A History of Early Text Adventure Games
HFKap writes "The earliest computer games were pure text and were passed around freely on the ARPANET, culminating in the 'cave crawls' Adventure and Dungeon. The advent of the home computer opened up a commercial market for text adventure games, though the limited resources of these machines presented significant technical problems. Many companies vied for success in this market, but the best-remembered today is Infocom, founded by a group from MIT. Infocom's virtual memory and virtual machine innovations enabled them to design extremely ambitious and creative games, which they dubbed Interactive Fiction (IF). Ultimately the text game lost its paying customers to the lure of graphical games, such as those produced by Sierra On-Line. This article is a dialogue between Harry Kaplan and Jimmy Maher, editor of the modern IF community's pre-eminent e-zine SPAG."
That's the one I remember playing a lot on my C64.. "You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can't." For those interested, you can play it online here: http://www.heavygames.com/hitchhikersguidetothegalaxy/gameframe.asp
"The purpose of learning is growth, and our minds, unlike our bodies, can continue growing as long as we live." - M.J. A
pretty much all the first person shooting games have this at their core.
The basics of gaming hasn't changed in over 30 years. Shortcuts, Mindless violence and the feeling of victory when you eventually "win" - which lasts all of 20 seconds until it gives way to the hollow feeling of "well, what now?"
You really should have picked a better example for your rant, I'm afraid. Just because somebody can do a speed run of Zork doesn't mean that's how you play. First off, Zork is by no means a violent gorefest. It's a game of exploration and treasure hunting. If you play using this minimal set of moves, you've neither truly played the game nor have you achieved a remotely good score.
The truth is that games have changed considerably in the past 30 years. Sure, there were lousy games back then, just as there are now, but they were an entirely different kind of lousy. Usually they were, in my opinion, of the insanely difficult and un-fun type of lousy. There's a lot less of those these days since insane levels of difficulty cause most gamers to do a 180 right quick.
Elrond, Duke of URL
"This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max