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Negroponte Sees Sugar As OLPC's Biggest Mistake

griffjon writes "In an interview, Nicholas Negroponte claims that the biggest mistake OLPC made was the revolutionary Red Hat-based Sugar desktop environment — instead, he says, they should have built Sugar as an application that ran on a 'vanilla' Linux OS. Some disagree."

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  1. The "mistake" was that Sugar wasn't very good by dpbsmith · · Score: 5, Interesting

    The meta-idea of rethinking UI from the ground up, and building something specifically directed at kids, was a wonderful idea. Frankly, the reason I bought a G1G1 machine was that I hoped to experience a fresh and wonderful user interface.

    I think Sugar was a sad failure. I don't quite know what to make of the obvious riposte that I don't belong to the target audience. But an awful lot of the official Sugar documentation seemed to me to make too much use of "proof by repeated assertion." A file system organized primarily by recency (the Journal) instead of space (the Apple pre-OS-X Finder) or nested hierarchy (pre-GUI)? Wow, what a strange idea. What a fresh idea. I couldn't imagine how it could work, but all these people said it did, so after giving up on imagining it I paid $400 to experience it. Well, it sure didn't work for me.

    And the claim that it works for kids because they "naturally describe what they are doing"--sorry, I just don't believe nine-year-old kids are going to type text tags and descriptions into every Journal entry so that they can find them again. Subject to correction by anyone who's actually watched real nine-year-olds playing with an XO and seen them tag and describe Journal entries, but the last several times I asked this online nobody said they had.

    UI design seems to me to have peaked sometime in the early 1980s, when computer companies still needed to seduce laypersons who weren't already trained on computer usage. As "computer literacy" became more and more of a career necessity, computer companies were able to get away with more and more complexity. For me, an important downward turning point occurred when Microsoft violated Apple's UI guidelines, which stated that documents should always re-open with the insertion point positioned where it was when the document was closed--a special instance of the principle that things should stay where you put them. Microsoft couldn't be bothered; with Word, like Sisyphus, you always start with your insertion point once again having rolled down to the bottom of the hill. Other companies, eventually including Apple, followed suit, and this minor but significant point of UI design was lost, along with many others.

    A fresh look at UI design is desperately needed. UI design is now in the hands of power-user snobs who revel in their ability to handle complexity. Ordinary people resign themselves to forever feeling that "I'm just a dummy when it comes to computers." The world desperately needs a user interface so simple a child could use it. A pity that Sugar isn't it.