How The Matrix Online Went Wrong
As the July 31st deadline for The Matrix Online's closure looms, Gamer Limit is running a story discussing the game's shortcomings, as well as some of the decisions that led to its failure. Quoting:
"I honestly thought the writers must have absolutely hated the remaining cast of The Matrix Trilogy or something, because they constantly seemed to go out of their way to phase out existing characters in favor of newer ones. The cast overall basically made me, as a player, feel distant from the main storyline and made the entire game feel like a Matrix side story instead of the continuation it was meant to be. ... When MxO first launched there was an entire team dedicated to playing the game as Agents and other key characters as a means to further in-game events and directly interact with players, giving players the feeling that they truly were making a difference. After the SOE buyout of the game the LESIG team was reduced to playing minor characters before eventually being phased out and replaced with a Live Event Team (LET) comprised purely of volunteers."
Honestly, who cares?
I bet all 5 players are very disappointed.
I am the lawn!
I honestly thought the writers must have absolutely hated the remaining cast of The Matrix Trilogy or something
Editors, please correct this. Everyone knows that there was only 1 Matrix movie.
1. Not being World of Warcraft.
2. There is no two.
erroneous: look me up in a dictionary
XKCD 566
All five(Neo, N3o, Ne0, N30, and xNEOx) are going to start an online petition.
"There can be only five."
Wait -- what?
I am the lawn!
There is no toon.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.