Why Video Games Are Having a Harder Time With Humor
Kotaku is running an opinion piece discussing why video games are having a harder time being funny as they've shifted away from text-driven adventures and toward graphics-intensive environments. "As technology improved, things began to get more serious. With the rise of 3D technology a strong focus was put on making games look good, delivering a more realistic — and often darker — experience to the player. Cartoonish comedic games became more of a novelty than the norm. Few titles, such as Rare's Conker's Bad Fur Day for the Nintendo 64, fully embraced humor." The article also talks about how the trend could soon reverse itself. LucasArts' Dave Grossman said, "As the games get smarter and start paying attention to more things about what the player is actually doing, using that ability not just to create challenges but to create humorous moments will be pretty cool. Eventually I expect to be out of a job over that."
Team Fortress 2 has been a great demonstration of how an amazing graphics engine can be used in a less-realistic way, but the high-quality graphics still do a good job supporting the gameplay. Maybe more of this will come soon? And perhaps the artists in game development studios will get more of a chance to be... well... artistic as a result.
Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.
Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times. It's just something you have to be careful about.
Qxe4
Do you want to know what the secret to humor is timing.
Games have trouble with timing if the player is in control, and not the comedian.
I just played The Simpsons Game which, granted, is 2 years old, but it's still a PS3 game and has fairly decent graphics, and it was pretty funny at times. Sure, it's no Monkey Island, but hey.
In the land of the blind, the one-eyed man is kinky.
Dave Grossman left LucasArts back in 1994 -- and he's been with Telltale Games since 2005. TFA points out that he's working on Telltale's new Tales of Monkey Island series.
While I'd agree that humor in games is decreasing, it's definitely not dead entirely. Take, for instance, Portal. The only narration in the game is from GLaDOS (other than the turrets, but they're funny too: "hey! hey! put me down!" they yell in their funny voices). Every-other line is a wisecrack or snarky comment, and the whole thing is simultaneously hilarious and darkly sinister. I'd say humor in games is quite alive over at Valve, where there is certainly no lack of graphics and exciting physics... "in the layman's terms, speedy thing go in, speedy thing come out."
You've mixed the lines. It's:
Insult: You fight like a dairy farmer!
Retort: How appropriate, you fight like a cow.
Nowadays most games are either RTS and FPS. The most important factor is speed. Gamers simply don't have the time to admire any humor.
No love for the minions?
I have no mod points, else I would heap them upon you.
I used to be an actor (theatre major), mostly doing comedies. Having had to deliver funny lines many times to audiences, I can tell you that the difference between a funny line and an embarrassing line are tiny, tiny differences in timing. People have good comedic timing (mine is pretty good) have an innate sense for when something is at peak funniness. It definitely has to have something to do with the speed at which people think, and the things that they will think, after the joke is set up. There is a moment during that process where the "interrupt request" of another line delivered will either knock the process out of whack or confirm what it was already beginning to predict was going to happen. This is why humor can be so hard to translate--it assumes a shared schema of the way the world works, so that one can assume that the listener is going to make the same connections as you.
Anyway, as you say, that all goes to hell when the user is in control.
Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.
I attribute this mostly to the changes in the industry. It went from a dynamic environment with a wide arrangement of companies, including small shops who put personal touches (such as humor) in games to its current form.
The industry is now filled with corporate supergiants. 99% or so of the market is locked up in companies such as SquareEnixEidos, BlizzardActivisionSierra, EA, etc. Just as in the rest of the software industry, this transition to giant corporate machines brought a mix of benefits and losses. With the focus on efficiency and professionalism, some things (easter eggs in software, humor in games) are lost.
There are funny games out there (Portal, Paper Mario, Mario & Luigi, Simpsons Games), they just aren't a majority. The same way there are funny TV shows and movies, but they also aren't a majority. Although, I will say that it appear that humorous games make up a smaller percent than TV or Movies, it's still the case that it's just sort of a sub-genre.
That being said, one reason, I feel, is that game genres are based on gameplay, not content. People shop for RPGs and FPSs, not comedy games and drama games.
Additionally, many games, like gamers, tend to take themself too seriously. Some of the funniest moments I've had in gaming are when the joke is directed at the gamer ("I go on message boards and complain about games I've never played!" from Super Paper Mario), or when they really unexpectedly break the fourth wall (Ocelot's "And don't you dare use auto-fire, or I'll know!" from MGS).
Judging by the video game message boards, a lot of gamers take themself really, really seriously, (the type that go on message boards and complain about games they've never played) and wouldn't appreciate having fun poked at them, or the fourth wall broken.
Either way, I don't see it as a problem. There are humorous games out there, they just aren't a majority. Like every other medium. :)
a) The humor has not become less, it is still there and the genres which had it still have it in the same amount. Look at the myriad of adventure games released in the last 2 years and about 30% of them have been on the comical side, while the other genres occasionally have a humorous game. Same situation as ever!
b) Grossman does not work at Lucasarts (I think he used to work there) he works at Telltale Games and they just do exactly that, comical adventure games!
Humour requires good writers. Publishers and developers rarely pay for good writers.
Anything cartoonish or artistic is more expensive. It requires imagination, more artistic talent and, it's harder to recycle stylised assets where as a realistic human, tree, building, etc will look the same in all games.
Between western developers complete lack of imagination and the shitty business model for video games, asking for humour within gaming is a lost cause.
Humor in games seems only a problem with Western franchises, where being gritty and gory is almost a requirement. Anyone who's played a few Japanese games -- Katamari Damacy, any of the Mario RPG series, for instance -- will see that they've become quite facile with humor in a game context.
In Gokujou Parodius there is a point in the high-speed highway level where a "falling rocks" type road sign will appear, and moments later rocks will tumble out of the sky to crush your ship. Then a "deer crossing" type of sign will appear and you have to dodge the hail of falling deer. After that a sign with just an exclamation point appears, and I bet you can guess what happens next.
Three massive exclamation points tumble out of the sky.
It was one of the funniest things I'd ever seen in a video game, and I laughed so hard I was completely thrown off.
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
Most Nintendo games are full of cartoon humor, Team Fortress 2's visual style is hilarious, Blizzard games are full of tongue-in-cheek jokes and silliness, the Grand Theft Auto series is full of adult humor...I don't feel like there's a lack of humor in gaming, and I don't think there was a lower number of more serious games in the past, from Quake to Phantasmagoria.