Facebook and the Merging of Games and Social Networks
Gamasutra has an in-depth interview with Gareth Davis, Facebook's platform manager, about how social networks and online gaming are intersecting more and more as each industry matures. He says,
"There's a cultural shift towards people being willing, excited, and preferring to use their real world identities online. We all know that 10 years ago, you were as anonymous as possible online, right? And today, we spend a lot of our time putting our real world identities out there and sharing them ... And we've seen this occur on Facebook.com, where as more and more people join Facebook and your social graph is more complete, you have the ability to have these social experiences with people you've never had before, and you're playing games with people whom you didn't play games with before, with your family members, with your parents, with friends in remote locations. There's this new gaming activity happening that we believe will translate to the consoles as well."
...they are discovering that people who played games really aren't anti-social. They would much rather have fun with their family and friends rather than be locked in a room by themselves. You'd think that LAN parties would have been a hint.
"Holy crap we don't have a clue how we are going to make money out of this.... errr what about Games?.... err yes Games make lots of money and there are lots of people playing games and lots of people on Facebook.... Therefore we can CLEARLY make money from Games on Facebook"
Its brilliantly undermined by the slight statement, just after saying "We've got more people that WoW" it then adds "errr but they don't pay". Later on it talks about monetisation and the wonderful "there will be new revenue streams" which as we all know really means "errr haven't worked that bit out yet.
So lets all be clear, yes social connections (err where was the mention of the Wii attempt at this in the article?) will be important in a lot of future social gaming. Whether the social network is on Facebook or not doesn't matter as that network is just a graph, the key question is how you actually write games that make money out of it with Facebook (at best) becoming a utility, a SNSP (Social Network Service Provider), and unable to charge a large "tax" as the interop is getting higher.
An Eye for an Eye will make the whole world blind - Gandhi
Why, gosh, yes. I'm excited. I bet you're excited too, children!
Right? Right? Right? We all know that, don't we kiddies?
Whoa whoa whoa! When did all this happen? I'm still at the point of signing up so I can be like the cool kids. Can we back up a bit?
Yeah yeah yeah. Just another marketing drone practicing his second rate NLP language patterns. Nothing to see here...
Don't let THEM immanentize the Eschaton!
I get about 20 results, but all from my college internal pages. I would think grades should at least be protected by robots.txt, but not for them, apparently.
But my nickname never appears connected to my real name, thankfully.
Dilbert RSS feed
I think the being anonymous on a social networking site is opposite the idea. At least with something like Facebook, where the point is to reconnect with friends from school or family. And given that you no doubt want to be found by those people (and can refuse people who you don't want to have access to your information), it's not like you're going to obfuscate yourself to the point of being invisible. Now having said that, yes, some small number of people out there are still going to. And when I go to any other site needing information, I still use an alias/handle/username that isn't related to me except for those people who know that I always use the same one or two.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
I'm not going to spend the time deep-diving on this one, but you're being a little overconfident, I think. Here's just a guess about you:
http://xkcd.com/137/
Fuck. That. Shit.
I was talking to an old programmer who has done some pretty, um. . , interesting jobs in the past, who told me that one of the Facebook silent partners is indeed you know who. (Do not speak IT's name.)
So long as the information flows, the whole system will have all the funding it needs, as has clearly been the case thus far.
You're right though, this new trend towards trying to encourage gaming in social networks does seem a little. . , I don't know. . , desperate, like, "Come on you little white mice! We built all these cool experi- um, 'games' for you to play. Go on, play them. Please?"
I mean, shite, when ALL the games are basically personality tests. . . Even just selling that kind of info to marketing firms would have been profitable enough.
-FL