Publishers Pressuring MS To Push Indies From Xbox Live?
R. Dobbs writes "Microsoft has reportedly drastically reduced the amount of indie titles it's going to allow on its Live Arcade service — but no such limits have been placed on material from major publishers. Have the publishers themselves been pushing this agenda? And what will it mean for indies? Quoting: 'More and more indie developers are being created, bucking the trend of working for the blockbuster-sized titles of many publishers and opting to control their own development and keep their IPs. This is likely becoming more and more of a concern to major publishers, who seem — especially in ZeniMax's recent purchase of id Software and EA's combination of Bioware and Mythic, as well as Warner Bros. purchase of Midway's IPs and studios — to be doing everything they can to consolidate their power and lock down all the available resources.' When questioned, Microsoft released a statement saying that they're 'a great supporter of independent game development.'"
.... Microsoft's PR statements do not reflect the reality of what is actually occurring.
Umm, guys? Indie titles get crapped on because they're small, not because of some conspiracy. Large businesses simply don't want to expend the resources and time to make things available for the "little guys", because the net return is so much lower. I mean, hey -- if I can corner 90% of the market by setting up my distribution platform to, say, seven businesses, why should I make that same effort fifty or a hundred times more just to get that extra 10%? I think, if I were in that position, I'd just move on to the next thing and save my money. And yes, it's all electronic. That doesn't make it zero-cost; There's administrative costs to everything and those costs don't go up in a linear fashion as you add more members.
#fuckbeta #iamslashdot #dicemustdie
Unfortunately, XBox Live games are way easier to produce--using the free XNA toolkit--than Wii or PS3 games. You can make a game for both PC and XBox Live at the same time, with the same codebase...
ZuluPad, the wiki notepad on crack
They don't like independents.
---- Booth was a patriot ----
Unfortunately, the 360 is FAR easier to develop for. That and PC are almost the only possible choice for the independent developer... unless they want to do iTunes apps, or something. The Wii and PS3 just aren't really approachable except by a select few.
I would LOVE for the Wii to open up a marketplace (something much bigger than its WiiWare category), but I don't think it's something Nintendo would do.
Looks like game developers have finally grown big enough to start considering building their own RIAA/MPAA. I just want to say thanks to the people who only buy games that they have heard of through commercials of or only buy sequels. I also want to thank the graphics whores who only support games that a mega company could afford to make. Without you guys, none of this would be possible. (This also counts for presidential elections etc...)
Once you start despising the jerks, you become one.
Locked down?
It is 99.00 a year to be able to publish content, but there are no restrictions (other than pornography or IP infringement) that will prevent you from putting your title up on the XNA indie site. Microsoft has said they will not make any judgements regarding playability, asthetics, etc.... Basically anyone can write something and have it appear in the XNA indie catalog. You don't get access to all of the XBLA APIs specifically the achievement system) but other than that you're good to go.
Support of indie developers has become a catch phrase that the top three (MS, Sony and Nintendo) have tossed about at conferences like a ping pong ball. Sony has made tons of noise recently that they are courting indie developers - this is largely bull shit. Unless your team has $250K in the bank and a string of commercial titles, you have virtually zero chance of getting a dev kit. I've had less exposure to the Nintendo process but I believe it is similar. Really, the only companies to back up support for indie developers have been Microsoft via XNA and Apple with the iPhone.
As an aside, this highlights a huge problem with blogs as opposed to traditional news media. I've seen the Sony Indie comments all over the place but no one takes any time to dig even a tiny, tiny bit beneth the surface to see what Sony has really done for the indie community.
Before you mod this as flamebait, please read this whole post:
.
As an indie developer myself, I've been somewhat appalled by the utter lack of quality among indie games. We live in a world where there are hundreds of thousands of beautifully designed "indie" websites, but when it comes to indie games, we're apparently supposed to pretend that professional-quality design is something that requires lots of money. We're asked to somehow equate "indie" with "unprofessional".
.
This is not only bullsh*t, but it's a disaster for everyone.
.
The problem with indie games on X-Box Live is that Microsoft has utterly failed at creating a Darwinian process of user reviews, and user promotion. Because users can't rate games (or vote to have them removed), we end up with an enormous amount of "noise" on X-Box Live. Users are confronted with dozens of truly sub-par, poorly designed games, and given no way to filter the best of the best.
This lack of promotion/filtration disincentivizes both indie and commercial game developers alike, because they end up with something akin to the AppStore-Problem -- which is a glut of too many sub-standard titles.
We don't need more restrictions on indie developers. What we need is quality control, and it needs to be done by (and for) the community.
------ The best brain training is now totally free : )
So what would be a good way to market a console-style multiplayer game for the PC?
You don't. You market it for a console, you could even use xbl. If it's good enough it'll be published, if not it won't. Remember that you don't have an automatic right to be published (just ask the millions of unpublished authors out there).
If I have nothing to hide, you have no reason to search me
... and having a voting column to show how many users play which games how often and/or what they've rated each game would be hard why?
Sort the games into categories like "new this week" or "popular this week" and "most popular of all time" and you won't have a problem.
- Michael T. Babcock (Yes, I blog)