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The Evolution of Multiplayer Games and Online Play

Ranga14 writes "The recently announced Command & Conquer 4 seems to be following the same path of Blizzard's Starcraft 2 in having no LAN/offline multiplayer. They will require users to be logged in at all times to even be able to play any facet of the game. What will this mean for LAN parties, gaming events and those who don't play online? Is this a sound business decision, or do EA & Blizzard not get that this method of attempting to thwart piracy will fail like others have?"

2 of 244 comments (clear)

  1. When was the last LAN party you went to? by Opportunist · · Score: 5, Insightful

    I think it's a wrong move, but not because of LAN parties. LAN parties used to be a thing when internet was scarce, connections were slow and often you also had metered lines that only let you transfer so much traffic per month. Today, with bandwitdths that break the mbit borders easily and often hover about 10mbit, carrying your computer somewhere is, at best, something you'd do for special occasions. Events, maybe sponsored, where you may even win a prize for being good. Not just "getting together to play".

    My argument against those mandatory online services is simple: What if the company ceases to exist or ceases to support the product? Good bye multiplayer (or even singleplayer)? Today I could still fire up a game of Starcraft, locally or through the internet, I needn't connect with BattleNet (let's assume it ever went away), I could play SC for as long as there is TCP/IP v4 around. Dunno if it works with v6, someone would have to try.

    Tying a game to its maker essentially results in a better rental version. And I refuse to pay premium for renting a game.

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    1. Re:When was the last LAN party you went to? by Malevolyn · · Score: 5, Insightful

      Are you willing to give up video gaming altogether once all the major publishers of PC games have switched to this business model?

      I'd be much more willing to get into reverse engineering, actually.

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