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Is Cataclysm the Next World of Warcraft Expansion?

ajs writes "There has been no official announcement yet, but a number of moves by Blizzard Entertainment seem to indicate that the next expansion for World of Warcraft could be titled Cataclysm. Speculation began when Blizzard trademarked Cataclysm recently, and then later when a test server briefly popped up with the word 'Maelstrom' in its name. If true, the name would fall neatly into the WoW lore and expected expansion list. The Cataclysm is another name for the Great Sundering, an event that created a swirling vortex of water and mystical energies (the 'Maelstrom') that has appeared on the world map in-game since release. There are also indications that early design work included some of the islands in this area, which has long fueled anticipation of a Maelstrom-based expansion involving the former Night Elf noble, Azshara, queen of the Naga and the Goblins whose main city is in the south seas."

18 of 259 comments (clear)

  1. South Seas Lore by MEDIEVALDRAGON · · Score: 4, Informative

    Here is some lore of each isle in the South Seas:
    http://wow.incgamers.com/blog/comments/south-seas-lore-the-eye-maelstrom/

  2. Will Interest Wane? by HalAtWork · · Score: 4, Interesting

    Will interest wane in WoW simply because it seems like just an extension to the treadmill? Are people getting tired of the aesthetic? These are questions from someone who doesn't see the attraction in the first place.

    1. Re:Will Interest Wane? by k_187 · · Score: 4, Insightful

      I think for a lot of players interest waxes and wanes within each expansion cycle. I played from launch for about a year. Stopped until the 1st expansion, played that until bored. Stopped until the 2nd expansion, played that until I got bored again. The coming back to things is a lot of fun, until you've seen the new sights and get back on the treadmill. I'm not the only person I know that's played like this. I had a lot of fun when I came back to the last expansion. Not so much by the time I left. I'm sure it'll be the same way again.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Will Interest Wane? by Kingrames · · Score: 4, Interesting

      Then you'd have been impressed by the latest expansion, which made all the questing very story driven, interesting, and added memorable moments to just about every quest.

      One of the WORST quests in the northrend expansion has you free a storm giant, and ride his back while he runs around squishing legions of the undead and exacting revenge on his captors. Then you set him free, and unlike the old world quests, he's not back in the cage when you run around there later. He's actually free.

      Then there's the dungeons, where you fight bosses with all sorts of fun abilities, like the one that renders the entire party insane - forcing you to kill your teammates twice, or the one that you ride a dragon to fight the boss, or the one that gores party members at random forcing you to play without a party member for a short while.

      They've come a long way from the boring version of wow. Even though I did get burned out after the expansion hit, it wasn't because of the game, but the people in it. I think that makes it as much a success as any game can be expected to be.

      --
      If you can read this, I forgot to post anonymously.
  3. It has a story? by dj245 · · Score: 4, Interesting

    I might be convinced that the game has a story, but it is presented in such a tedious and boring way that I could never be bothered to pay any attention. All I ever saw was "NPC: blah blah blah kill 20 other NPC's blah blah blah". I can think of many games with poor storylines, and many games with great storylines, but WOW is one of the only games in which I didn't care at all about the storyline.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    1. Re:It has a story? by blahplusplus · · Score: 3, Interesting

      "but WOW is one of the only games in which I didn't care at all about the storyline."

      I think the problem is that the the storyline gets garbled because anyone who never played warcraft series (from the first on) won't have a damn clue WTF is going on. World of Warcraft is REALLY bad at what the RTS games were good at: Story telling.

      I really think the MMO genre is not suited to storytelling unless you go the way of Guildwars. Guildwars with more story polish would have been an outstanding single and multiplayer game, even though it's primarily "multiplayer" because the groups are so small and everything is instanced.

      Plus there's no rule saying you can't play the campaign by yourself, and they BOTS/NPC characters you can add to your party, and play in your own instance. Guildwars is pretty much one of the only games that got instancing dead on right out the gate.

      WOW is really a crap MMO from a lot of standpoints outside the aesthetics of the cartoony graphics, I couldn't stand wow when I first played it. I forced myself to play it for 2 or 3 months and it still didn't hold a candle to Blizzards previous games like Warcraft and Starcraft in terms of fun and quality.

      Most WoW'ers I suspect have really awful gaming tastes. I call it the "bottom feeders" MMO. If you're used to single player RPG's of yesteryear it breaks all the conventions and sticks in maddening things like extended travel time (instead of town portal like in say diablo 1+2 another blizzard game).

      It seems in many ways MMO's are sabotaging all the lessons learned about making fun games to extend playtime for $.

  4. How the... by Aladrin · · Score: 5, Insightful

    How the hell did speculation about the -name- of a possible future WoW expansion make the front page? I like games and MMOs, but this is beyond boring.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  5. Re:I hate WoW players. by Dutchmaan · · Score: 4, Funny

    "So, WoW losers ... grow up. Ditch the game, have a real life, and hang out with real humans"

    I find this statement ironic coming from someone posting an entire books worth of trolling on slashdot.

  6. Re:The next World of Warcraftt Expansion by Ifandbut · · Score: 5, Funny

    You might even find some +12 Real Pussy...

    In my experience, not only is +1 Real Pussy extremely hard to obtain, it is often not worth the effort.

  7. Re:I hate WoW players. by Ifandbut · · Score: 3, Insightful

    Why does anyone play a game? To have fun. To some people playing a game is alot more fun then dealing with awkward social situations. My best friends are people I have met through MMOs. When you met someone in a MMO you at least know that they also enjoy the game, so you have that much in common. When I met a random person in the "real world" I have no idea if I'll have anything in common besides the need to breath, eat, and sleep.

    Believe it or not, there IS hope. I have a buddy who gave up WoW entirely. Now he has a life, a job, and GASP - even a girlfriend. He is actually winning at life and says that he can't believe how much time he was wasting on such a stupid game.

    You can't win at life either. All you can do is attempt to pass your DNA on to the next generation and figure out a comfortable way to live until you die. I have come to realize that 90% of life is just trying to pass the time until you die. The other 10% is in pursuit of some "legacy" that will never matter or even be recorded in history.

    Playing life is just as pointless as playing WoW. They are both treadmills and neither mater when all is said and done. However, life is 10000x more boring then WoW could ever be.

  8. He has no idea what he's talking about by Sycraft-fu · · Score: 4, Informative

    Maybe it is a lame joke, maybe he's a WoW hater who wishes it was the last, whatever the case it has no basis in reality. Currently, there are over 11 million subscribers to WoW where a subscriber is defined as someone who has paid to play in the last month. That number continues to increase, and accounts for about 60% of all MMO players. Eventually, it's popularity will peak and numbers will start to wane, but not at this point. Right now, it is still extremely popular.

    Well, as you can probably guess, Blizzard and more specifically Vivendi (their parent company) aren't stupid and wish to make as much money as possible. That means they'll keep releasing expansions and content for WoW because they want to keep all those subscribers. They aren't going to say "Let's just let the game atrophy and have everyone run off to play something else." They want those dollars, they will keep developing it.

    What's more, an MMO doesn't even have to be growing to be worth developing content for. It just has to have enough players such that the money pays the bills to run the game, pay the developers of the new content, and make a profit. Thus you find even old games are still under active development. Everquest released their 15th expansion last October, and they've got a 16th planned for this November. It has been running for a decade, and the sequel has already been out for a couple years. However people still want to play, so Sony is still making content for it.

    So no, this isn't the last WoW expansion. They are going to keep working on that game to keep getting subscribers for as long as it is profitable. To do anything else would be to incur the wrath of their shareholders.

  9. Ummm 11 million people care by Sycraft-fu · · Score: 4, Insightful

    That you don't like WoW is fine, but it is a rather stupid thing to say "Does anyone care?" Yes, WoW players care and there are a LOT of WoW players. It is one of the best selling games of all time and is THE best selling MMO of all time by a wide margin. Thus, a lot of people care what is going on with it.

    So if WoW isn't your thing then don't play it. However don't act surprised that a large number of techies are interested in it. It is an extremely popular game.

  10. Expansion List by cyxxon · · Score: 4, Interesting

    Haven't seen this posted, so here we go... this list was "leaked" or whatever before TBC, AFAIK remember...

    - Draenor Set

    Azuremyst Isle - 1 to 10
    Bloodmyrk Isle - 10 to 20

    Eversong Forest - 1 to 10
    Quel'thalas - 10 to 20
    Hellfire Peninsula - 58 to 62
    Zangarmarsh - 60 to 64
    Terokkar Forest - 61 to 65
    The Deadlands - 63 to 67
    Nagrand - 64 to 68
    Blade's Edge Mountains - 66 to 70
    Netherstorm - 67 to 70
    Shadowmoon Valley - 69 to 70

    - Northrend Set

    Borean Tundra - 67 to 70
    Howling Fjord - 67 to 70
    Dragonblight - 69 to 72
    Grizzly Hills - 70 to 73
    Crystalsong Forest - 72 to 75
    Zul'drak - 73 to 76
    Sholazar Basin - 75 to 79
    Storm Peaks - 76 to 80
    Icecrown Glacier - 78 to 80

    - Maelstrom Set

    Gilneas - 77 to 80
    Grim Batol - 78 to 81
    Kul Tiras - 79 to 82
    Kezan - 81 to 86
    Tel Abim - 83 to 85
    Zandalar - 84 to 87
    Plunder Isle - 86 to 88
    The Broken Isles - 87 to 90
    The Maelstrom - 89 to 90

    - Plane Set

    Pandaria - 1 to 10
    Hiji - 10 to 20

    Wolfenhold - 1 to 10
    Xorothian Plains - 10 to 20

    The Green Lands - 88 to 91
    The Dying Paradise - 91 to 94
    The Emerald Nightmare - 94 to 97
    The Eye of Ysera - 97 to 100

    Deephome - 88 to 91
    Skywall - 91 to 94
    The Abyssal Maw - 94 to 97
    The Firelands - 97 to 100

    - Legion Set

    K'aresh - 96 to 99
    Argus Meadowlands - 97 to 100
    Mac'Aree - 99 to 100
    Maw of Oblivion - 100+

  11. Test Server named Maelstrom by VGPowerlord · · Score: 3, Informative

    peculation began when Blizzard trademarked Cataclysm recently, and then later when a test server briefly popped up with the word 'Maelstrom' in its name.

    A test server named Maelstrom? Now I know they're pulling shit out of their ass, as Maelstrom is an existing RPPvP server that launched in September of 2006.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  12. Re:The next WoW Expansion... by thesandtiger · · Score: 4, Insightful

    The next MMO is, according to statements from Blizzard sources, to be a new IP - not based on any previous franchise. Given that 3 of their upcoming products are sequels or expansions (Diablo 3, Starcraft 2, next WoW expansion) it stands to reason that they might want to try to launch a new franchise - they need to keep the future markets in mind.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  13. More useless content? by kenp2002 · · Score: 3, Insightful

    Great more content that 80% of the players will never see. I still have friends that still haven't seen Molten Core, Naxx, or any other raid instance. The irony is when you release an expansion, none of the established players go tot he old content anymore (as a whole) which means new players coming in never see any of the old content because no one runs them anymore. I recently ran a new player through UBRS (Upper Blackrock Spire) and he never knew there were any other instanced dungeons outside of Outlands (He was a new player and started post-burning crusade.)

    When Lich King came out the only Outland instances anyone ran anymore were heroics. New players coming in would never get to actually do those instances because, frankly the established players were at the point that only heroic mode was worth their time.

    As plotted: Take the month to month changes in population (rather then total volume) and compare the data. Every MMO with an expansion gets a 3 month spike in uptake but every time the annual trend goes down every expansion.

    Expansions are great for $$$ but bad for longevity. It becomes a drug addict's exercise in "Chasing the Dragon". Eventually you have to start churning out expansions quicker and quicker to maintain the high but ultimately you lockout new players and hit "the point of no return" on the decline.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:More useless content? by kenp2002 · · Score: 3, Interesting

      You are looking at total volume numbers. You need to look at the month to month and over a year for growth. a 2% growth rate, in general isn't growth. Inflation eats a certain % of new players. Given a 3% rate of inflation you need to clear at least 1.5% subscription growth per year just to cover inflation. So on a chart the first 1.5% is wiped out (inflation adujsted).

      So lets say we have 100,000 subscribers for something in January. The next month we have 101,000 subscribers. That is 1% growth. The chart investors and executives look at shows +1000. They could care less about the total volume on a month-to-month report. Now for Febuary we have a total of 101,500 subscriptions. The chart now shows +500 (50% reductino in new enrollment). The next month we see 102,000. Again +500 (0% change).

      That is the longevity of an MMO. The month to month change. What happened with EQ, Shadowbane, ... , DAOC, Warhammer, and AOC is that the month to month growth eventually tapers and hits 0 (no loss, no gain.) They dump the expansion and temporarily for the first 3 months or so they get +20,000, +15,000, +10,000 but rapidly decline back to 0. Then the problems start. the normal non-expansion month to months start to drop even more rapidly. Instead of +500, +480, +320, and such you get +500, +250, +80, -20, - 60.

      Then you have to dump another expansion and Get +12,000, +8000, +250, -120, and so on.

      The highs get lower and lower and the rate of decline faster and faster. After about the 4th expansion so far based on observation and analysis, you are litterally in the hole at all times save the expansions. There amount of content is too vast for new players to get in and STAY in.

      Eventually the annual report comes out and your only up, say, 4% of the population.

      Operation costs went up 6% and the mandate comes down to cut costs by 3% to bring it back to parity cost wise.

      Devlopers then have to try and augment newer players with an easier experience in an effort to better control retention which alienates long term players more often then not (easy mode) which causes more of the long term month-to-month players to drop (they'll show up at the end of the year.)

      Rentention number are important, just as much as new enrollment but the enrollment numbers tend to be inversly proportional to the volume of content. Too much and you don't get new players to hold on more then 3 months (They get lost in the content.)

      Expansions breath new life in to a game that has become a grind for a large number of EXISTING players.

      So either you don't play or you just lack any deep insight on what is occurring.

      Neither. It's called statistical analysis based on their reported population and account numbers across all servers using regression analysis (specifically we used Autoregressive integrated moving averages [ARIMA]) using expansion release dates, reported populations, sales figures, and information provided in shareholder conference calls as well as quarterly reports as regessors.

      I have no interest in insight or speculation, I'm interested in analysis.

      --
      -=[ Who Is John Galt? ]=-
  14. Re:A new book also kinda confirms it by ObsessiveMathsFreak · · Score: 3, Funny

    Cataclysm most likely doesn't refer to the Great Sundering, but a new event, Azshara raising Nazjatar to the surface.

    But before she can, she needs you to collect 8 pale seahorse manes and 6 crystal jellyfish extracts.

    --
    May the Maths Be with you!