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What's the Importance of Graphics In Video Games?

An anonymous reader writes "I develop games as a hobby. I've experimented with games on almost every platform available. For me, the gameplay is the most influential factor of a game, with history and graphics dividing second place. But, for some reason, it's not the technical beauty of the graphics that appeal to me. I have played Crysis, and I've played Pokémon games. The graphics of the Pokémon games entertain me as much as the graphics of Crysis. I think both are beautiful. So, why is the current generation of games giving so much importance to the realism in graphic games? I think it is sufficient for a game to have objects that are recognizable. For example, while the water in some games may not look as good as in Crysis, I can still tell it's water. What are your opinions on the current direction of game graphics? Do you prefer easy-to-render 3D scenes that leave space for beautiful effects, like with Radiosity, or more complex 3D scenes that try to be realistic?"

10 of 506 comments (clear)

  1. Re:A good combination of a storyline and graphics. by Verdagon · · Score: 5, Insightful

    Not so sure, look at roguelikes. They consumed years of my life with naught but ascii characters. I think graphics are a luxury, not a necessity. Games can definitely get by with little to no graphics.

  2. One word by Anonymous Coward · · Score: 5, Insightful

    In the end it is all about communication. You could ask the same about movies, and conclude it's all about the story. The lion king would not work as well as a live action movie, since it will not communicate emotions as well. On the other hand, special effects nowadays aren't as scary anymore, because they have the sense of being unrealistic (see Michael Bay Movies).

    For me, the appeal of pretty pictures wear off quickly, so I prefer simpler graphics with beautiful effects so my senses do not get overloaded. Also for crysis, I think all the detail clutters the screen and distracts attention away from the gameplay.

  3. Graphics need to be appropriate to the game by RogueyWon · · Score: 5, Insightful

    Graphics should be appropriate to the game experience you're trying to create. That's all there is to it, really.

    In some cases, that means pushing for absolutely cutting edge technology. A big part of the Crysis experience is the "shock and awe" factor of the visuals, as well as the heavy use of foliage and other environmental factors that need to be done to a very high standard if they're not going to look silly. Personally, I think Crysis is a very, very good game - one of the best of recent years on any platform - and the graphics are a big part of that (though the fairly free-form gameplay is another big element). To be honest, if you're making a first or third person shooter these days that doesn't have a deliberately abstract setting, then you really should be pushing for the most technologically advanced graphics you can, because as gamers' expectations improve, games which fall behind the curve face a bigger and bigger challenge in not having their immersion broken through poor graphics. I remember playing Call of Cthulhu - Dark Corners of the Earth back when it was released and being generally very impressed by the atmosphere (despite the bugs). I tried replaying it recently, and the way that the graphics had aged so badly was quite a shocking bar to getting back into it.

    However, not every game needs to be a technological powerhouse, and there are even cases where flash-whizz-bang 3d graphics can work against a game. My favorite example here (and yes, I know it's an old one) concerns the third and fourth Monkey Island games. Monkey Island 3 was for many years the closest thing I'd played to an interactive cartoon. The graphical quality certainly wasn't far short of the animation you were seeing in animated movies at the time, and was actually ahead of much of what you'd see in kids' TV cartoons and anime of the era. For a cartoony graphical adventure, it was perfect. Then for the fourth installment, everything went 3d and it looked rubbish. So we went stylistically from "interactive cartoon" to "badly designed Quake mod". You can see the same thing with the transition from Baldur's Gate 2 to Neverwinter Nights - beautifully drawn 2d backdrops changed to boring, bland 3d tilesets (though I guess this was necessary to make user created content easier).

    Interestingly, the recent Sam & Max episodic games seem to have found a decent middle ground here. They balance 3d and 2 graphics in a way that works really quite well, and have finally pulled things back up to the "interactive cartoon" level (and a prettier cartoon that Monkey Island 3 was, though perhaps not by far).

    Then occasionally you get one of my favorite experiences; something which uses really quite advanced graphical effects to produce a deliberately highly stylised effect. The best example I've seen of this recently is Valkyria Chronicles for the PS3, which uses some quite advanced 3d graphics and visual effects, but aims for a unique look, which is going neither for realism, nor for the typical anime look you see in a lot of Japanese games. I know cell-shading is nothing new (and has been much abused, particularly by Nintendo), but Valkyria Chronicles combines it with other techniques to pull off a unique and distinctive look that really fits the game well.

  4. I hate photorealism in video games by iamacat · · Score: 5, Insightful

    If I want reality, I turn off the computer. As for video games, they should:

    1. Have graphics simple enough to quickly locate usable objects without having to strain through all the distractions. Myst series is a bad offender, especially since the objective is to solve puzzles.
    2. Take you to an alternative world to take your mind away from real life
    3. Be installable on a typical hard drive in dozens, without a need to hunt for - or worse swap - CDs or DVDs
    4. Be playable in half an hour intervals, so that someone with kids can also participate.

    I have the disposable income to buy pretty much all the titles I like and have time to play. Yet, chiefly because of #4, I am mostly downloading DOS games from abandon ware sites. I would gladly pay if someone was selling them for reasonable price and with instant download available. As a hobbyist, I think you would do well to write some adventure-style games and gain some audience without competition from most commercial developers.

  5. Re:A good combination of a storyline and graphics. by NervousNerd · · Score: 5, Funny

    Trying scaring someone on 8-bit arcade graphics.

    Maybe not 8-bit arcade graphics but.... it has to do with locking someone in a room with an Atari 2600 and one game. That game being E.T.

  6. Re:A good combination of a storyline and graphics. by kongit · · Score: 5, Funny

    I AM THOGULUS WARRIOR OF THE UNDEAD. I EAT YOUR LIVER TO REGAIN HEALTH. Yeah I hate it when I am raiding and I start referring to myself in the third person and act more like the character than myself. Once in high school I put my characters name on a test instead of my own.

  7. Re:A good combination of a storyline and graphics. by GF678 · · Score: 5, Informative

    WHat the hell is immersion anyway? I never feel like I'm a character in any game- I'm me. I'm playing a game. I don't want to feel more like I'm a pretend character, I want the gameplay mechanics to be more fun to use and the strategy level/difficulty level to be correct. If that's there, I have fun. If its not, trying to make me think I am the character won't help.

    That great, you're of the "old school" traditional gaming camp.

    However, many gamers have shown that they like being sucked into games to the point of becoming part of the story, the setting, the protagonist. Valve have run with this via Gordon Freeman - the game is designed to make the player play as if they ARE Gordon. He has some back-story, but the player ends up feeling as though they're the one fighting the combine instead of controlling some guy who's doing all the work. Hence the lack of cut-scenes or any concept of Gordon talking.

    And you know what? The gameplay mechanics are fun too! You can have fun and gameplay AND get sucked into becoming the character, it isn't mutually exclusive. I don't know why you were modded insightful - maybe some people believe that opinions that buck the trend are somehow insightful for this very reason.

  8. Re:A good combination of a storyline and graphics. by quadrox · · Score: 5, Insightful

    Yes - the original half life was a spectacular game and it still is. But you know what? It's not the graphics that did it - at least not by modern standards. And still I enjoy playing that game (both single and multiplayer) a hell of a lot more than pretty much any new game with shiny graphics.

  9. This issue was thoroughly hashed out in the 1990s. by EWAdams · · Score: 5, Insightful
    I've been in the business for 20 years and heard all this before. We reached two conclusions:
    • Different players want different things; you can't please everybody (as the comments above show).
    • To make a successful commercial game, you must have both high quality graphics AND high quality gameplay. (High quality doesn't necessarily mean high-end graphics technology; it means aesthetically competent and suited to the game's setting.) A game with great gameplay and graphics weaknesses can survive, but it will have a tough time at first, until the word spreads. A game with great graphics and poor gameplay will have decent early sales, but these will drop off quickly as people discover the bugs or design errors in the gameplay.

    If you must err on one side or the other, err on the side of gameplay. But you should make both as high-quality as you can.

    Concerning graphics technology, that's down to audience. Hardware-oriented fanbois will drool over the latest gear and games that exploit it; adult women playing games on Yahoo during their coffee break will not. Decide who you are serving and what your game really needs first.

    --
    I piss off bigots.
  10. Re:A good combination of a storyline and graphics. by Kjella · · Score: 5, Interesting

    I don't think that kind of immersion is much related to the graphics, really. Graphics is more like this: Imagine you were sitting down to watch the latest Bond movie. You don't think you're Bond, you have no control over the action - but there's a story unfolding. Now Bond trips over something so it breaks and you see it's only a cardboard prop. That'd break all the immersion and remind you it's all just illusion.

    Of course, in a movie they'd cut it but since a game is rendered live you don't have that luxury. Every time the graphics act unnatural it breaks the fantasy, reducing you back to "Yeah, it's just a bunch fo pixels thrown together". Of course you knew that all along just like you know Bond is a fictional movie character but it doesn't matter. It's not about making the fiction reality, it's about not breaking the fiction.

    --
    Live today, because you never know what tomorrow brings