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The Evolution of Multiplayer Games and Online Play

Ranga14 writes "The recently announced Command & Conquer 4 seems to be following the same path of Blizzard's Starcraft 2 in having no LAN/offline multiplayer. They will require users to be logged in at all times to even be able to play any facet of the game. What will this mean for LAN parties, gaming events and those who don't play online? Is this a sound business decision, or do EA & Blizzard not get that this method of attempting to thwart piracy will fail like others have?"

19 of 244 comments (clear)

  1. When was the last LAN party you went to? by Opportunist · · Score: 5, Insightful

    I think it's a wrong move, but not because of LAN parties. LAN parties used to be a thing when internet was scarce, connections were slow and often you also had metered lines that only let you transfer so much traffic per month. Today, with bandwitdths that break the mbit borders easily and often hover about 10mbit, carrying your computer somewhere is, at best, something you'd do for special occasions. Events, maybe sponsored, where you may even win a prize for being good. Not just "getting together to play".

    My argument against those mandatory online services is simple: What if the company ceases to exist or ceases to support the product? Good bye multiplayer (or even singleplayer)? Today I could still fire up a game of Starcraft, locally or through the internet, I needn't connect with BattleNet (let's assume it ever went away), I could play SC for as long as there is TCP/IP v4 around. Dunno if it works with v6, someone would have to try.

    Tying a game to its maker essentially results in a better rental version. And I refuse to pay premium for renting a game.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:When was the last LAN party you went to? by tepples · · Score: 4, Insightful

      LAN parties used to be a thing when internet was scarce, connections were slow and often you also had metered lines that only let you transfer so much traffic per month.

      This is still the case for satellite and mobile broadband in the United States.

      I refuse to pay premium for renting a game.

      Are you willing to give up video gaming altogether once all the major publishers of PC games have switched to this business model?

    2. Re:When was the last LAN party you went to? by jellomizer · · Score: 2, Insightful

      Most companies when they go out of business especially one of any particular size they get bought out and sold to different companies/organizations. So if say Blizzard went out of business you may be able to setup a NFP Fund to buy BattleNet. for them and relicense it (You may not be able to GPL the code) or give it away to others. If a company is going out of business they are usually fairly open to selling stuff to you.

      LAN Games have the problem with demographics now. Most people don't know when the LAN ends and the Internet begins, creating a support problem. Also it is not a heavily used feature as you said about LAN Parties are obsolete.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:When was the last LAN party you went to? by prefect42 · · Score: 3, Insightful

      There's also a trend of all assets being bought by another company, who then overvalues each individual asset such that this sort of venture can't happen.

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      jh

    4. Re:When was the last LAN party you went to? by Kentaree · · Score: 2, Insightful

      I frequent a netcafe where a bunch of my pals go and we very often play games like Counterstrike, Left4Dead on the LAN. I also remember having lots of fun playing C&C:Generals with a single one of my friends over LAN. Nothing beats hurling insults across the room to people you've just shot/been shot by, and the level of fun is huge. Of course now you could setup an online passworded game to only allow your friends to join, but that'll start to eat bandwidth really quickly...

    5. Re:When was the last LAN party you went to? by mlts · · Score: 4, Insightful

      The question is more of how much can the PC gaming community can take. First, it was more intrusive DRM, then activation, now its having to be online just to play a single player campaign.

      I'm seeing an attitude in the game industry that is an off-putter. Yes, the economy in most of the world stinks, but instead of trying to jumpstart sales by putting out some innovative IP, I see the grip tightening over what stuff comes out. This creates a feedback loop because gamers either will just crack whatever protection something had (patch out DRM, make a server emulator), pirate the game, or just give the game company the finger and go back to playing WoW and not bother buying any works that are less functional than the previous versions.

      What this does is create an opportunity for a small game company to take the market by storm by making a quality game that ends up widespread and played everywhere. This is how ID Software (and its predecessor, Apogee) got started. Yes, a lot of copies will be pirated, but a lot of times, pirated copies lead to bought copies. Right now, this market is ignored because of the white-hot iPhone app market, but once that hits saturation (could be six months to a year), people will want to have fun PC games again, and an indie software house could do well in all likelihood.

      For new games, the barrier to entry is low, and it is high. It is low because almost anyone can write code, get an Authenticode signing key from MS, get an account with RegNow to handle registrations, then use Tucows or download.com as the main place where customers can download the executable. The barrier to entry is high because users are expecting 3D, theater quality graphics and sound at every turn. The days of writing a generic top-down RPG along the lines of Final Fantasy Legends are long over, unless one is writing an iPhone app. So, an indie publisher will have to deal with that by having gameplay so good it overshadows dated graphics.

    6. Re:When was the last LAN party you went to? by Anonymous Coward · · Score: 1, Insightful

      What are you talking about?
      Really, my group of friends still have LAN parties, and we're not the only ones. There's a big difference between playing a quick match against a friend over the internet and spending a couple of days together, playing and chatting and really just having a blast ;)

    7. Re:When was the last LAN party you went to? by Tridus · · Score: 2, Insightful

      "Yes, a lot of copies will be pirated, but a lot of times, pirated copies lead to bought copies."

      And a lot of times, it doesn't. Pretty risky market to get into when you "might" be able to do better then a 90% piracy rate.

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      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    8. Re:When was the last LAN party you went to? by Attila+Dimedici · · Score: 3, Insightful

      Tying a game to its maker essentially results in a better rental version. And I refuse to pay premium for renting a game.

      And that is what this is really about. Content Producers (music, movie, and software publishers) don't want to sell you content any longer, they want to rent it to you. The problem with selling content is that you have to keep coming up with new content in order to ensure a revenue stream. If I can get you to pay me a rental fee (that's not what they call it), I can generate an ongoing revenue stream off of one killer product.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    9. Re:When was the last LAN party you went to? by Ash+Vince · · Score: 2, Insightful

      My argument against those mandatory online services is simple: What if the company ceases to exist or ceases to support the product? Good bye multiplayer (or even singleplayer)? Today I could still fire up a game of Starcraft, locally or through the internet, I needn't connect with BattleNet (let's assume it ever went away), I could play SC for as long as there is TCP/IP v4 around. Dunno if it works with v6, someone would have to try.

      Basically, tough shit. They make a product you can use it with the strings they attach or not bother. That is how things work.

      This is probably also by design anyway since by retiring the servers for old games at an opportune time they can force you to buy a copy of C&C 5 when that is released. How do you think they have managed to sell what is basically the same game play over and over again. I have probably played every C&C game from the first Dune game they did in the 90s through to the latest Tiberian Sun. There really are not that many differences between them apart from the graphics getting ever prettier. I know this is true of a great many games but that is the reality of what the gaming industry has become.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    10. Re:When was the last LAN party you went to? by mlts · · Score: 2, Insightful

      It is risky, but there are not many alternatives. A game company can:

      Get a license to have their stuff on a console where piracy isn't an issue. This takes a lot of dough to get developer's access to this market.
      Get an agreement to put titles on Steam. This also is cost prohibitive for smaller game writing companies unless they score a publisher.
      Go with vigorous DRM which will help their first week or two sales, but will turn off legit users when the bad press mounts up.
      Go with no DRM, and grumble about the freeloaders.

      There is no best solution to this. However one solution that is workable would be to have the game have a CD-key that is checked for multiplayer play over the Internet, and is checked when it comes time to download a patch or added content. This way, single players and LAN play isn't affected, but if people want added content, they will need a valid key. Yes, this can be gotten around, but so can every other system out there.

      Another probable solution, especially if first week sales numbers are valuable, is to put in a copy protected CD or activation based DRM system for a month or two on game release, then patch it out similar to how NWN 1 had the CD protection patched out. The downside of this would be the cost of paying the DRM library seller (or running the activation infrastructure in-house) for use of their product for a short time.

    11. Re:When was the last LAN party you went to? by Malevolyn · · Score: 5, Insightful

      Are you willing to give up video gaming altogether once all the major publishers of PC games have switched to this business model?

      I'd be much more willing to get into reverse engineering, actually.

      --
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  2. It won't fail, though by Tridus · · Score: 4, Insightful

    The commentary added to the bottom of the summary is wrong. This has a good chance of success at thwarting piracy.

    The goal of anti-piracy measures is never to eliminate 100% of piracy until the end of time. That's nearly impossible, and they know it. What they really want to do is make it so that either you can't pirate it for the frst little while, or that you don't want to. Having no functional online play whatsoever in the pirated version is a pretty effective way of making the pirated version worse then the retail version. (That's the opposite strategy of stuff like SecuROM, which generally makes the retail version worse then the pirated version.)

    LAN functionality is a real problem in that department now, because it's used primarily for pirates to play on Hamachi (and the like) with each other. Remove it from the game entirely, and the pirates no longer have to simply bypass SecuROM or an offline disk check. They have to emulate Battle.net in order to get any multiplayer working.

    Will they do that eventually? Absolutely. Will they do that within the first 2 week sales rush? Highly unlikely. If it takes them a couple months before the pirated versions have online play, then by the standard of what the companies are trying to do, it's a successful anti-piracy measure.

    As usual, you crooks who rip off games because you want free stuff are just screwing it up for everybody else.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  3. College lans.. by plasmacutter · · Score: 2, Insightful

    Dormitories in college tend to be amazing places for mass lan parties.

    Back in 03 in my last year in a standard dormitory I remember whole floors engaging in multiplayer FPS and RTS games, doors open, taunting, cheering, and having fun.

    This move is indeed dumb, especially given the ever tightening noose on college gateways.

    If no patch is made to incorporate lan play into the game, it simply will not be used by a heavy portion of the target demographic for lack of feasibility.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  4. Five PCs in a nuclear family? by tepples · · Score: 2, Insightful

    Hell, my Atari 400 came with 4 joystick ports.

    I don't count the 8-bits because they barely had enough palette colors for two players + enemies, let alone four.

    We had a multi-tap for our SNES so you could play 4 player games.

    The NES, Super NES, PlayStation, and PlayStation 2 had hubs for gamepads. But these hubs often didn't come out until one or more years after the console's release, and apart from games such as Bomberman that were bundled with a hub, programmers couldn't depend on one being present. That's why the N64, Dreamcast, GameCube, and Xbox had more games that actually used four gamepads.

    You have fond memories of late-1990s LAN gaming. But as I understand it, PCs in the 1990s were still considered too expensive for mom, dad, and three kids to own five PCs among them.

    Once new game consoles came out that have ports for everyone to plug in their own audio/visual head set, then you'll have a case.

    PSP.

  5. Stop buying these new games and play Starcraft 1.. by autoevolution · · Score: 2, Insightful

    This is exactly why everyone should play Starcraft: Brood War, you may argue that the UI and graphics are shit but hey, the same could be said about chess or go, I mean, having to actually move the peices with your hand? Worst UI design ever, yet people still play these games. Plus, Starcraft has a lot of gameplay and metagame, taking a long time to master unless you are a genius, making the gameplay never boring as it is a learning experience throughout, even the pro's are constantly learning and changing their strategies. But for such a game, the latency ( or time between when your mouse click or keyboard hit is registered ) in multilayer games is very important for micromanagement ( especially mutalisk harassment where mutalisks are timed to launch their attack on the edge of their range and move back immediately to achieve a very optimal and powerful guerrilla warfare effect when done repeatedly ). Which is why latency changing tools have been added to the game so that latency equal to that of lan can be archived on battle.net ( of course with a penalty to lag which is not the same as latency ). Graphics to me, mean nothing, because just look at the world around you, if you want to look at pretty pictures, just look out your window. Starcraft's online environment is ( IMO ) much more mature than other games ( eg Halo on Xbox live ) since the players online are ages 20+, the only players under the age of 20 playing starcraft online are kids from Korea. Teens new to gaming will generally not play Starcraft in north america as they have much newer games with better graphics to attract that age group. However the argument that LAN is dead to me is completely invalid as I on a weekly basis have lan parties at friend's places through a wireless router, and everyone has laptops so it is not like carrying around a pc, nowadays laptops are so portable as you can carry them in backpacks designed to carry laptops.

  6. Citation needed by tepples · · Score: 2, Insightful

    the entire PC market [...] it's a tiny fraction of the size of the console market.

    I'd like to see your source that the PC gaming market is a tiny fraction of the PLAYSTATION 3 gaming market. Or are you taking all the mutually incompatible consoles and lumping them into one market?

  7. Send them an email by ae1294 · · Score: 3, Insightful

    I loved the original starcraft game but didn't really like playing online because of the cheating and honestly it's more fun to play in a room full of people you know. I also don't support this designed obsolescence crap. I can still load up starcraft and play it with my friends and will still be able to in 10 years regardless of what happens to blizzard.

    I just sent off an email to blizzard telling them I'm not buying their new version and I suggest you do the same. It only takes a minute and if everyone started doing something other than sitting on their asses things might change.

    http://us.blizzard.com/support/webform.xml?locale=en_US

    I see no way to email EA without having an account. Maybe someone else can find a method.

  8. Re:I wont buy it by socrplayr813 · · Score: 2, Insightful

    Obviously C&C 4 will not be appearing on the list of potential 'something newer', as I *refuse* to connect any wintendo machine to the Internet.

    Refusing to connect a computer to the internet purely because it runs Windows is silly. That might be somewhat valid for Win98, but certainly not XP+. Of course, if you were the type to listen to logic and learn things other than your own opinion, you probably wouldn't call them 'Wintendo machines'

    --
    The confidence of ignorance will always overcome the indecision of knowledge.