Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC
PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3. Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3. Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3. Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'"
Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit. He said, "The player will have a handful of tasty alien technologies to play with. There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game."
Alien spaceship? Seems like a bit of a deviation from the Fallout universe, unless I've missed something....
You have. There was a discoverable crashed alien ship in the original game as well as the third installment. The DLC is just extrapolation on the concept.
It is, read this for some more info on the DLC.
If you have the PC version, FOOK is a terrific mod that adds tons of weapons to the game (though a couple are a bit unbalanced, such as a shotgun that does 300 damage)
RTFA.
Turns out weâ(TM)ve announced that weâ(TM)re doing downloadable content for PS3 so itâ(TM)s coming. Weâ(TM)re also including them with Fallout 3 Game of the Year for PS3, coming out for this holiday season.
-- I care not for your foolish signatures.
I got stuck one place in Oblivion (couldn't jump out from between 2 rocks), but I never fell through the map in that game or in Fallout 3. I haven't really played enough Morrowind to comment on it, but I never really had any problems with the world geometry that I could blame on the engine. I found a couple buggy quests, but not so terribly malformed that they couldn't be completed. I'm sure experiences would differ on both those points, depending on the exact play order and style of a specific gamer.
It is pitch black. You are likely to be eaten by a grue.
Well, a few things. Your skill level for certain kinds of weapons matters; small arms vs big arms, etc. Also, the condition of the weapon mattered... the better the condition, the more accurate.
Finally, all weapons naturally have a scatter pattern; no bullet will exactly follow the course of the previous one. Not sure why this was done, maybe to make it a bit more real (as I'm sure you're not holding a gun totally still as you shoot).
When you first start playing you have low skill and badly damaged weapons; try again now. I like using the Chinese Assault Rifle because I can use it effectively with or without VATS.
But VATS is just cool... following the bullet from a rifle as it slowly makes a Ghouls head explode.. very fun.
You really, really need to play S.T.A.L.K.E.R.: Shadow of Chernobyl.
Really.
A better overall game than Fallout 3, and definitely a better FPS (since F3 wasn't really trying to be one, that's not saying much)