Slashdot Mirror


The Evolution of Multiplayer Games and Online Play

Ranga14 writes "The recently announced Command & Conquer 4 seems to be following the same path of Blizzard's Starcraft 2 in having no LAN/offline multiplayer. They will require users to be logged in at all times to even be able to play any facet of the game. What will this mean for LAN parties, gaming events and those who don't play online? Is this a sound business decision, or do EA & Blizzard not get that this method of attempting to thwart piracy will fail like others have?"

17 of 244 comments (clear)

  1. When was the last LAN party you went to? by Opportunist · · Score: 5, Insightful

    I think it's a wrong move, but not because of LAN parties. LAN parties used to be a thing when internet was scarce, connections were slow and often you also had metered lines that only let you transfer so much traffic per month. Today, with bandwitdths that break the mbit borders easily and often hover about 10mbit, carrying your computer somewhere is, at best, something you'd do for special occasions. Events, maybe sponsored, where you may even win a prize for being good. Not just "getting together to play".

    My argument against those mandatory online services is simple: What if the company ceases to exist or ceases to support the product? Good bye multiplayer (or even singleplayer)? Today I could still fire up a game of Starcraft, locally or through the internet, I needn't connect with BattleNet (let's assume it ever went away), I could play SC for as long as there is TCP/IP v4 around. Dunno if it works with v6, someone would have to try.

    Tying a game to its maker essentially results in a better rental version. And I refuse to pay premium for renting a game.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:When was the last LAN party you went to? by tepples · · Score: 4, Insightful

      LAN parties used to be a thing when internet was scarce, connections were slow and often you also had metered lines that only let you transfer so much traffic per month.

      This is still the case for satellite and mobile broadband in the United States.

      I refuse to pay premium for renting a game.

      Are you willing to give up video gaming altogether once all the major publishers of PC games have switched to this business model?

    2. Re:When was the last LAN party you went to? by prefect42 · · Score: 3, Insightful

      There's also a trend of all assets being bought by another company, who then overvalues each individual asset such that this sort of venture can't happen.

      --

      jh

    3. Re:When was the last LAN party you went to? by tepples · · Score: 3, Interesting

      Also it is not a heavily used feature as you said about LAN Parties are obsolete.

      I agree that LAN parties are obsolete, though for an entirely different reason. Picture this situation: you have friends at your home, and you all happen to have the itch to play a video game. They don't have their PCs with them for any of several reasons:

      1. They didn't anticipate wanting to play a video game before they left.
      2. They aren't allowed to dismantle the family PC. (I see this a lot because I babysit.)
      3. Their PCs are laptops without a powerful enough graphics chip to play a recent first-person shooter. (This is becoming more common with the rise of Eee PC and other low-cost subnotebooks.)

      The solution came in three pieces:

      1. In 1996, Nintendo added third and fourth controller ports to its Nintendo 64 video game console.
      2. In 1999, USB allowed connecting multiple gamepads to a computer through a hub.
      3. In 2008, television-sized LCD monitors became affordable, freeing from having to choose a laptop carefully to get SDTV out or buy and install an aftermarket video card to get SDTV out because HDTVs can display the VGA signals that PCs already put out.

      So LAN parties, which had been popular throughout the eras of Doom and Quake, eventually became less necessary because friends can sit on the sofa and play console or HTPC games together.

    4. Re:When was the last LAN party you went to? by Opportunist · · Score: 3, Interesting

      I guess that's the fate I have to face, unless some get smart and realize that I'd buy their games if they didn't rely on a rental system.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:When was the last LAN party you went to? by mlts · · Score: 4, Insightful

      The question is more of how much can the PC gaming community can take. First, it was more intrusive DRM, then activation, now its having to be online just to play a single player campaign.

      I'm seeing an attitude in the game industry that is an off-putter. Yes, the economy in most of the world stinks, but instead of trying to jumpstart sales by putting out some innovative IP, I see the grip tightening over what stuff comes out. This creates a feedback loop because gamers either will just crack whatever protection something had (patch out DRM, make a server emulator), pirate the game, or just give the game company the finger and go back to playing WoW and not bother buying any works that are less functional than the previous versions.

      What this does is create an opportunity for a small game company to take the market by storm by making a quality game that ends up widespread and played everywhere. This is how ID Software (and its predecessor, Apogee) got started. Yes, a lot of copies will be pirated, but a lot of times, pirated copies lead to bought copies. Right now, this market is ignored because of the white-hot iPhone app market, but once that hits saturation (could be six months to a year), people will want to have fun PC games again, and an indie software house could do well in all likelihood.

      For new games, the barrier to entry is low, and it is high. It is low because almost anyone can write code, get an Authenticode signing key from MS, get an account with RegNow to handle registrations, then use Tucows or download.com as the main place where customers can download the executable. The barrier to entry is high because users are expecting 3D, theater quality graphics and sound at every turn. The days of writing a generic top-down RPG along the lines of Final Fantasy Legends are long over, unless one is writing an iPhone app. So, an indie publisher will have to deal with that by having gameplay so good it overshadows dated graphics.

    6. Re:When was the last LAN party you went to? by Attila+Dimedici · · Score: 3, Insightful

      Tying a game to its maker essentially results in a better rental version. And I refuse to pay premium for renting a game.

      And that is what this is really about. Content Producers (music, movie, and software publishers) don't want to sell you content any longer, they want to rent it to you. The problem with selling content is that you have to keep coming up with new content in order to ensure a revenue stream. If I can get you to pay me a rental fee (that's not what they call it), I can generate an ongoing revenue stream off of one killer product.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    7. Re:When was the last LAN party you went to? by Malevolyn · · Score: 5, Insightful

      Are you willing to give up video gaming altogether once all the major publishers of PC games have switched to this business model?

      I'd be much more willing to get into reverse engineering, actually.

      --
      Your ad here.
    8. Re:When was the last LAN party you went to? by !coward · · Score: 4, Interesting

      I only own one of the two, and it isn't the 360. However, from my limited experience with the system, it would seem you're wrong about piracy on the 360. There are quite a few chips for it, but for the most part, and this is mostly where my "experience" with the system comes from, it's mostly a firmware hack.

      A mate of mine makes a nice profit off of buying new 360's, using some well-documented hole (like the Zelda hack for the Wii) loading some special firmware onto it then selling it at a higher price with the knowledge that the end costumer will be able to play, errr, backups .. *cough* *cough* Yeah, let's go with "backups".

      He doesn't do any actual development, got all the training he needed from material on the web and trying it out on some 360s (which he later sold at a profit, so no loss whatsoever), and the special code is obtained on the web, if you know where to look. He doesn't actually mod anything physical, the warranty is left intact (though he does need to open the system for it to work -- but as long as the seal isn't broken, subsequent inspections wouldn't find anything) and he is yet to have people complaining about it.

      Seriously, from what I understood, it's so easy anyone could do it. Microsoft tend to put a wrinkle on things whenever they release a new mandatory firmware update (which is few and far between) or when the newer models get upgraded parts (the disc drive is the crucial component here), but that only lasts a few days, couple of weeks at the most, then it's back to business as usual.

      Oh, and there's no problem with XBL too, since there are no actual physical changes, and whatever "magic" is worked on the firmware serves only to allow non-original disks to play. Yeah, that thing with the hard drive is still locked, as far as I know, but pretty much the only thing that you can't do with this method is download a yet-to-be-released title and then try to go online with it. You _can_ play it before release date (he bragged about finishing a couple of major titles before they were even officially released -- Halo 3 comes to mind), but you must be careful to stay offline the whole time, else the XBL system will "see" what you're doing and you risk a ban.

      As a PS3 owner, it _is_ a bit irritating that the competition is open to such exploitation -- you get to shell out your hard-earned cash for every single title worth its salt while your mate gets to play any title he likes for free.. But that usually means he's got so much (crap?) to choose from, he can't stick with any title long enough to finish them (bar a few notable exceptions).

  2. So they're not actually charging for the game? by argent · · Score: 4, Interesting

    If you can't play the game except through their online service, I assume they're not actually charging you for the game software itself?

    No, of course not. They'd never double-charge people for a game, would they?

  3. Not sure why it will fail. by Ash+Vince · · Score: 3, Interesting

    If they really have taken this decision as a measure to prevent piracy I am not sure why the summary above is so sure it will fail. Sure, the game will still be pirated and will still be available on the Pirate Bay in no time however this measure will probably reduce piracy.

    If I was required to buy a legal licensed copy of the game to play online I probably would. The alternative is I download a hack that enables me to play a pirated copy, but if they ever patch the game or server to detect this hack that is massive risk as they have a permanent record me having used a hack.

    My favourite online game is Americas Army. If you do well on my server I will look you up on this site (http://www.aa-accounthistory.com/). If I see a linked banned account, your gone and added to my server as a MAC ban. Since this history site links accounts by IP, MAC and the GUID associated with your account getting a banned account listed on it can be a right pain. To be thoroughly clear you may need to change you IP if you have a static address and also use a MAC changer (or buy a new network card).

    To play any game well online takes practice. If you are going to download a pirated copy and then play until you get caught and your account banned that practice is wasted since any sort of online league play is out of the question. Also, if they implement a similar history tracking site then you may find you a new legal account from a bought copy is also banned as it is associated with a hacked previous illegal copy. There is nothing legally wrong with this as the shrink wrapped licence you have to agree to when you install the software probably mentions this could happen.

    Ultimately this is what they are aiming for, they do not want to stop all piracy of their game since that is obviously impossible. They do want to keep it to a minimum by preventing illegal copies from being able to play online and hence they people using them will miss out on a large part of the gameplay. This is a major reason why game companies are moving towards games that involve an online component, it gives people an added reason to buy a legit copy.

    --
    I dont read /. to RTFA, I read /. to offend people in ignorance.
    1. Re:Not sure why it will fail. by Rogerborg · · Score: 4, Interesting

      this measure will probably reduce piracy

      Super. Now, will it increase sales?

      --
      If you were blocking sigs, you wouldn't have to read this.
  4. It's stupid really... and will fail by RaigetheFury · · Score: 3, Interesting

    This will only encourage people to build add-ons for the game that allow LAN play. Its happened with dozens of games and frankly this is just plain stupid.

    LANS are there for people to get together and have a good time. A LOT of people use wireless connections in their house and that shit is attrocious for LAN play. You can say what you want, but most home hardware that people buy just isn't designed for 6+ people gaming over the internet at the same time. Forget the connection... just the hardware.

    A $20 hub lets 10 people play in a LAN where it costs a lot more to setup the same level of connection over the internet in one location. You can try to argue with me but the fact is you're wrong.

    I love LANS. People in the same room, talking smack, eating pizza, it's so much better than being on a headset talking over ventrilo. You can see their expressions when you nail em or overwhelm their defenses... It's also being able to come to a physical location, and as we get older, there are no kids, no annoying significant others (we have women in our group so saying wives would be wrong) who keep interrupting. They are there and not being hit with interruptions.

    I've lost all real desire to play SC2. I was so excited about it... but the whole point of SC2 is playing with friends and removing LAN play removes half of the reason I play games like that. Sure... we can play online... but it limits us, or requires us to move equipment to other parts of the house so we can all hook up to the router physically since wireless is terrible, and most of us don't have wireless cards for our Desktops. Any gamer who thinks they can beat me while using a laptop is in for one hell of a spanking.

  5. Steel Battalion all over again by sargon666777 · · Score: 3, Informative

    This is a risky move on their part. If you want an example of what can occur when a company does something like this, and then decides that it may not be as profitable as it hopes look no further than Steel Battalion: Line of Contact from Capcom. That game was only out for right about 1 year before they shut down the campaign servers. After that a large portion of the game became unplayable. I doubt the Command & Conquer franchise will die, but I would be willing to venture a guess that in a few years the game may no longer be playable once the company realizes they have no obligation to keep these servers up and running.

    --
    Am I lying when I tell you that im telling the truth? Or am I telling the truth when I say that Im lying?
  6. It won't fail, though by Tridus · · Score: 4, Insightful

    The commentary added to the bottom of the summary is wrong. This has a good chance of success at thwarting piracy.

    The goal of anti-piracy measures is never to eliminate 100% of piracy until the end of time. That's nearly impossible, and they know it. What they really want to do is make it so that either you can't pirate it for the frst little while, or that you don't want to. Having no functional online play whatsoever in the pirated version is a pretty effective way of making the pirated version worse then the retail version. (That's the opposite strategy of stuff like SecuROM, which generally makes the retail version worse then the pirated version.)

    LAN functionality is a real problem in that department now, because it's used primarily for pirates to play on Hamachi (and the like) with each other. Remove it from the game entirely, and the pirates no longer have to simply bypass SecuROM or an offline disk check. They have to emulate Battle.net in order to get any multiplayer working.

    Will they do that eventually? Absolutely. Will they do that within the first 2 week sales rush? Highly unlikely. If it takes them a couple months before the pirated versions have online play, then by the standard of what the companies are trying to do, it's a successful anti-piracy measure.

    As usual, you crooks who rip off games because you want free stuff are just screwing it up for everybody else.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  7. Re:Ehem... there goes in flight entertainment by ciderVisor · · Score: 3, Funny

    I like to play Snakes on a plane.

    --
    Squirrel!
  8. Send them an email by ae1294 · · Score: 3, Insightful

    I loved the original starcraft game but didn't really like playing online because of the cheating and honestly it's more fun to play in a room full of people you know. I also don't support this designed obsolescence crap. I can still load up starcraft and play it with my friends and will still be able to in 10 years regardless of what happens to blizzard.

    I just sent off an email to blizzard telling them I'm not buying their new version and I suggest you do the same. It only takes a minute and if everyone started doing something other than sitting on their asses things might change.

    http://us.blizzard.com/support/webform.xml?locale=en_US

    I see no way to email EA without having an account. Maybe someone else can find a method.