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0 A.D. Goes Open Source

DoubleRing writes "Wildfire Games has announced that it will be moving its previously closed development process for 0 A.D. to open source. All code will be released under the GPL and all art under CC-BY-SA. 0 A.D. is a historically-based RTS, and while it's not yet complete, this trailer is purportedly actual gameplay footage. With a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the open source RTS field. The screenshots are definitely pretty, to say the least."

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  1. Re:What the devil? by HTH+NE1 · · Score: 4, Informative

    The only reason there wasn't a year "0 A.D." is because the people who created the calendars back then weren't as smart as you are and didn't fully understand the concept of zero-offsets

    Actually, retroactively re-dating the dates before AD 1 wasn't considered until the Anglo-Saxon historian the Venerable Bede, who was familiar with the work of Dionysius, used Anno Domini dating in his Ecclesiastical History of the English People, finished in 731. In this same history he also used another Latin term, "ante vero incarnationis dominicae tempus" ("the time before the Lord's true incarnation"), equivalent to the English "before Christ", to identify years before the first year of this era, thus establishing the standard of not using a year zero (i.e. ordinal, not cardinal numbers), even though his work did show that he did grasp the concept of zero.

    --
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