Slashdot Mirror


Spore Patch Nearly Lets Creatures Into Other Games

Dalambertian writes "The release of Spore's Patch 5 lets players export their creatures (and soon vehicles and buildings) in Collada format. This includes textures, bump mapping, and rigging for animation. Maxis developer Ocean Quigley recently posted a nice tutorial for getting said creatures into Maya, and other 3D packages are soon to follow. This could have a huge impact on the games industry, and the indie games scene in particular. Unfortunately, if the patch falls under the usual EULA, then any legitimate use of the art assets outside of the Spore community becomes impossible. EA is apparently just teasing us with its taste-but-don't-swallow policy, and at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community."

1 of 60 comments (clear)

  1. Re:The reason I quit making my game was cuz of mod by CrazyJim1 · · Score: 0, Offtopic

    Much appreciated. I'm familiar with Gimp. I downloaded Blender, but it seemed to complicated for me to understand. If you think I should try 3d models out myself, maybe I will. I think I'm going to make a stable build of my game and see if anyone wants to pitch in through forums. Does anyone have advice on what forums are good?