Spore Patch Nearly Lets Creatures Into Other Games
Dalambertian writes "The release of Spore's Patch 5 lets players export their creatures (and soon vehicles and buildings) in Collada format. This includes textures, bump mapping, and rigging for animation. Maxis developer Ocean Quigley recently posted a nice tutorial for getting said creatures into Maya, and other 3D packages are soon to follow. This could have a huge impact on the games industry, and the indie games scene in particular. Unfortunately, if the patch falls under the usual EULA, then any legitimate use of the art assets outside of the Spore community becomes impossible. EA is apparently just teasing us with its taste-but-don't-swallow policy, and at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community."
EA is apparently just teasing us with its taste-but-don't-swallow policy
'Nuff said.
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"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community.
Are you telling me they uploaded the developer tron-style and he's in there, right now? Because that's the only way "the genius" got into Spore.
#fuckbeta #iamslashdot #dicemustdie
Bring a Macbook, some coffee (something with at least 6 words in its name), put twitter on the screen and they'll flock to you in droves.