0 A.D. Goes Open Source
DoubleRing writes "Wildfire Games has announced that it will be moving its previously closed development process for 0 A.D. to open source. All code will be released under the GPL and all art under CC-BY-SA. 0 A.D. is a historically-based RTS, and while it's not yet complete, this trailer is purportedly actual gameplay footage. With a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the open source RTS field. The screenshots are definitely pretty, to say the least."
Waiting over 2000 years for the port is not a sign of success.
I'm very impressed by the graphics of a game that was never meant to be commercial. I haven't spent much time looking for open source games lately but from the screenshots this looks a lot better than free civ.
There never was a 0 AD... it went from 1 BC to 1 AD... Did I wake up in an alternate universe? Am I in Star Trek?
I am the richest astronaut ever to win the superbowl.
Any project that has progress measured in lines of code scares me a bit.
Access to the often overlooked and underappreciated "Make Dude" command. And on the lord created The Dude, and it was good.
http://www.wildfiregames.com/0ad/album_image.php?pic_id=10984
-rt
The first map hack patch will be out in 1 hour instead of 8 hours.
RTS like this are my addiction - I've gotten more fun out of Civilization:Call to Power (under Linux) than just about any other game I have, and was saddened when no more Civ games came out for Linux. I have Civ for the PS3, but it's not quite the same: too video-gamey, not enough strategy.
This looks very interesting, and I plan on sending some money these guy's way when I get home tonight.
www.eFax.com are spammers
Coders with enough time and skills will look at the code. If they will find things that can be improved they'll improve them, if they find things that can improve other games they will port them. Open sourcing stuff is like allowing people to communicate, before we have each person and his/her own idea, after we have each one evaluating others perspectives. That's how human knowledge progresses.
http://trac.wildfiregames.com/wiki/GettingStarted
... ... ...
Playing 0 A.D. - details on how to run the game.
How to build 0 A.D.
It looks like there's a fairly large amount of artwork involved in this game -- and it looks good; this isn't just programmer art! My only suggestion (if any of the authors read Slashdot) would be that in general the contrast and saturation of the various graphics could be increased. It'd make the graphics "pop" out a little more, and go a long way.
They'll be able to get more precious lines of code in.
I wonder how many lines of code slashbot editors feel is enough to make it a triple-A title.
Glest is OpenSource, too...and if you change the textures on the people and the 'world' a little, you'd have a pretty nice start at a different game. Just another thing to love about OpenSource.
--- For a good time mail uce@ftc.gov
How close is it to being an actual game? Just having an engine that runs simulation code (fighting, harvesting, etc) is actually just one of the many pieces. There still needs to be all the setup menus and tools for networking, map designs, and everything in between.
They don't really address that, I can see it as:
1) Great advertising for the companies other games!
2) Get OSS development kickstarted on their engine, once they have a kickass engine they can release 100 A.D with proprietary game-data.
3) Package and see this in shops, the uninformed masses will probably buy it anyway, many of the informed will anyway just to support the company.
The don't really lose much either, so even if the gains are marginal the loss is just the cost of some bandwidth.
IranAir Flight 655 never forget!
That sort of approach is wonderful for science, since science has a target: the true state and function of the universe. But it's not so simple for something that amounts to a work of art like a game. There is not an absolute target; the target is arbitrary fiction. Without good central leadership the artistic expression risks becoming fragmented. Now, I'm not saying it's impossible for the open approach to work, but suggesting that it's equivalent to the progress of human knowledge is missing an important complication.