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New MechWarrior Announced, MechWarrior4 To Be Distributed Free

Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.

6 of 229 comments (clear)

  1. Re:Woo-hoo by RogueyWon · · Score: 3, Informative

    Yes, that was great as well. I quite liked the balance they reached in MW4 with that, where you had room to tweak, but had to keep the categories of weapons etc vaguely in line with the original ethos of the chassis. So a laser-heavy mech might only be able to use energy weapons in a lot of its slots. It struck me as a good way of finding a balance between allowing for customisation, without turning it into a game of pure min/maxing.

  2. All of MechWarrior 4 will be free by Gwarsbane · · Score: 5, Informative

    Everything, will be free. Vengence, Blackknight, the packs and Mercs. It will also include a whole bunch of maps and MekTek's own MekPaks. It will all be one download more then likely via bit torrent, the ISO image maybe as large as 3 or 4 gigs.

  3. Wait wait wait... by mewsenews · · Score: 3, Informative

    I'm looking at these announcements and they're saying the game is going to be released "for free". I do not see what this has to do with Quake 3 at all, or even how the two releases are similar. Quake 3 the game was never released "for free" unless you are counting Quake Live.

    I think the submitter may have fucked up.

  4. Re:Woo-hoo by Bakkster · · Score: 4, Informative

    So the developers laziness or technological limitations are just cause for forcing players to choose specific loadouts?

    No, it's the game canon. Most Mechs are not intensely customizable. They have some hardpoints for mounting, and it makes sense that some hardpoints might not have the hardware to accept any old weapon. Energy weapon hardpoints will have large power and coolant conduits. ACs and Missiles will have smaller energy/coolant conduits, and ammo feed mechanisms. Additional modifications would not be within the realm of possiblity for a mercenary lance or other small combat group.

    It seems a fair assumption that the MadCat designers (in canon) would not find the need to place ammo feeds into the arms (where the PPCs were located) or high-power conduits to the missile pods.

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  5. Re:a few features by Yosho · · Score: 3, Informative

    I'm especially glad they went back to the Clans, as they had the more interesting mechs and backstory.

    That's not quite right -- the game is being set in 3015, which is before the Clan invasion, and so it's unlikely you'll see any Clan technology in the game.

    What, did computer technology get lost in the intervening years?

    Actually, yes; in the BattleTech universe, centuries of warfare have caused the loss of quite a bit of scientific knowledge and technology. That's why Clan technology was so much more advanced than the Inner Sphere stuff.

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  6. Re:Woo-hoo by SuiteSisterMary · · Score: 3, Informative

    Exactly. Classic CLASSIC BattleTech, where a 'mech was often a family heirloom, battles were as much ritual combat as anything else, and MechWarriors were akin to pilots in WW1.

    All got farked up when the GDL found that damn Star League memory core and New Avalon Academy of Science started unlocking lostech....

    (hope I remembered all that fluff properly - been a while, but dammit, I'm going to reread the Warrior trilogy tonight. Justin Allard for the win!)

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