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Is Cataclysm the Next World of Warcraft Expansion?

ajs writes "There has been no official announcement yet, but a number of moves by Blizzard Entertainment seem to indicate that the next expansion for World of Warcraft could be titled Cataclysm. Speculation began when Blizzard trademarked Cataclysm recently, and then later when a test server briefly popped up with the word 'Maelstrom' in its name. If true, the name would fall neatly into the WoW lore and expected expansion list. The Cataclysm is another name for the Great Sundering, an event that created a swirling vortex of water and mystical energies (the 'Maelstrom') that has appeared on the world map in-game since release. There are also indications that early design work included some of the islands in this area, which has long fueled anticipation of a Maelstrom-based expansion involving the former Night Elf noble, Azshara, queen of the Naga and the Goblins whose main city is in the south seas."

42 of 259 comments (clear)

  1. The next WoW Expansion... by omgarthas · · Score: 2, Funny

    ... and probably the last

    1. Re:The next WoW Expansion... by Dr.Horrible+Protoge · · Score: 2, Informative

      They've already said that max level will be 100... so there's at least 2 more. And with 10 million players I very much doubt that 2 will be the end.

    2. Re:The next WoW Expansion... by Dr.Horrible+Protoge · · Score: 2, Informative

      ALSO... Blizzard has also been working on a BRAND NEW IP MMO that has yet to be announced.

    3. Re:The next WoW Expansion... by Cookie3 · · Score: 2, Informative

      They've never said 100 is the max level. That statement is GENERALLY attributed to the fake "expansion list" that people keep linking to. Here's the original source for that list:
      http://wow.allakhazam.com/forum.html?forum=21;mid=119012268058738816

      It's fake. The 1st expansion, Burning Crusade went live in January 2007 -- but Wrath of the Lich King was announced (INCLUDING zone information) in August of that year. By September, all of that info was everywhere, including approximate level of the zones, preliminary notes about possible raid zones, etc. Basically, the list used readily available data based on RPG sourcebook material, in-game quests, and instruction manuals for previous Warcraft games.

      Further, even if the list was legitimate: It makes no sense why a multi-billion dollar company would continue to base its video game's success or failure on a sole wordpad document transformed into a PDF.

      --
      present day... present time... hahahaha...
    4. Re:The next WoW Expansion... by Killjoy_NL · · Score: 2, Informative

      By 'shut down' he meant that the company that should have taken over, still haven't gotten all their ducks in a row, meaning that the people there can't play on the servers unless they move to Taiwanese servers.
      So you're only partly right.

      --
      This is the sig that says NI (again)
    5. Re:The next WoW Expansion... by Anubis+IV · · Score: 2, Insightful

      You are correct that they never said the max level is 100. The developers HAVE said that all of their equations and formula were designed to be able to scale up to at least level 100 though. They've acknowledged that they didn't plan for beyond that, but I'm sure they could tweak them if need be, given how much money it's bringing in.

    6. Re:The next WoW Expansion... by bubkus_jones · · Score: 2, Insightful

      Everything can be described as a big time and money sucking void, really.

    7. Re:The next WoW Expansion... by thesandtiger · · Score: 4, Insightful

      The next MMO is, according to statements from Blizzard sources, to be a new IP - not based on any previous franchise. Given that 3 of their upcoming products are sequels or expansions (Diablo 3, Starcraft 2, next WoW expansion) it stands to reason that they might want to try to launch a new franchise - they need to keep the future markets in mind.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    8. Re:The next WoW Expansion... by Talderas · · Score: 2, Insightful

      I don't think it's going to be World of Starcraft. Even if it was, you could pick out anywhere from 3 to 7 fractions potentially depending on how it is done. You have Arcturus Mengsk and the Terran Dominion. You have Jimmy Raynor and his bunch of guys. You have the UEF (can't count them out). You have Kerrigan. You have Artanis and the Protoss survivors. You have Zeratul and the Dark Templar. There's also always an opportunity for another Overmind causing a split of the Zerg forces.

      No, I think Blizzard isn't doing World of Starcraft, but I can't see them doing another fantasy genre MMO. They're going to do a different genre in order to pull in more subscribers while potentially preventing a mass migration from WoW to this unnamed MMO. So I sit here looking at the various genres that Blizzard could do, and I'm left concluding that this new MMO is going to be a scifi MMO. The genre is underdone at best, and it's ripe for a good developer to come in and make a killing on it.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  2. Hopefully for the Druids... by samriel · · Score: 2, Funny

    Hopefully for all of the druids who have been (whining|complaining|asking) for The Emerald Dream for so long, Blizzard will add it into this one.

    /dr00ds represent!

  3. A new book also kinda confirms it by Anonymous Coward · · Score: 2, Interesting

    when coupled with the "Cataclysm" name, one of the Lich King's visions in the new book "Arthas, Rise of the Lich King", everything gets a lot clearer and more certain: ...the silver waters of a vast expanse of water... a sea... ...Something was roiling just beneath the ocean's surface. The hitherto-smooth surface began to churn wildly, seething, as if from a storm, although the day was clear. A horrible sound that Arthas only dimly recognized as laughter assaulted his ears, along with the screaming of a world wrenched from its proper place, hauled upward to face the light of day it had not seen in uncounted centuries...

    Cataclysm most likely doesn't refer to the Great Sundering, but a new event, Azshara raising Nazjatar to the surface.

    1. Re:A new book also kinda confirms it by ObsessiveMathsFreak · · Score: 3, Funny

      Cataclysm most likely doesn't refer to the Great Sundering, but a new event, Azshara raising Nazjatar to the surface.

      But before she can, she needs you to collect 8 pale seahorse manes and 6 crystal jellyfish extracts.

      --
      May the Maths Be with you!
  4. Re: the islands by mauthbaux · · Score: 2, Interesting

    There are also indications that early design work included some of the islands in this area,

    It's true that a couple of islands appear on the map near the vortex. I heard a rumor about them once indicating that they were at one point accessible to players. Swimming there wasn't possible due to the fatigue that resulted from the deep water. However, if you had a couple stacks of elixirs of water walking, you wouldn't be affected by the fatigue since you weren't swimming. According to the one player I knew who had claimed to have been there, it took about 45 minutes of wandering around with nothing but waves in sight. Once he got to the island, he looted a chest that contained a full tier set of paladin gear. 20 minutes later his account had received a 72 hour ban, and all his recent loot had been removed from his inventory. His theory was that the island was a place where GMs could perform in-game testing of items and whatnot. Obviously this is all unconfirmed at best. and I still have some serious doubts about the story, but anyway, that's the only thing I've ever heard about the islands.

    And just so that this post isn't entirely off topic, here's a link to some of the current speculation on the lore which will be experienced with the expansion. As an added note, it's doubtful that this will be the final expansion of the game. Most are speculating that there will be a 5th chapter in which players will get to enter the emerald dream. Again, this is all just rumors and lies at this point.

    --
    "Operating systems suck: you're better off using only the BIOS" --trainsaw.com
  5. South Seas Lore by MEDIEVALDRAGON · · Score: 4, Informative

    Here is some lore of each isle in the South Seas:
    http://wow.incgamers.com/blog/comments/south-seas-lore-the-eye-maelstrom/

  6. Will Interest Wane? by HalAtWork · · Score: 4, Interesting

    Will interest wane in WoW simply because it seems like just an extension to the treadmill? Are people getting tired of the aesthetic? These are questions from someone who doesn't see the attraction in the first place.

    1. Re:Will Interest Wane? by k_187 · · Score: 4, Insightful

      I think for a lot of players interest waxes and wanes within each expansion cycle. I played from launch for about a year. Stopped until the 1st expansion, played that until bored. Stopped until the 2nd expansion, played that until I got bored again. The coming back to things is a lot of fun, until you've seen the new sights and get back on the treadmill. I'm not the only person I know that's played like this. I had a lot of fun when I came back to the last expansion. Not so much by the time I left. I'm sure it'll be the same way again.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Will Interest Wane? by Kingrames · · Score: 4, Interesting

      Then you'd have been impressed by the latest expansion, which made all the questing very story driven, interesting, and added memorable moments to just about every quest.

      One of the WORST quests in the northrend expansion has you free a storm giant, and ride his back while he runs around squishing legions of the undead and exacting revenge on his captors. Then you set him free, and unlike the old world quests, he's not back in the cage when you run around there later. He's actually free.

      Then there's the dungeons, where you fight bosses with all sorts of fun abilities, like the one that renders the entire party insane - forcing you to kill your teammates twice, or the one that you ride a dragon to fight the boss, or the one that gores party members at random forcing you to play without a party member for a short while.

      They've come a long way from the boring version of wow. Even though I did get burned out after the expansion hit, it wasn't because of the game, but the people in it. I think that makes it as much a success as any game can be expected to be.

      --
      If you can read this, I forgot to post anonymously.
    3. Re:Will Interest Wane? by Opportunist · · Score: 2, Insightful

      Whether people will get tired of it will, IMO, mostly depend on how long Blizzard manages to keep the cardinal sins that have been commited before at bay. And arguably it gets harder with every expansion.

      1) New players vs. old players and catching up
      One of the most devastating problems of MMOs so far was that old players quit over time, but new players are not drawn into the game. The main reason being that it's hard to catch up to the old players, so why bother trying? So far they managed to make it easy for new players to catch up. With the last expansion you already saw a few cracks in that shell.

      2) Acceptance of new players
      Veterans quickly zipped through the "normal" levels of the instances or bypassed them altogether. This was possible because the raid gear from before added so many "levels" (essentially, equipment is additional levels, I'll elaborate if necessary, but I think that's something everyone figured out by now) that they could easily step over the "lower", normal mode, new dungeons. This in turn meant that new players eventually hit a wall. They could not get the "normal" level gear (or raid gear from the previous expansion) because nobody did those dungeons, and they were not accepted into heroic instances because they lacked the gear.

      3) Equipment power inflation
      This is tightly tied with the previous points. The gear has to be more powerful than the one from the previous expansion. Else, why bother getting it? On the other hand, too much power in the gear opens up the aforementioned player gap. The power gap was quite noticable between BC and WotLK, probably because of the complaints from old players that the green crap level 71 blew the snot out of their gold raid gear they fought so hard at level 70. The power inflation will go on and become worse and worse with every expansion.

      4) Additional "equipment slots"
      This can be a boon or a killer. So far, again, WoW managed to use it beneficial. New players could easily "overequip" compared to the low level monsters and zip through them. It was not unheard that you could easily solo heroics at your level until you reached the expansion levels, because you could now add so much more boost to your character than you could before the expansions. It can be quite a problem for new players who cannot get those goodies easily (unless they have high level friends who equip them) because that stuff simply does not drop easily, or at all, from old time monsters, or can only be crafted altogether.

      In short, how long WoW will survive will not depend how much goodies they toss at old players. Sorry, not intending to hurt your feelings if you're an old time WoW player, but you will stay anyway, as long as they don't stop producing any content altogether. Some will quit over time, and whether or not WoW will stay to be the top game will depend on whether it manages to fill those ranks of quitters with new players.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. It has a story? by dj245 · · Score: 4, Interesting

    I might be convinced that the game has a story, but it is presented in such a tedious and boring way that I could never be bothered to pay any attention. All I ever saw was "NPC: blah blah blah kill 20 other NPC's blah blah blah". I can think of many games with poor storylines, and many games with great storylines, but WOW is one of the only games in which I didn't care at all about the storyline.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    1. Re:It has a story? by spire3661 · · Score: 2, Insightful

      The storyline is awesome, but it takes a LONG time to really get to know it. Not only that there is alot of lore that goes back to WCIII. If you played that you have a much greater understanding of the lore and events.

      --
      Good-bye
    2. Re:It has a story? by blahplusplus · · Score: 3, Interesting

      "but WOW is one of the only games in which I didn't care at all about the storyline."

      I think the problem is that the the storyline gets garbled because anyone who never played warcraft series (from the first on) won't have a damn clue WTF is going on. World of Warcraft is REALLY bad at what the RTS games were good at: Story telling.

      I really think the MMO genre is not suited to storytelling unless you go the way of Guildwars. Guildwars with more story polish would have been an outstanding single and multiplayer game, even though it's primarily "multiplayer" because the groups are so small and everything is instanced.

      Plus there's no rule saying you can't play the campaign by yourself, and they BOTS/NPC characters you can add to your party, and play in your own instance. Guildwars is pretty much one of the only games that got instancing dead on right out the gate.

      WOW is really a crap MMO from a lot of standpoints outside the aesthetics of the cartoony graphics, I couldn't stand wow when I first played it. I forced myself to play it for 2 or 3 months and it still didn't hold a candle to Blizzards previous games like Warcraft and Starcraft in terms of fun and quality.

      Most WoW'ers I suspect have really awful gaming tastes. I call it the "bottom feeders" MMO. If you're used to single player RPG's of yesteryear it breaks all the conventions and sticks in maddening things like extended travel time (instead of town portal like in say diablo 1+2 another blizzard game).

      It seems in many ways MMO's are sabotaging all the lessons learned about making fun games to extend playtime for $.

    3. Re:It has a story? by osu-neko · · Score: 2, Insightful

      Well, there's "story" and then there's "story". I believe the GP would refer to what you're referring to as "setting" or "backstory". Lore is an important part of the setting, but it is not itself a storyline. It's the backdrop behind the main plot, but it's not the main plot.

      Nearly all MMORPG's (and some non-MMO RPG's, e.g. Morrowind), suffer from having a fabulously well developed setting and rich lore, but almost no actual story. If you're used to playing traditional RPG's, where there's an actual plot that you progress through and are an active part of, WoW will definitely leave you flat. Diablo, simplistic as it was, had a richer storyline than WoW...

      If you're looking for an MMO with a decent storyline, I'd recommend Guild Wars. It's not exactly high art, but it's a great deal better than any other MMO I've ever seen in placing you at the center of events that actually move and change the world as you go along.

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:It has a story? by myowntrueself · · Score: 2, Informative

      Actually, something that I think a lot of people fail to notice is that extremely high detail graphics in a computer game, eg Age of Conan or Crysis, are HARDER on the eyes than the simpler graphics in, eg World of Warcraft.

      The graphics in WoW are VERY high contrast.

      This means that its very easy for the eye to pick out the details it needs in order to see what is around you.

      In high-quality graphic games the contrast is usually pretty low, they seem to compress the color palette quite a bit. This means that the eye has to work faurly hard to pick out the details of a scene.

      Age of Conan was particularly bad in this respect (ignoring the other ways in which the game was 'bad'). Almost everything in AoC is a washed out brown or green. I couldn't play for more than a few hours at a time without my eyes aching. Yes, I have a decent monitor, yes I have decent graphics card and computer.

      I can play WoW for hours on end because its very easy to look at.

      Cartoony graphics ftw!

      --
      In the free world the media isn't government run; the government is media run.
    5. Re:It has a story? by Nefarious+Wheel · · Score: 2, Informative

      The Death Knight introductory sequence has another odd moment to it - something I found novel and rather fun. When you walk into Orgrimmar to face Thrall after your "conversion", the locals want to lynch you. They don't, but the tension it builds is remarkable. I've never seen another game where you were hit with rotten fruit and insults by NPC's on a quest, rather than swords clubs arrows and spells (sounds like a card deck, eh?).

      "The Scourge killed my family, you monster! (FWAP)". You finally get to Thrall and face "You have seconds to live." I nearly wee'd meself.

      In my opinion the game play has become more complex, the UI change on the various quest mounts is refreshing, the game play changes a lot - jousting takes an entirely different skill set, for example. This is not the button mashing your parents knew! Add in the "world instancing" of places like Icecrown and we have moved far, far beyond the old kill-loot-sell-equip of MMORPG's of old.

      --
      Do not mock my vision of impractical footwear
    6. Re:It has a story? by ajs · · Score: 2, Informative

      Well, there's "story" and then there's "story".

      Just to give you a sense of how seriously different WoW (as of the Wrath expansion) is on this point, let me describe the events of the Wrathgate from the Horde point of view (warning, spoilers):

      • FIrst you do some generic questing.
      • Then you are sent to the Wrathgate to help with the effort against the Lich King
      • In a cut-scene, the Lich King appears, slaughters a major character and is then attacked by a rogue faction of the Horde, killing another major lore character
      • Once the dust has settled (cut scene is over) you are now in the same place, but there are burning bodies everywhere
      • You are sent back to the Horde home city, which now has refugees who were never there before and you're informed that the Horde has descended into a civil war and a major city (Undercity) has been lost to opposing forces
      • You then proceed to join two of the horde leaders to wipe out the incursion, where you kill another major lore character who has been working along-side the leader of Undercity since the game was launched.

      The ability to personalize a zone to a particular player's progression through a quest line means that they can change anything they like, and to some extent things change expansion-to-expansion as well (e.g. the return of King Wrynn on the Allinace side, which replaced the faction leader for the Alliance, a major change to the World PvP game).

    7. Re:It has a story? by ajs · · Score: 2, Insightful

      Your post had no points in it, the idea that MMO's are all about socializing is BS

      MMOs are about ... well, they're not about anything. They're what you put into them. WoW can be about raiding every week to get a shiny new toy.

      It can be about taking out opposing players in the arena.

      It can be about building the perfect "RP set" of gear with the perfect look to match the background you've written for your character.

      It can be about crushing the competition in the auction house.

      It can be about collecting every non-combat pet in the game.

      It can be about exploring the world (more on that below).

      For many people I know, WoW is just where they log in to talk to their friends.

      After you've explored a world once it gets really fucking boring treading back and forth

      There's an achievement in WoW for having explored the entire world. One of my characters has it, and it's a bit of a lie because you only have to visit the major parts of each zone. Even after questing in every zone while I leveled, there was still a good solid two weeks of evenings I put in going to all of the places that were left. WoW is *huge*... exploring isn't something you just do in a week and are done. Amusingly, even after having done that I found myself, today, in a cave saying, "oh hey, I've never seen this cave before!"

      You're really not speaking with any authority, here.

  8. In other news... by Eil · · Score: 2, Interesting

    Are questions as headlines overrated? Film at 11.

  9. How the... by Aladrin · · Score: 5, Insightful

    How the hell did speculation about the -name- of a possible future WoW expansion make the front page? I like games and MMOs, but this is beyond boring.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  10. Re:I hate WoW players. by Dutchmaan · · Score: 4, Funny

    "So, WoW losers ... grow up. Ditch the game, have a real life, and hang out with real humans"

    I find this statement ironic coming from someone posting an entire books worth of trolling on slashdot.

  11. Re:The next World of Warcraftt Expansion by Ifandbut · · Score: 5, Funny

    You might even find some +12 Real Pussy...

    In my experience, not only is +1 Real Pussy extremely hard to obtain, it is often not worth the effort.

  12. Re:I hate WoW players. by Ifandbut · · Score: 3, Insightful

    Why does anyone play a game? To have fun. To some people playing a game is alot more fun then dealing with awkward social situations. My best friends are people I have met through MMOs. When you met someone in a MMO you at least know that they also enjoy the game, so you have that much in common. When I met a random person in the "real world" I have no idea if I'll have anything in common besides the need to breath, eat, and sleep.

    Believe it or not, there IS hope. I have a buddy who gave up WoW entirely. Now he has a life, a job, and GASP - even a girlfriend. He is actually winning at life and says that he can't believe how much time he was wasting on such a stupid game.

    You can't win at life either. All you can do is attempt to pass your DNA on to the next generation and figure out a comfortable way to live until you die. I have come to realize that 90% of life is just trying to pass the time until you die. The other 10% is in pursuit of some "legacy" that will never matter or even be recorded in history.

    Playing life is just as pointless as playing WoW. They are both treadmills and neither mater when all is said and done. However, life is 10000x more boring then WoW could ever be.

  13. He has no idea what he's talking about by Sycraft-fu · · Score: 4, Informative

    Maybe it is a lame joke, maybe he's a WoW hater who wishes it was the last, whatever the case it has no basis in reality. Currently, there are over 11 million subscribers to WoW where a subscriber is defined as someone who has paid to play in the last month. That number continues to increase, and accounts for about 60% of all MMO players. Eventually, it's popularity will peak and numbers will start to wane, but not at this point. Right now, it is still extremely popular.

    Well, as you can probably guess, Blizzard and more specifically Vivendi (their parent company) aren't stupid and wish to make as much money as possible. That means they'll keep releasing expansions and content for WoW because they want to keep all those subscribers. They aren't going to say "Let's just let the game atrophy and have everyone run off to play something else." They want those dollars, they will keep developing it.

    What's more, an MMO doesn't even have to be growing to be worth developing content for. It just has to have enough players such that the money pays the bills to run the game, pay the developers of the new content, and make a profit. Thus you find even old games are still under active development. Everquest released their 15th expansion last October, and they've got a 16th planned for this November. It has been running for a decade, and the sequel has already been out for a couple years. However people still want to play, so Sony is still making content for it.

    So no, this isn't the last WoW expansion. They are going to keep working on that game to keep getting subscribers for as long as it is profitable. To do anything else would be to incur the wrath of their shareholders.

    1. Re:He has no idea what he's talking about by 2meen · · Score: 2, Informative

      Well, you're both correct. Blizzard used to be owned by Vivendi Games, who in turn was fully owned by Vivendi (a French company). Vivendi Games and Activision merged to form the publicly traded Activision Blizzard. Vivendi currently own 54% of Activision Blizzard ( http://www.vivendi.com/vivendi/-Group- ).

  14. Ummm 11 million people care by Sycraft-fu · · Score: 4, Insightful

    That you don't like WoW is fine, but it is a rather stupid thing to say "Does anyone care?" Yes, WoW players care and there are a LOT of WoW players. It is one of the best selling games of all time and is THE best selling MMO of all time by a wide margin. Thus, a lot of people care what is going on with it.

    So if WoW isn't your thing then don't play it. However don't act surprised that a large number of techies are interested in it. It is an extremely popular game.

    1. Re:Ummm 11 million people care by Talderas · · Score: 2, Funny

      My experience shows that a lot of the top raiding guilds are full of people who don't care about Lore. Since the lore conclusion comes through the end raids, that means the fraction of players that can witness the end of the lore, is made up largely of those that don't care. When I start talking about the relevance of certain parts of a raid to lore I usually get the following responses on vent. "That's nice Tald, now shut up and tank." "Tald, no one cares about lore, shut the fuck up." "Tald, it's cool that you like the lore and all, but you're never going to get a girlfriend talking like that." That last one usually comes from a female guild member. =(

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  15. Expansion List by cyxxon · · Score: 4, Interesting

    Haven't seen this posted, so here we go... this list was "leaked" or whatever before TBC, AFAIK remember...

    - Draenor Set

    Azuremyst Isle - 1 to 10
    Bloodmyrk Isle - 10 to 20

    Eversong Forest - 1 to 10
    Quel'thalas - 10 to 20
    Hellfire Peninsula - 58 to 62
    Zangarmarsh - 60 to 64
    Terokkar Forest - 61 to 65
    The Deadlands - 63 to 67
    Nagrand - 64 to 68
    Blade's Edge Mountains - 66 to 70
    Netherstorm - 67 to 70
    Shadowmoon Valley - 69 to 70

    - Northrend Set

    Borean Tundra - 67 to 70
    Howling Fjord - 67 to 70
    Dragonblight - 69 to 72
    Grizzly Hills - 70 to 73
    Crystalsong Forest - 72 to 75
    Zul'drak - 73 to 76
    Sholazar Basin - 75 to 79
    Storm Peaks - 76 to 80
    Icecrown Glacier - 78 to 80

    - Maelstrom Set

    Gilneas - 77 to 80
    Grim Batol - 78 to 81
    Kul Tiras - 79 to 82
    Kezan - 81 to 86
    Tel Abim - 83 to 85
    Zandalar - 84 to 87
    Plunder Isle - 86 to 88
    The Broken Isles - 87 to 90
    The Maelstrom - 89 to 90

    - Plane Set

    Pandaria - 1 to 10
    Hiji - 10 to 20

    Wolfenhold - 1 to 10
    Xorothian Plains - 10 to 20

    The Green Lands - 88 to 91
    The Dying Paradise - 91 to 94
    The Emerald Nightmare - 94 to 97
    The Eye of Ysera - 97 to 100

    Deephome - 88 to 91
    Skywall - 91 to 94
    The Abyssal Maw - 94 to 97
    The Firelands - 97 to 100

    - Legion Set

    K'aresh - 96 to 99
    Argus Meadowlands - 97 to 100
    Mac'Aree - 99 to 100
    Maw of Oblivion - 100+

  16. Test Server named Maelstrom by VGPowerlord · · Score: 3, Informative

    peculation began when Blizzard trademarked Cataclysm recently, and then later when a test server briefly popped up with the word 'Maelstrom' in its name.

    A test server named Maelstrom? Now I know they're pulling shit out of their ass, as Maelstrom is an existing RPPvP server that launched in September of 2006.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  17. No. not fucking naga please. by unity100 · · Score: 2, Interesting

    one of the shittiest creatures in-game, which many people cant fit into a place and come to like. it would be another gnomeragan.

  18. New Races? I'd like that! by Vastad · · Score: 2, Interesting

    Goblin City? Hmmm...does this mean the Horde will finally have their comic-relief counterpart to the Gnomes?

    What would the Alliance have as a new race? Pandaren?

  19. More useless content? by kenp2002 · · Score: 3, Insightful

    Great more content that 80% of the players will never see. I still have friends that still haven't seen Molten Core, Naxx, or any other raid instance. The irony is when you release an expansion, none of the established players go tot he old content anymore (as a whole) which means new players coming in never see any of the old content because no one runs them anymore. I recently ran a new player through UBRS (Upper Blackrock Spire) and he never knew there were any other instanced dungeons outside of Outlands (He was a new player and started post-burning crusade.)

    When Lich King came out the only Outland instances anyone ran anymore were heroics. New players coming in would never get to actually do those instances because, frankly the established players were at the point that only heroic mode was worth their time.

    As plotted: Take the month to month changes in population (rather then total volume) and compare the data. Every MMO with an expansion gets a 3 month spike in uptake but every time the annual trend goes down every expansion.

    Expansions are great for $$$ but bad for longevity. It becomes a drug addict's exercise in "Chasing the Dragon". Eventually you have to start churning out expansions quicker and quicker to maintain the high but ultimately you lockout new players and hit "the point of no return" on the decline.

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    -=[ Who Is John Galt? ]=-
    1. Re:More useless content? by kenp2002 · · Score: 3, Interesting

      You are looking at total volume numbers. You need to look at the month to month and over a year for growth. a 2% growth rate, in general isn't growth. Inflation eats a certain % of new players. Given a 3% rate of inflation you need to clear at least 1.5% subscription growth per year just to cover inflation. So on a chart the first 1.5% is wiped out (inflation adujsted).

      So lets say we have 100,000 subscribers for something in January. The next month we have 101,000 subscribers. That is 1% growth. The chart investors and executives look at shows +1000. They could care less about the total volume on a month-to-month report. Now for Febuary we have a total of 101,500 subscriptions. The chart now shows +500 (50% reductino in new enrollment). The next month we see 102,000. Again +500 (0% change).

      That is the longevity of an MMO. The month to month change. What happened with EQ, Shadowbane, ... , DAOC, Warhammer, and AOC is that the month to month growth eventually tapers and hits 0 (no loss, no gain.) They dump the expansion and temporarily for the first 3 months or so they get +20,000, +15,000, +10,000 but rapidly decline back to 0. Then the problems start. the normal non-expansion month to months start to drop even more rapidly. Instead of +500, +480, +320, and such you get +500, +250, +80, -20, - 60.

      Then you have to dump another expansion and Get +12,000, +8000, +250, -120, and so on.

      The highs get lower and lower and the rate of decline faster and faster. After about the 4th expansion so far based on observation and analysis, you are litterally in the hole at all times save the expansions. There amount of content is too vast for new players to get in and STAY in.

      Eventually the annual report comes out and your only up, say, 4% of the population.

      Operation costs went up 6% and the mandate comes down to cut costs by 3% to bring it back to parity cost wise.

      Devlopers then have to try and augment newer players with an easier experience in an effort to better control retention which alienates long term players more often then not (easy mode) which causes more of the long term month-to-month players to drop (they'll show up at the end of the year.)

      Rentention number are important, just as much as new enrollment but the enrollment numbers tend to be inversly proportional to the volume of content. Too much and you don't get new players to hold on more then 3 months (They get lost in the content.)

      Expansions breath new life in to a game that has become a grind for a large number of EXISTING players.

      So either you don't play or you just lack any deep insight on what is occurring.

      Neither. It's called statistical analysis based on their reported population and account numbers across all servers using regression analysis (specifically we used Autoregressive integrated moving averages [ARIMA]) using expansion release dates, reported populations, sales figures, and information provided in shareholder conference calls as well as quarterly reports as regessors.

      I have no interest in insight or speculation, I'm interested in analysis.

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      -=[ Who Is John Galt? ]=-
  20. For loose definitions of "Cataclysm" by Impy+the+Impiuos+Imp · · Score: 2, Funny

    > Cataclysm

    As opposed to, oh, I don't know. Some idiots opening a 30-story portal into a demon world where the demons are eternally on the verge of taking the portal and coming through?

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    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.