MAME Ported To the Dingoo A320
Busshy writes "Slaanesh has released a port of MAME for the Dingoo A320 (the console that comes with GBA, SNES, CPS1 and Megadrive emulators built-in), with support for thousands of old arcade games. You will have to install Dingoo Linux to be able to use MAME on the Dingoo. Some tutorial videos are available."
posting first is the game
posting first is the game
[citation needed]
Astrotit would be a welcome diversion during my daily commute. It's just a CGA game for DOS, though, so I don't suppose it would qualify.
I thought this was a re-posting of the same story - but it is not. The one that I thought it was is Linux on the Dingoo A320.
I have not seen much of the Dingoo devices on the Internet at all.
We will never see a device with this variety of games - and this variety of games that older, more affluent gamers already know - in US. Instead companies are holding on to - or neglecting - old copyrights where they could be making decent money from products they haven't touched for 20 years. We need a system that only supports copyright owners who do something about their creation. Much shorter duration (that gets reset for derivative works, such as port to a new platform) and compulsory licensing of commercially abandoned products would do wonders for both creativity and wallets.
Pssh. That's nothing. A dingoo MAMEd my baby.
Stuff gets ported to the 'open' handhelds all the time, why is this suddenly /. news?
I'm holding my dingoo...
Anybody wonder why arcade games are being ported to a family of short- to medium-range commercial passenger airliners?
Rubbish - Sony, Microsoft and Nintendo are making plenty of money selling their old games as console downloads - that might not be how you want to play them, or they might be selling them for more than you want to pay, but it's no longer true that 8-bit and 16-bit era titles are being "neglected". Just because you can't (legally) sell a device with hundreds of ROMs on for pennies doesn't mean the copyright system is broken.
Matthew @ Bytemark Hosting
Sony, Microsoft and Nintendo are making plenty of money selling their old games as console downloads
Not the highly-demanded titles. You'll probably never see Earthbound on Virtual Console, and the commonly given reason is that it would take too long to clean out all the Beatles references. Sony, maker of PlayStation gaming products, owns half the publishing interest in the Beatles catalog.
They are emulating arcade games on an AIRBUS???!!!! Wow, how cool would Sega Rally be on that?
The dingo's got my baby!
and then mame eats up so much cpu power the autopilot does not work right.
Just because you can't (legally) sell a device with hundreds of ROMs on for pennies doesn't mean the copyright system is broken.
Yes it does. ROMs are not scarce. There's no reason anyone cannot own every ROM ever for a reasonable price, except for the copyright system. That to me qualifies it as broken. And really, copyright is intended to promote the production of new works, it's not intended to guarantee an eternal payoff from old works.
Give me Classic Slashdot or give me death!
And really, copyright is intended to promote the production of new works, it's not intended to guarantee an eternal payoff from old works.
And showering is intended to make me clean, not make me wet.
It never occured to you that it does the former by doing the latter?
If it keeps you wet for 70 years after your death, your shower has clearly not been narrowly tailored towards the purpose of making you clean.
So what price would be reasonable for every (say) SNES ROM in existence, a reasonable price that you would pay? That's 800-odd games, many expensive-to-develop blockbusters, many of which are being still being sold individually for $10-odd full price on the Wii's virtual console service? Would you pay $8000? Is that a fair price? If not, why not? What about $4000? Or are you saying that copyright it broken because all those ROMs should be out of copyright by now, and you should be able to have them for free? And do you think that the copyright system is somehow not motivating Nintendo to produce new games? There is an enormous number of them being released, and profits must be decent from their monopoly on their own creativity.
If you want to own every ROM in existence, or play a single old classic, there is nothing practically stopping you. You could write to Nintendo and say, hey, I've got a copy of Mother 2 here, I'm really enjoying it, sue me or bill me, whatever, I want this to be a legitimate transaction! And they'd ignore you, you crank! They know their old titles are there for the taking, just download and enjoy them. But it's copyright that allows Nintendo that monopoly on *selling* old titles as new, and produce new games to boot.
This whine might have had an air of legitimacy in 2000 when Nintendo were squashing ROM sites as NES/SNES titles became scarcer, but now the vintage game market is in full swing via downloads; it shows that it just took companies a bit of time to adapt to selling their old titles again, so I don't think a copyright on old games of tens of years is unreasonable.
Matthew @ Bytemark Hosting
Do you have any idea how performance would be if they'd ported a recent version of MAME?
10 PRINT "SCUNTHORPE"(2 TO 5): GO TO 10
I'm waiting for MAME to be ported to an actual arcade cabinet. At that point we'll have come full-circle.
-- If you try to fail and succeed, which have you done? - Uli's moose
I think $10-odd price is reasonable, but I should be able to use it on a platform of my choice through compulsory licensing.
Since when was EarthBound a "highly-demanded title"?