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Gaming On Windows 7

Jason Wilson writes "Windows 7 comes out Oct. 22, and many gamers are wondering whether it will be a boon for gaming, as Microsoft promised Vista would, or a disappointment (like Vista was at its launch). Former ExtremeTech editor Jason Cross, who's covered games and tech for 13 years, discusses the pluses and minuses of Windows 7 for gamers — how it differs from Vista, if it'll run older games, and the benefits of 64-bit computing. 'Windows 7 basically takes the Vista codebase and rewrites, refines, optimizes, and overhauls most of the internal stuff without making dramatic changes to the driver stacks that Vista did over WinXP. The changes to the fundamental driver models are small and mostly serve to improve performance. Plus, the hardware makers — especially the graphics guys — are on top of the changes this time around. Nvidia and ATI have been shipping quite good Win7 graphics drivers for months now.'"

7 of 554 comments (clear)

  1. Re:Everything works for me by Tukz · · Score: 4, Interesting

    Why the hell is that modded as "Troll"?!

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  2. Performance increase... by Anonymous Coward · · Score: 5, Interesting

    I installed the Windows 7 RC pretty much straight off, I didn't jump on the Vista bandwagon, I stuck with XP for a few reasons.

    1) Cost
    2) Gaming Performance
    3) I had no need for DX10

    Anyways, What I found in 7 was that gaming performance in about 70-80% of my games had improved, even on very early drivers.

    Crysis was up by on average 30fps
    Source games had an improvement of about 15fps
    Unreal Engine games had little improvement, about 2-3fps

    So far I'm very impressed with 7.

  3. Does it matter, its all DirectX by physburn · · Score: 4, Interesting
    Don't Windows games almost entirely run upon the DirectX layer, so it doesn't much matter what the window version is under that. Just as long as it stable and Windows 7 promises to be much stabler, at least thats what microsoft say. Knowing microsoft it would probably take until the service release before it actually stable.

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    3D Shooter GamesFeed @ Feed Distiller

  4. Re:PC gaming is dead. by kno3 · · Score: 4, Interesting

    I don't agree. Demand for PC games is still very high, and although they may not be coming out at the same time, PC versions of games are still coming out in decent numbers. There are also plenty of titles that are released exclusively on PC, like Crysis.

    Also most hardcore gamers with the will to get the best out of their system use Vista64. There are just so many advantages, like DX10, proper 64bit support, better multi-core support, etc... I use Vista and have appsolutely no problems with it. You just have to set it up correctly, get rid of the stupid theme and animations, and disable things like the UAC and you have a brilliant OS with basically no drawbacks compared to XP (on a recent computer). And I'm not a M$ lover, I use Ubuntu for a lot of my desktop work.

    Also, PCs have DRM too, its bloody irritating!

  5. Re:PC gaming is dead. by asdf7890 · · Score: 3, Interesting

    Diablo3 and Starcraft2 will probably be the last two major PC game titles.

    I'm guessing the people at Valve and a number other studios that we could mention would disagree with you there.

    Microsoft worked very hard to kill off the PC as a gaming platform. It was clearly a strategic decision; they wanted people to use the xbox instead of the PC.

    I don't think MS wants to kill of Windows gaming really. Many game makers would like to, because it is easier to manage their rights at the expense of the users on consoles. I'd say MS's position with the xbox family is more making sure they get a share of the console market pie rather than wanting to push people that way themselves.

    What is the difference to MS between me having bought bioshock for the PC and Karl having bough it for the xbox? In both cases MS have had money from the user directly (a windows license or the console) and from the game producer (in terms of SDK/support sales and licenses to use relevant logos on packaging), and in both cases none of that income is going to Sony or Nintendo.

    Consoles cost less than PCs.

    As someone that has always owned a reasonable PC for other reasons that "console are cheaper" has never worked out that way for me. Paying an extra 50 quid for a better graphics card than I'd otherwise have is cheaper than plumping down 200+ for a console and from what I've seen a given PC game is cheaper than the console equivalent more often than the other way around (especially a while after release). OK, so that extra for the graphics card is not a one off as I'll probably upgrade my 18ish month old 3850 at some point in the next year but buying a console isn't a one-of either given how many new controllers and other add-ons I've seen my cousins nag their mum into buying because some games aren't as good (or just plain don't work) with the standard ones.

    Consoles don't have varying technical specs like PCs. Consoles have DRM and make it easier to sell downloadable content. Etc. Etc.

    Those points I can agree with and they can make console much more attractive to game developers, but in an ideal world these shouldn't be my problem as an end-user. Of course the variation of PC hardware can be an advantage - if you make a game for a fixed spec (i.e. a console) there is a limit to how far you can push things, but in the PC world you can push the boundaries for the benefit of high-sec kit as long as you make sure the game is playable and looks good enough on more common configurations.

  6. Re:Everything works for me - But..... by Anonymous Coward · · Score: 4, Interesting

    So far, I've really had nothing to complain about, the new UI aside. I was pretty pissed that there was no classic theme.

    I'm still pissed about Vista not having the XP style. That one was much nicer.

    I miss the Windows 2000 style!!! I always turned XP to Win2K style, and got a nice performance boost because of it. I also HATE, absolutely HATE not being able to see all my programs / start menu by default. I do NOT want Windows to organize it, I want to organize it myself.

    File searching still sucks, XP/2K did this way better, and faster, ironically, than the indexed searches in Vista/Win7.

    The only thing I do like is the ability to search for a start menu item (which, sadly I need to do now... ) and find it quickly. But the 'smart menu' system makes me 'forget' about programs since they get hidden. Aggravating!

    I sent in several bugfix/feature requests about this during the beta... everyone I know at work (IT Dept) hates the vista file browser and searching, we are always VM'ing or RDP'ing to XP boxes just to execute searches. How sad is that? I can honestly say I don't mind that stupid search dog anymore... lol. well.. ok, I just hate him less than vista/win7 file browser and searching.

  7. Re:Question by Rockoon · · Score: 3, Interesting

    Sounds good when you say it fast.

    Several issues.

    First, it is not easy to virtualize all dos and bios calls into windows api calls. Some of those dos and bios calls do things which are strictly verboten under windows. Additionally, if you take a gander at "Ralf Browns Interrupt List" (which is a compendiam of DOS/BIOS/DRIVER calls collected by one man back in the day) you will see that there are literally hundreds of thousands of these things. The only "solution" is to actualy emulate an entire computer, complete with emulated hardware.

    Second, some of those old programs actualy expect to be able to do things only a ring-0 program can, for example configuring its own bizarre hybrid v86 memory models such as keeping the old segment paradigm but upping pointers to 32-bit. Again, the only real solution is to completely emulate an entire computer.

    Third, a 64-bit computer once in 64-bit mode cannot ever thunk to 16-bit code. The 64-bit mode entirely supplants the 16-bit mode. Again, emulating an entire computer is the only real solution.

    Finally, the features that some of the hardware had simply no longer exist. The SoundBlaster (and older Adlib, and its clones) had Yamaha FM synthesizer chips (the OPL2, OPL3, and OPL4) that are a patent minefield to emulate. No big company is going to emlulate them without something meaningfull to gain, and I'm sure licensing isn't cheap either (Yamaha is a bastard company which agressively protects its IP)

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    "His name was James Damore."