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New MechWarrior Announced, MechWarrior4 To Be Distributed Free

Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.

17 of 229 comments (clear)

  1. Woo-hoo by RogueyWon · · Score: 5, Insightful

    Excellent news about Mechwarrior 4. I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?

    Also good news that if the screenshots/concept art are anything to go by, they plan on doing this properly. It doesn't look to me like some arcade-ified MechAssault type of game. I used to love the Mechwarrior games, partially because the complexity made it feel like you really were in command of a huge lump of metal. I don't expect they'll use half the keyboard on controls again, but if they can get something with even a vaguely sim-like feel, I'll be delighted.

    I'm also very pleased that they're jumping back in the time-line. The Clans are great, and it would be neat if this game could feature the Clan invasion as its finale (like Battletech 2 and Mechwarrior 2 Mercenaries), but I always felt that the narrative just meandered after that. Plus it's actually a lot of fun trying to survive in relatively primative mechs like the Jenner.

    1. Re:Woo-hoo by bigstrat2003 · · Score: 3, Insightful

      The main thing I'm concerned about them getting down is the tweaking. By far the best part, for me, was always building your own mechs, coming up with new combinations. It was especially great if you had a regular opponent: my roommate and I were always looking to one-up or counter the other's newest mech design. That's the key part of the game to get right, in my opinion. If they get that, the rest isn't too hard to have fall into place.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Woo-hoo by RogueyWon · · Score: 3, Informative

      Yes, that was great as well. I quite liked the balance they reached in MW4 with that, where you had room to tweak, but had to keep the categories of weapons etc vaguely in line with the original ethos of the chassis. So a laser-heavy mech might only be able to use energy weapons in a lot of its slots. It struck me as a good way of finding a balance between allowing for customisation, without turning it into a game of pure min/maxing.

    3. Re:Woo-hoo by Shadow+of+Eternity · · Score: 5, Insightful

      Sorry but that just doesn't fly when you actually play a PC game. I think it's cute that people are that obsessed with how it was originally configured in a tabletop game but there's no logical reason to start forcing me to use lasers instead of autocannons just because that's whan someone else did.

      Gameplaywise I think MW2 really had it set. You could do pretty much anything you wanted, including strapping nothing but machineguns and PPCs to a mech that'd been stripped down to a leafblower for the engine and 3 sandwich wrappers for a heatsink. You'd explode if you tried to fire and never get anywhere but you COULD do it. It was up to you to find effective loadouts, you weren't shoehorned into it by some consoleized list of restrictions.

      --
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    4. Re:Woo-hoo by RobotRunAmok · · Score: 4, Insightful

      It's not a matter of being cute, it was a matter of improving on the logic of the game. There you were in a Madcat, the most iconic of all the mechs, with what were clearly two shoulders filled with missiles (or something that looked pretty close to them) and you were --- what? saying "Pay no attention to those things that look like missiles, they're REALLY a mix of lasers and machine guns" ?

      Video games are a visual medium. Function should follow form, especially in a giant robot. Especially in Multiplayer. Imagine playing Halo online and what looks like a pistol in your opponent's hand is really a BFG.

      I think it's cute that people are that obsessed with how it was originally configured in a tabletop game
      Seems to me you're the guy who should be playing the pen and paper game. Maybe upgrade yourself to a spreadsheet, and you can tweak your mathematical "what ifs" to your heart's content.

    5. Re:Woo-hoo by Bakkster · · Score: 4, Informative

      So the developers laziness or technological limitations are just cause for forcing players to choose specific loadouts?

      No, it's the game canon. Most Mechs are not intensely customizable. They have some hardpoints for mounting, and it makes sense that some hardpoints might not have the hardware to accept any old weapon. Energy weapon hardpoints will have large power and coolant conduits. ACs and Missiles will have smaller energy/coolant conduits, and ammo feed mechanisms. Additional modifications would not be within the realm of possiblity for a mercenary lance or other small combat group.

      It seems a fair assumption that the MadCat designers (in canon) would not find the need to place ammo feeds into the arms (where the PPCs were located) or high-power conduits to the missile pods.

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    6. Re:Woo-hoo by Khyber · · Score: 3, Insightful

      Welcome to Slashdot.

      Now start taking the time to use proper spelling and grammar. You're not in high school any longer, so act and speak like an adult or shut the fuck up and go play with the children.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    7. Re:Woo-hoo by SuiteSisterMary · · Score: 3, Informative

      Exactly. Classic CLASSIC BattleTech, where a 'mech was often a family heirloom, battles were as much ritual combat as anything else, and MechWarriors were akin to pilots in WW1.

      All got farked up when the GDL found that damn Star League memory core and New Avalon Academy of Science started unlocking lostech....

      (hope I remembered all that fluff properly - been a while, but dammit, I'm going to reread the Warrior trilogy tonight. Justin Allard for the win!)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  2. Q! by StickansT · · Score: 5, Interesting

    What was the same type of distribution model that id Games used for Quake3's free release?

  3. MW4 Mercs, FOSS In spirit by Useful+Wheat · · Score: 4, Interesting

    I don't know how many of you ever played Mechwarrior 4, but at its very heart it was an open source game. In Mechwarrior 4 mercenaries, you were allowed to model and add your own vehicles, weapons, and maps to the game. The Mw4 community added no less than 30 incredible mechs to the game, as well as a wide variety of vehicles and weapons that were throughly tested and balanced through extensive player testing.

    It was this community effort that brought mechwarrior in line with its true battletech roots, and Microsoft gained a lot of my respect because not only did they allow it? They encouraged it, by making these extensions easy to build and distribute.

    The only complaint I have is that the open source expansions broke Microsoft's expansion, and I couldn't use my WarHawk anymore. (Masakari, to you Inner Sphere Trash).

  4. The emphasis on the xbox 360 scares me. by oogoliegoogolie · · Score: 4, Insightful

    My gods, please don't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses' that use console controls. Note, I'm not saying console gamers are dumb, just the controls are in many types of games.

  5. In related news.... by NerveGas · · Score: 5, Funny

    Joystick manufacturers expect, once again, to be able to make a profit!

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
  6. All of MechWarrior 4 will be free by Gwarsbane · · Score: 5, Informative

    Everything, will be free. Vengence, Blackknight, the packs and Mercs. It will also include a whole bunch of maps and MekTek's own MekPaks. It will all be one download more then likely via bit torrent, the ISO image maybe as large as 3 or 4 gigs.

  7. Re:Zone of the Enders 2 MechWarrior by Yosho · · Score: 3, Insightful

    MechWarrior is great and all but its often frustratingly slow controls makes it a snore fest.

    I hope they improve on this major flaw. Its the one aspect of MechWarrior that hurt it.

    No, that's exactly why many people loved the MechWarrior games so much. They (the good ones, at least), are not arcadey action games, they are giant robot combat simulators. Hundred-ton hunks of metal covered in weapons are not quick, agile acrobats; they are tanks with legs. The more realistic behavior of the mechs makes combat more about strategy and tactics than twitch reflexes.

    If that's the kind of mech game you want, there are other ones out there that cater to you (ZoE). Please don't try to change MechWarrior into something it's not.

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  8. Wait wait wait... by mewsenews · · Score: 3, Informative

    I'm looking at these announcements and they're saying the game is going to be released "for free". I do not see what this has to do with Quake 3 at all, or even how the two releases are similar. Quake 3 the game was never released "for free" unless you are counting Quake Live.

    I think the submitter may have fucked up.

  9. a few features by roc97007 · · Score: 3, Insightful

    I stopped playing video games after Mechwarrior 4. Partly because I had other things to do (like raise a child) but partly because I haven't been able to get interested in computer games since.

    With a new Mechwarrior out, I will probably go out and get a modern joystick and give it a shot. I'm especially glad they went back to the Clans, as they had the more interesting mechs and backstory.

    I'm hoping that we see some new abilities in the new game. I always thought it was odd that in the 31st century you fired weapons by manually lining up a hood ornament on your enemy, when 20th century technology has object recognition and automatic targeting. Or, at least, some kind of helmet tracking. What, did computer technology get lost in the intervening years?

    In a slightly different vein, it seems like in all that time someone would have thought to weld on a few weapons backwards on the chassis. (With associated hardpoint and weight penalties, of course.) A lot of knife fights depended solely on how fast you could turn your chassis to bring weapons to bear. This doesn't seem reasonable in the 31st century. I want to be able to glance in my rearview mirror and squeeze off a few rounds or missiles at that mech sneaking up behind me. Or -- this would be cool -- have the arms be articulate enough to temporarily point backwards.

    It should be possible in this day and age to have the mechs be as fully articulate as the backstory led us to believe.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:a few features by Yosho · · Score: 3, Informative

      I'm especially glad they went back to the Clans, as they had the more interesting mechs and backstory.

      That's not quite right -- the game is being set in 3015, which is before the Clan invasion, and so it's unlikely you'll see any Clan technology in the game.

      What, did computer technology get lost in the intervening years?

      Actually, yes; in the BattleTech universe, centuries of warfare have caused the loss of quite a bit of scientific knowledge and technology. That's why Clan technology was so much more advanced than the Inner Sphere stuff.

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