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How The Matrix Online Went Wrong

As the July 31st deadline for The Matrix Online's closure looms, Gamer Limit is running a story discussing the game's shortcomings, as well as some of the decisions that led to its failure. Quoting: "I honestly thought the writers must have absolutely hated the remaining cast of The Matrix Trilogy or something, because they constantly seemed to go out of their way to phase out existing characters in favor of newer ones. The cast overall basically made me, as a player, feel distant from the main storyline and made the entire game feel like a Matrix side story instead of the continuation it was meant to be. ... When MxO first launched there was an entire team dedicated to playing the game as Agents and other key characters as a means to further in-game events and directly interact with players, giving players the feeling that they truly were making a difference. After the SOE buyout of the game the LESIG team was reduced to playing minor characters before eventually being phased out and replaced with a Live Event Team (LET) comprised purely of volunteers."

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  1. Re:From the article by Jedi+Alec · · Score: 5, Insightful

    EVE is not for anyone any more. Advancement is done using the progress quest engine, so at this point, if you haven't been paying for the game since nearly the beginning, your ambitions are going to have to be limited to "find someone who's been playing since the beginning and join their coalition as a lowly minion for life."

    Bleh, I've been playing since 2006, and a new player is more than ready to fly besides me and seriously kick ass in less than 3 months or so. Training skills is easy. Getting people to stop whining about everything and just go out there and have fun fighting is *hard*.

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