Gaming On Windows 7
Jason Wilson writes "Windows 7 comes out Oct. 22, and many gamers are wondering whether it will be a boon for gaming, as Microsoft promised Vista would, or a disappointment (like Vista was at its launch). Former ExtremeTech editor Jason Cross, who's covered games and tech for 13 years, discusses the pluses and minuses of Windows 7 for gamers — how it differs from Vista, if it'll run older games, and the benefits of 64-bit computing. 'Windows 7 basically takes the Vista codebase and rewrites, refines, optimizes, and overhauls most of the internal stuff without making dramatic changes to the driver stacks that Vista did over WinXP. The changes to the fundamental driver models are small and mostly serve to improve performance. Plus, the hardware makers — especially the graphics guys — are on top of the changes this time around. Nvidia and ATI have been shipping quite good Win7 graphics drivers for months now.'"
I have Windows 7 RC installed, and I was very surprised to see every game I had installed, still worked flawlessly.
Even Starcraft, which is very aged game, worked just fine.
At the same time, I have only found 1 application that didn't work, and I couldn't get to work even with XP compat, admin rights or any other tweak.
So that's quite good imo.
- Don't do what I do, it's probably not healthy nor safe. -
I installed the Windows 7 RC pretty much straight off, I didn't jump on the Vista bandwagon, I stuck with XP for a few reasons.
1) Cost
2) Gaming Performance
3) I had no need for DX10
Anyways, What I found in 7 was that gaming performance in about 70-80% of my games had improved, even on very early drivers.
Crysis was up by on average 30fps
Source games had an improvement of about 15fps
Unreal Engine games had little improvement, about 2-3fps
So far I'm very impressed with 7.
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3D Shooter GamesFeed @ Feed Distiller
I don't agree. Demand for PC games is still very high, and although they may not be coming out at the same time, PC versions of games are still coming out in decent numbers. There are also plenty of titles that are released exclusively on PC, like Crysis.
Also most hardcore gamers with the will to get the best out of their system use Vista64. There are just so many advantages, like DX10, proper 64bit support, better multi-core support, etc... I use Vista and have appsolutely no problems with it. You just have to set it up correctly, get rid of the stupid theme and animations, and disable things like the UAC and you have a brilliant OS with basically no drawbacks compared to XP (on a recent computer). And I'm not a M$ lover, I use Ubuntu for a lot of my desktop work.
Also, PCs have DRM too, its bloody irritating!
Uhhhhmmmm, why do you need a super duper CPU to run DX10? That is the job of the GPU. Trying to improve your video with a CPU upgrade is a lost cause. If you're using onboard video that uses shared system memory, you never see video performance.
http://www.microsoft.com/games/en-US/AboutGFW/Pages/DirectX10-a.aspx
Simply put, DirectX is a Windows technology that enables higher performance in graphics and sound when you're playing games or watching video on your PC.
At the core of DirectX are its application programming interfaces, or APIs. The APIs act as a kind of bridge for the hardware and the software to "talk" to each other. The DirectX APIs gives multimedia applications access to the advanced features of high-performance hardware such as three-dimensional (3-D) graphics acceleration chips and sound cards. They control low-level functions, including two-dimensional (2-D) graphics acceleration; support for input devices such as joysticks, keyboards, and mice; and control of sound mixing and sound output.
Because of DirectX, what you experience with your computer is better 3-D graphics and immersive music and audio effects.
"Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
Actually, the OP is correct. Modern games with a recent graphics card are bottlenecked by the CPU. Specifically, GTA 4 needs a monstrously powerful CPU in order for the engine to draw the city at a decent framerate. This is probably a result of poor programming by the folks that ported the game, but in any case you need a beefy CPU to enjoy GTA4.
Diablo3 and Starcraft2 will probably be the last two major PC game titles.
I'm guessing the people at Valve and a number other studios that we could mention would disagree with you there.
Microsoft worked very hard to kill off the PC as a gaming platform. It was clearly a strategic decision; they wanted people to use the xbox instead of the PC.
I don't think MS wants to kill of Windows gaming really. Many game makers would like to, because it is easier to manage their rights at the expense of the users on consoles. I'd say MS's position with the xbox family is more making sure they get a share of the console market pie rather than wanting to push people that way themselves.
What is the difference to MS between me having bought bioshock for the PC and Karl having bough it for the xbox? In both cases MS have had money from the user directly (a windows license or the console) and from the game producer (in terms of SDK/support sales and licenses to use relevant logos on packaging), and in both cases none of that income is going to Sony or Nintendo.
Consoles cost less than PCs.
As someone that has always owned a reasonable PC for other reasons that "console are cheaper" has never worked out that way for me. Paying an extra 50 quid for a better graphics card than I'd otherwise have is cheaper than plumping down 200+ for a console and from what I've seen a given PC game is cheaper than the console equivalent more often than the other way around (especially a while after release). OK, so that extra for the graphics card is not a one off as I'll probably upgrade my 18ish month old 3850 at some point in the next year but buying a console isn't a one-of either given how many new controllers and other add-ons I've seen my cousins nag their mum into buying because some games aren't as good (or just plain don't work) with the standard ones.
Consoles don't have varying technical specs like PCs. Consoles have DRM and make it easier to sell downloadable content. Etc. Etc.
Those points I can agree with and they can make console much more attractive to game developers, but in an ideal world these shouldn't be my problem as an end-user. Of course the variation of PC hardware can be an advantage - if you make a game for a fixed spec (i.e. a console) there is a limit to how far you can push things, but in the PC world you can push the boundaries for the benefit of high-sec kit as long as you make sure the game is playable and looks good enough on more common configurations.
Everyone else has already moved on to consoles
Translation : I bought a Xbox 360 when it came out and since then I never play PC games anymore, which gives me the feeling that the whole world has done the same as I have.
Here's a hint : PC gaming has over the last 15 years been given about as many death knells as Apple.
You just got troll'd!
"Diablo3 and Starcraft2 will probably be the last two major PC game titles."
Your post shows your complete ignorance of the recent releases for the PC, like Empire total war and Street fighter 4 and other games
Lets not also forget PC's still have RTS and FPS genres licked in case you weren't paying attention, Battle field 1943, team fortress 2, left 4 dead, these are hardly "console only", and these are all fairly recent releases.
I really wish the "PC gaming is dead" crew would get a life, everyone has been saying PC gaming is dead and games still keep being released for the PC forever now.
The fact that Diablo 3 and starcraft 2 are being made is proof positive that it isn't dead, the truth is game developers who couldn't produce good games moved to consoles because they simply lost their mojo and couldn't control development costs. Also console players tend to be easier to please and also generally more stupid on average, you're also selling to mom + pop crowd who will buy any shit in a box for little johnny.
Every point you have made was made 10 years ago with the advent of the PS2, Gamecube and Xbox.
In case you weren't paying attention, Resident Evil 5 is coming to PC and also Street fighter 4 was released for the PC and it's heads and shoulders above the console versions, so much so I've bought a copy.
Enterprising Companies like Capcom will come into fill the PC void because they know there is money to be made by the vacuum left behind.
Only an idiot would write off the PC game market, those who say PC gaming is dead haven't been paying attention at all, or are not really into gaming that much at all. There are plenty of games on the PC.
I'm an avid gamer... and my tastes are all over the place. The only issue I've had in ANY game in the following list was with World of Warcraft, and only during the loading of your character after the character selection screen. If in windowed mode, you go do something else then come back... it will crash wow. Otherwise, once it loads completely it's fine. (10-15second window).
World of Warcraft
Starcraft
Left 4 Dead
Half Life 2 (And all the mods: Zombie Panic, Team Fortress 2, Action Halflife 2... etc)
Quake 3
Doom 3
OpenArena
NeverWinter Nights (all expansions)
NeverWinter Nights 2
UT2003
UT3
Crysis
Battlefield 2
etc etc etc
Not a single error. Not a single problem with Windows 7. The only thing I can wonder about is the resources needed. I run a beef machine... GTX 275, quad core proc, 4gb ram... while not an elite gaming rig... it's pretty nice. I experience no lag, no latency... in any game, at least not due to what I would deem as a Windows 7 issue. The effects are not noticeable.
XP, while great, loads in less time, but seemed to crash more frequently with newer games. Most of the NVIDIA drivers I've used have been great.
The only complain I have about Windows 7 is how it buggers out my network when I do a fresh boot or a restart. I have to disable the network card and reenable it (5 second process) and everything is fine. Repeated motherboard driver updates and network card updates have had no change. Oddly enough... on a fresh install of Windows 7 Beta... it doesn't do this. Only after about a month. Could be hardware on my side but /shrug.
So far, I've really had nothing to complain about, the new UI aside. I was pretty pissed that there was no classic theme.
I'm still pissed about Vista not having the XP style. That one was much nicer.
I miss the Windows 2000 style!!! I always turned XP to Win2K style, and got a nice performance boost because of it. I also HATE, absolutely HATE not being able to see all my programs / start menu by default. I do NOT want Windows to organize it, I want to organize it myself.
File searching still sucks, XP/2K did this way better, and faster, ironically, than the indexed searches in Vista/Win7.
The only thing I do like is the ability to search for a start menu item (which, sadly I need to do now... ) and find it quickly. But the 'smart menu' system makes me 'forget' about programs since they get hidden. Aggravating!
I sent in several bugfix/feature requests about this during the beta... everyone I know at work (IT Dept) hates the vista file browser and searching, we are always VM'ing or RDP'ing to XP boxes just to execute searches. How sad is that? I can honestly say I don't mind that stupid search dog anymore... lol. well.. ok, I just hate him less than vista/win7 file browser and searching.
I think you mean "Fool me once.. shame.. shame on you, Fool me.. you can't get fooled again!"
Sounds good when you say it fast.
Several issues.
First, it is not easy to virtualize all dos and bios calls into windows api calls. Some of those dos and bios calls do things which are strictly verboten under windows. Additionally, if you take a gander at "Ralf Browns Interrupt List" (which is a compendiam of DOS/BIOS/DRIVER calls collected by one man back in the day) you will see that there are literally hundreds of thousands of these things. The only "solution" is to actualy emulate an entire computer, complete with emulated hardware.
Second, some of those old programs actualy expect to be able to do things only a ring-0 program can, for example configuring its own bizarre hybrid v86 memory models such as keeping the old segment paradigm but upping pointers to 32-bit. Again, the only real solution is to completely emulate an entire computer.
Third, a 64-bit computer once in 64-bit mode cannot ever thunk to 16-bit code. The 64-bit mode entirely supplants the 16-bit mode. Again, emulating an entire computer is the only real solution.
Finally, the features that some of the hardware had simply no longer exist. The SoundBlaster (and older Adlib, and its clones) had Yamaha FM synthesizer chips (the OPL2, OPL3, and OPL4) that are a patent minefield to emulate. No big company is going to emlulate them without something meaningfull to gain, and I'm sure licensing isn't cheap either (Yamaha is a bastard company which agressively protects its IP)
"His name was James Damore."
Windows 2000 (aka Windows Classic) style is present in both Vista and Win7.