Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC
PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3. Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3. Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3. Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'"
Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit. He said, "The player will have a handful of tasty alien technologies to play with. There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game."
The problem with fallout 3 is that it was so close to being a FPS, but wasn't. I want to play it like a FPS but its just too inferior. I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5
:(
I also miss the Magic from Oblivion
Fallout 3 is too short?
I had 450+ hours into the game playing different characters *before* the DLCs came out . Now I have over 600 hours and each character brought new adventures not only because of a different skill set, but because of places in the game that I missed before or scenarios that played out differently.
If you think F3 is too short then your only skimming the surface.
I'm not sure if the engine referenced is responsible for rendering graphics. I am a HUGE Bethesda fanboy... I'll admit it. I LOVE Oblivion and all of it's DLC as well as Morrowind and Fallout 3. However, those plastic looking expressionless faces are sub par for such fantastic games. I realize that this is a difficult thing to accomplish with current technology and that most games suffer from this to some extent. The other thing that bugs me about the engine is that the women are very manly looking. If I were Bethesda, my big focus for my next engine iteration would be on having the character models show at least a little bit of emotion and make the women look like women.
The game mechanics portions of their engines are wonderful and their talent at creating atmosphere in a game is spot on. That has got to be quite an achievement in games where people play for sixty to over a hundred hours. Their games never feel terribly repetitive to me. I stay engaged pretty much the whole time.
A little misunderstanding? Galileo and the Pope had a little misunderstanding...
Gamebryo and Id Tech 5 are different engines for different purposes. Id Tech 5 is good for some games that Gamebryo would not be suitable for and vice versa.