a live action movie, since it will not communicate emotions as well. On the other hand, special effects nowadays aren't as scary anymore, because they have the sense of being unrealistic (see Michael Bay Movies).
For me, the appeal of pretty pictures wear off quickly, so I prefer simpler graphics with beautiful effects so my senses do not get overloaded. Also for crysis, I think all the detail clutters the screen and distracts attention away from the gameplay.
The better the graphics the easier it is to be immersed in the game. Immersion is probably the best generator of enjoyment in a game.
I guess it depends on the person. I find good looking 3D games much more enjoyable than 2D games (with the exception of Peggle, maybe) - and I have played my fair share of 2D games as I did not have a decent computer for quite a few years.
I think people might be coming to actually *expect* good looking graphics too, so when they see a game that is not aestetically pleasing as games of a similar type this would make getting immersed in the game more difficult.
Video games are an entertainment medium. So are movies. No one is going to argue that good CG effects can make a movie better, yet when it comes to graphics people want to stomp their foot on about gameplay and how graphics are meaningless.
They're not. Of course, it depends on the game--many games don't translate well to 3D, and the retro charm of 8bit is always nice--but let's not kid ourselves that "immersion" (yeah, yeah) is a part of game enjoyment. You can't make an 8bit WoW, now would you want to try, but a 3D pacman isn't going to translate well either.
You can't say "Oh, well I prefer this over that" because graphics depend on the type of game. Comparing pokemon to Crysis isn't fair at all. FPSes, which put you in an actual environment where you have to run, hide, and hopefully slaughter your opponents are a "Far Cry" (ha, ha, ha) from a lightweight (but yes, fun) RPG game on a portable. And imagine an 8-bit Silent Hill! Survival horror didn't really become popular until the PSX for a reason.
I find myself greatly missing the graphics of some of the old-school SNES rpgs such as FFVI's look, but I'm not going to say that FFX's (last FF I played) graphics detracted at all from the game's experience. So I can't say it's the type of graphics I enjoy so much as it is the game and how well the graphics fit in with the genre and the game's design. I don't see why it has to be a one-or-the-other situation.
Graphics can be great for immersion.
I've never really felt that nethack was fun, because it was ME running around in dungeons.
Nethack is fun because it speaks to logic and bad puns (i like bad puns. I like bad punch too, if it's spiked).
when first played games such as quake or bioshock, good graphic and soundscape helped me feel in danger of whatever was around the next corner.
I like a good shock once in a while, the sudden appearence of a darg grey 'D' or '&' just doesn't hit my nerves.
This might also mean that it's most im
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Graphics can be cool and all, but they shouldn't be the primary reason for any game.
Case study: Heroes of Might and Magic III vs. Heroes of Might and Magic V: same fundamental gameplay, except 5 was done entirely in 3D. The result? 5 is unplayable on a dual-core Dell laptop, (except with minimal settings in 640x480), and it got harder to recognize objects you can interact with.
Graphics should be appropriate to the game experience you're trying to create. That's all there is to it, really.
In some cases, that means pushing for absolutely cutting edge technology. A big part of the Crysis experience is the "shock and awe" factor of the visuals, as well as the heavy use of foliage and other environmental factors that need to be done to a very high standard if they're not going to look silly. Personally, I think Crysis is a very, very good game - one of the best of recent years on any platform - and the graphics are a big part of that (though the fairly free-form gameplay is another big element). To be honest, if you're making a first or third person shooter these days that doesn't have a deliberately abstract setting, then you really should be pushing for the most technologically advanced graphics you can, because as gamers' expectations improve, games which fall behind the curve face a bigger and bigger challenge in not having their immersion broken through poor graphics. I remember playing Call of Cthulhu - Dark Corners of the Earth back when it was released and being generally very impressed by the atmosphere (despite the bugs). I tried replaying it recently, and the way that the graphics had aged so badly was quite a shocking bar to getting back into it.
However, not every game needs to be a technological powerhouse, and there are even cases where flash-whizz-bang 3d graphics can work against a game. My favorite example here (and yes, I know it's an old one) concerns the third and fourth Monkey Island games. Monkey Island 3 was for many years the closest thing I'd played to an interactive cartoon. The graphical quality certainly wasn't far short of the animation you were seeing in animated movies at the time, and was actually ahead of much of what you'd see in kids' TV cartoons and anime of the era. For a cartoony graphical adventure, it was perfect. Then for the fourth installment, everything went 3d and it looked rubbish. So we went stylistically from "interactive cartoon" to "badly designed Quake mod". You can see the same thing with the transition from Baldur's Gate 2 to Neverwinter Nights - beautifully drawn 2d backdrops changed to boring, bland 3d tilesets (though I guess this was necessary to make user created content easier).
Interestingly, the recent Sam & Max episodic games seem to have found a decent middle ground here. They balance 3d and 2 graphics in a way that works really quite well, and have finally pulled things back up to the "interactive cartoon" level (and a prettier cartoon that Monkey Island 3 was, though perhaps not by far).
Then occasionally you get one of my favorite experiences; something which uses really quite advanced graphical effects to produce a deliberately highly stylised effect. The best example I've seen of this recently is Valkyria Chronicles for the PS3, which uses some quite advanced 3d graphics and visual effects, but aims for a unique look, which is going neither for realism, nor for the typical anime look you see in a lot of Japanese games. I know cell-shading is nothing new (and has been much abused, particularly by Nintendo), but Valkyria Chronicles combines it with other techniques to pull off a unique and distinctive look that really fits the game well.
If I want reality, I turn off the computer. As for video games, they should:
1. Have graphics simple enough to quickly locate usable objects without having to strain through all the distractions. Myst series is a bad offender, especially since the objective is to solve puzzles.
2. Take you to an alternative world to take your mind away from real life
3. Be installable on a typical hard drive in dozens, without a need to hunt for - or worse swap - CDs or DVDs
4. Be playable in half an hour intervals, so that someone with kids can also participate.
I have the disposable income to buy pretty much all the titles I like and have time to play. Yet, chiefly because of #4, I am mostly downloading DOS games from abandon ware sites. I would gladly pay if someone was selling them for reasonable price and with instant download available. As a hobbyist, I think you would do well to write some adventure-style games and gain some audience without competition from most commercial developers.
Trying scaring someone on 8-bit arcade graphics.
Maybe not 8-bit arcade graphics but.... it has to do with locking someone in a room with an Atari 2600 and one game. That game being E.T.
I AM THOGULUS WARRIOR OF THE UNDEAD. I EAT YOUR LIVER TO REGAIN HEALTH. Yeah I hate it when I am raiding and I start referring to myself in the third person and act more like the character than myself. Once in high school I put my characters name on a test instead of my own.
Just as it takes more than skillful special effects to make a great movie, it takes more than good graphics to make a great game. You'd think these points would be obvious but there are quite clearly game (and movie) makers out there who don't get them.
I've been more scared and nerve-wracked in a single game of X-Com than in many of the 'hyper realistic' gory zombie games that have come out recently.
In a way, it is a vicious cycle, but it's also innovation, you don't want games to become stagnant in terms of how they look.
Only focusing on realism is stagnation. There's very little innovation in realism. It takes very little artistic vision. It's the easy wasy, all you need is money.
That great, you're of the "old school" traditional gaming camp.
However, many gamers have shown that they like being sucked into games to the point of becoming part of the story, the setting, the protagonist. Valve have run with this via Gordon Freeman - the game is designed to make the player play as if they ARE Gordon. He has some back-story, but the player ends up feeling as though they're the one fighting the combine instead of controlling some guy who's doing all the work. Hence the lack of cut-scenes or any concept of Gordon talking.
And you know what? The gameplay mechanics are fun too! You can have fun and gameplay AND get sucked into becoming the character, it isn't mutually exclusive. I don't know why you were modded insightful - maybe some people believe that opinions that buck the trend are somehow insightful for this very reason.
I wish I had mod points for you, X-Com was definitely scary even with huge pixels all over the graphics. The fact that you could not know where attacks came from, the music, all that helped to create this creepy atmosphere. Same thing with Maniac Mansion, big pixels, but weird people everywhere, the door bell ringing whenever you didn't expected it, and Edna chasing you in the kitchen, I was scared of that as a kid.
Yes - the original half life was a spectacular game and it still is. But you know what? It's not the graphics that did it - at least not by modern standards. And still I enjoy playing that game (both single and multiplayer) a hell of a lot more than pretty much any new game with shiny graphics.
If you must err on one side or the other, err on the side of gameplay. But you should make both as high-quality as you can.
Concerning graphics technology, that's down to audience. Hardware-oriented fanbois will drool over the latest gear and games that exploit it; adult women playing games on Yahoo during their coffee break will not. Decide who you are serving and what your game really needs first.
I piss off bigots.
I don't think that kind of immersion is much related to the graphics, really. Graphics is more like this: Imagine you were sitting down to watch the latest Bond movie. You don't think you're Bond, you have no control over the action - but there's a story unfolding. Now Bond trips over something so it breaks and you see it's only a cardboard prop. That'd break all the immersion and remind you it's all just illusion.
Of course, in a movie they'd cut it but since a game is rendered live you don't have that luxury. Every time the graphics act unnatural it breaks the fantasy, reducing you back to "Yeah, it's just a bunch fo pixels thrown together". Of course you knew that all along just like you know Bond is a fictional movie character but it doesn't matter. It's not about making the fiction reality, it's about not breaking the fiction.
Live today, because you never know what tomorrow brings
I never feel like I'm a character in any game- I'm me. I'm playing a game. I don't want to feel more like I'm a pretend character, [...]
Serious question. Do you have any imagination? If I say imagine you're a trogladite in a territory war, what did you have for breakfast? Can you tell me the story or are you lost in a see of "why?" and "WTF are you on about?".
Playing a good game in part is escapism, make-believe. If a game doesn't somehow take me beyond my current reality in some way (even if that means intellectual immersion or a Skinner Box) then why play? Why not do something productive?
What do you mean by "his movies are not realistic"? http://www.youtube.com/watch?v=KRS90V8BQGo
Dune II? You barbarian!
I replay the original Dune about once every 2 years, just for the heck of it.
"I am Duke Leto Atreides, your father". Gee, thanks dad for finally coming clean, I never would have guessed!
People replying to my sig annoy me. That's why I change it all the time.
No, this isn't true. Half-life is, of course, such an important milestone in gaming mainly because of stuff not directly related to the graphics. However, Half-life simply could not have existed if it had looked like Doom. A certain level of realism was required for Valve to reach their goals in terms of gameplay and story telling.
Graphics alone will rarely make a game better, but better graphics actually create the possibilities of certain types of improved gameplay. Could Star Wars have been created with 1950s movie tech? No, the advances in special effects had to be created first and then used in an exciting way.
Clovis
^ Clovis, look! It's that guy you are!
Technically no. Half-Life was near cutting-edge when it was released. The Quake2 engine added colored lighting and multitexturing to the Quake1 engine (I've looked at both sources- they share a lot of the same underlying code). Half-Life was based on the Quake1 tech, but Valve added multitexturing and colored lighting as well, as well as Direct3D support (HL1 had software, OpenGL, and D3D modes out of the box).
I could possibly argue that HL was technically superior to Quake2 as it had decals (bullet pock marks and blood spatters) and skeletal animation.
Sigs are for losers
Playing a good game in part is escapism, make-believe. If a game doesn't somehow take me beyond my current reality in some way (even if that means intellectual immersion or a Skinner Box) then why play? Why not do something productive?
Because of the challenge. In what way would you say that chess, poker, or basketball takes you "beyond your current reality"? I don't think they do, they're fun because the game mechanics are good. You don't need make-believe to have a good game.
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So Might and Magic V had, wait for it, bad graphics! You just made the argument that graphics go hand-in-hand with gameplay. You can have great gameplay that is ruined by bad graphics, you can have great graphics that are ruined by bad gameplay, or you can have both.
Now let me explain "good" and "bad" here. "Good" graphics are those that support the immersion of the player within the game. Good graphics complement the gameplay. Good graphics let you slip into the story. Bad graphics remind you that you are just moving pixels.
Good and Bad gameplay and graphics are purely subjective of course. It's possible that someone out there thought that Might and Magic III was a neat game crippled by horrible graphics, and fanatically adores Might and Magic V.